CYBERDEViLNL
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7c19673f97
moved showCursor() method to core.mouse.MouseHandler.
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4 years ago |
CYBERDEViLNL
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207feaf79d
IntModel value shouldn't go below it's minimum value.
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4 years ago |
CYBERDEViLNL
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52128cb56a
Fix LUIFrame scrollable=True
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4 years ago |
CYBERDEViLNL
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31c7e914ca
Added character fractions
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4 years ago |
CYBERDEViLNL
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3f1d97c161
Update assets submodule
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4 years ago |
CYBERDEViLNL
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5f261f3b19
* Rework Spell system.
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4 years ago |
CYBERDEViLNL
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13b616812e
Updated character spells to new assets data
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4 years ago |
CYBERDEViLNL
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b088ba19a1
Only process player input for a character when character is set and it's not dead.
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4 years ago |
CYBERDEViLNL
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b5538d7a42
Fix issue where there was a change of not all callbacks of a Signal where called.
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4 years ago |
CYBERDEViLNL
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25b6045d66
First combat test AI
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4 years ago |
CYBERDEViLNL
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ec70e9f9d9
Disable controlls for now when player dies.
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4 years ago |
CYBERDEViLNL
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dd932ede1c
Remove UI_Item overlay while dragging.
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4 years ago |
CYBERDEViLNL
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65d59fc9c9
* Moved parts of Character.die() to NPC.die(), where it belongs.
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4 years ago |
CYBERDEViLNL
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eba3713329
Dragging and dropping of UI items.
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4 years ago |
CYBERDEViLNL
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a51ae2c423
Remove luiHasMouse() from main.py
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4 years ago |
CYBERDEViLNL
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559642331b
* Forward movement, casting and jump -animation.
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4 years ago |
CYBERDEViLNL
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9f25335d39
Added check if Character is facing the target before casting.
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4 years ago |
CYBERDEViLNL
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2e645db4ed
Update assets submodule
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4 years ago |
CYBERDEViLNL
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43bf06b050
+ Ranged value for spells.
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4 years ago |
CYBERDEViLNL
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e7678ff4bd
Update screenshot.
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4 years ago |
CYBERDEViLNL
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54f586a3d4
Improved spell system.
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4 years ago |
CYBERDEViLNL
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12d447ee0f
Assets submodule update
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4 years ago |
CYBERDEViLNL
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b44dc66e42
First step of spell casting system.
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4 years ago |
CYBERDEViLNL
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0913787256
Added get_max method to LUIProgressBar
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4 years ago |
CYBERDEViLNL
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73ae3c63e6
Some Minimap code cleanups
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4 years ago |
CYBERDEViLNL
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22b1a56c92
Fix health/energy stats after switch with NPC
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4 years ago |
CYBERDEViLNL
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8f610ac285
Update assets submodule
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4 years ago |
CYBERDEViLNL
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3d8cea22e9
* Dynamicly load spells into spellbar.
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4 years ago |
CYBERDEViLNL
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f501f94498
Started commenting core.character.*
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4 years ago |
CYBERDEViLNL
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e8fca151d4
* PlayerCharacter and NPC are now derived from the same base class Character.
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4 years ago |