Commit History

Autor SHA1 Mensaxe Data
  CYBERDEViLNL 7c19673f97 moved showCursor() method to core.mouse.MouseHandler. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 207feaf79d IntModel value shouldn't go below it's minimum value. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 52128cb56a Fix LUIFrame scrollable=True %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 31c7e914ca Added character fractions %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3f1d97c161 Update assets submodule %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 5f261f3b19 * Rework Spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 13b616812e Updated character spells to new assets data %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL b088ba19a1 Only process player input for a character when character is set and it's not dead. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL b5538d7a42 Fix issue where there was a change of not all callbacks of a Signal where called. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 25b6045d66 First combat test AI %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL ec70e9f9d9 Disable controlls for now when player dies. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL dd932ede1c Remove UI_Item overlay while dragging. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 65d59fc9c9 * Moved parts of Character.die() to NPC.die(), where it belongs. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL eba3713329 Dragging and dropping of UI items. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL a51ae2c423 Remove luiHasMouse() from main.py %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 559642331b * Forward movement, casting and jump -animation. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 9f25335d39 Added check if Character is facing the target before casting. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 2e645db4ed Update assets submodule %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 43bf06b050 + Ranged value for spells. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL e7678ff4bd Update screenshot. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 54f586a3d4 Improved spell system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 12d447ee0f Assets submodule update %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL b44dc66e42 First step of spell casting system. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 0913787256 Added get_max method to LUIProgressBar %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 73ae3c63e6 Some Minimap code cleanups %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 22b1a56c92 Fix health/energy stats after switch with NPC %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 8f610ac285 Update assets submodule %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL 3d8cea22e9 * Dynamicly load spells into spellbar. %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL f501f94498 Started commenting core.character.* %!s(int64=4) %!d(string=hai) anos
  CYBERDEViLNL e8fca151d4 * PlayerCharacter and NPC are now derived from the same base class Character. %!s(int64=4) %!d(string=hai) anos