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- local S = minetest.get_translator("travelnet")
- return function (node_info, fields, player)
- local player_name = player:get_player_name()
- if not player_name then
- return false, S("The give player is not a player")
- end -- this should never happen, but just in case
- if not minetest.check_player_privs(player_name, { interact=true }) then
- return false, S("There is no player with interact privilege named '@1'. Aborting.", player_name)
- end
- local pos = node_info.pos
- local meta = node_info.meta
- local station_name = fields.station_name or node_info.props.station_name
- local station_network = fields.station_network or node_info.props.station_network
- local owner_name = fields.owner_name or node_info.props.owner_name
- -- if it is an elevator, determine the network name through x and z coordinates
- local is_elevator = node_info.props.is_elevator
- if is_elevator then
- station_network = travelnet.elevator_network(pos)
- if travelnet.is_falsey_string(station_name) then
- station_name = S("at @1 m", tostring(pos.y))
- end
- end
- if travelnet.is_falsey_string(station_name) then
- return false, S("Please provide a name for this station.")
- end
- if travelnet.is_falsey_string(station_network) then
- return false, S("Please provide the name of the network this station ought to be connected to.")
- end
- if travelnet.is_falsey_string(owner_name) or owner_name == player_name or is_elevator then -- elevator networks
- owner_name = player_name
- elseif not minetest.get_player_privs(player_name)[travelnet.attach_priv]
- and not travelnet.allow_attach(player_name, owner_name, station_network)
- then
- return false, S("You do not have the travelnet_attach priv which is required to attach your box to " ..
- "the network of someone else. Aborting.")
- end
- local travelnets = travelnet.get_travelnets(owner_name)
- local network = travelnets[station_network]
- if not network then
- network = {}
- travelnets[station_network] = network
- end
- -- lua doesn't allow efficient counting here
- local station_count = 1 -- start at one, assume the station about to be created already exists
- for existing_station_name in pairs(network) do
- if existing_station_name == station_name then
- return false, S("A station named '@1' already exists on this network. Please choose a different name!", station_name)
- end
- station_count = station_count+1
- end
- -- we don't want too many stations in the same network because that would get confusing when displaying the targets
- if travelnet.MAX_STATIONS_PER_NETWORK ~= 0 and station_count > travelnet.MAX_STATIONS_PER_NETWORK then
- return false, S("Network '@1', already contains the maximum number (@2) of allowed stations per network. " ..
- "Please choose a different/new network name.", station_network, travelnet.MAX_STATIONS_PER_NETWORK)
- end
- -- add this station
- local creation_timestamp = os.time()
- network[station_name] = {
- pos = pos,
- timestamp = creation_timestamp
- }
- -- save the updated network data
- travelnet.log("action", "adding station '" .. station_name .. "' to network '" .. station_network ..
- "' for player '" .. owner_name .. "'")
- travelnet.set_travelnets(owner_name, travelnets)
- -- do we have a new node to set up? (and are not just reading from a safefile?)
- if meta then
- minetest.chat_send_player(player_name,
- S("Station '@1'" .. " " ..
- "has been added to the network '@2'" ..
- ", which now consists of @3 station(s).", station_name, station_network, station_count))
- meta:set_string("station_name", station_name)
- meta:set_string("station_network", station_network)
- meta:set_string("owner", owner_name)
- meta:set_int ("timestamp", creation_timestamp)
- meta:set_string("infotext",
- S("Station '@1'" .. " " ..
- "on network '@2' (owned by @3)" .. " " ..
- "ready for usage.",
- tostring(station_name), tostring(station_network), tostring(owner_name)))
- return true, { formspec = travelnet.formspecs.primary, options = {
- station_name = station_name,
- station_network = station_network,
- owner_name = owner_name
- } }
- end
- end
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