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- local function fill_block(min, max, node)
- for x = min.x, max.x do
- for y = min.y, max.y do
- for z = min.z, max.z do
- minetest.set_node({x=x, y=y, z=z}, node)
- end
- end
- end
- end
- local function ziggurat(pos, step_width, step_height, bottom_h_sz, num_steps)
-
- local w = bottom_h_sz
-
- for sn = 1,num_steps do
-
- fill_block(
- vector.subtract(pos, {x=w, y=0, z=w}),
- vector.add(pos, {x=w, y=step_height*sn-1, z=w}),
- {name="default:sandstonebrick"}
- )
-
-
- w = w - step_width
- end
-
-
- -- TODO: steps
-
- end
- minetest.register_node("potions:zseed", {
- description = "Ziggurat Seed",
- drawtype = "node",
- tiles = {"default_stone_brick.png^default_tool_pick_stone.png"},
- groups = {cracky=3,},
- on_construct = function(pos)
- ziggurat(pos, 2, 2, 8, 5)
- end
- })
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