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- -- the baseline is cobble. weights are multipliers off it.
- -- this is the weight for a whole stack, not an individual item.
- -- it is closer to density if you want to think about it that way.
- burden.weights = {
- ["default:apple"] = .5,
- ["default:wood"] = .8,
- ["default:leaves"] = .6,
- ["default:stone"] = 1.5,
- ["default:tree"] = .8,
- ["default:jungletree"] = .8,
- ["default:pine_tree"] = .8,
- ["default:aspen_tree"] = .8,
- ["default:junglewood"] = .8,
- ["default:pine_wood"] = .8,
- ["default:aspen_wood"] = .8,
- ["default:stick"] = .6,
- ["default:iron_lump"] = 2,
- ["default:copper_lump"] = 2,
- ["default:tin_lump"] = 1.8,
- ["default:gold_lump"] = 3,
- ["default:coal_lump"] = 1.1,
- ["default:steel_ingot"] = 2,
- ["default:copper_ingot"] = 2,
- ["default:tin_ingot"] = 1.8,
- ["default:gold_ingot"] = 3,
- ["default:bronze_ingot"] = 2,
- ["default:flint"] = .5,
- ["default:gravel"] = 1.1,
- ["default:sand"] = 1.2,
- ["default:desert_sand"] = 1.2,
- ["default:silver_sand"] = 1.2,
- ["default:clay_lump"] = 1.2,
- ["default:clay"] = 1.2,
- ["default:clay_brick"] = .9,
- ["default:brick"] = .9,
- }
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