weights.lua 1.1 KB

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  1. -- the baseline is cobble. weights are multipliers off it.
  2. -- this is the weight for a whole stack, not an individual item.
  3. -- it is closer to density if you want to think about it that way.
  4. burden.weights = {
  5. ["default:apple"] = .5,
  6. ["default:wood"] = .8,
  7. ["default:leaves"] = .6,
  8. ["default:stone"] = 1.5,
  9. ["default:tree"] = .8,
  10. ["default:jungletree"] = .8,
  11. ["default:pine_tree"] = .8,
  12. ["default:aspen_tree"] = .8,
  13. ["default:junglewood"] = .8,
  14. ["default:pine_wood"] = .8,
  15. ["default:aspen_wood"] = .8,
  16. ["default:stick"] = .6,
  17. ["default:iron_lump"] = 2,
  18. ["default:copper_lump"] = 2,
  19. ["default:tin_lump"] = 1.8,
  20. ["default:gold_lump"] = 3,
  21. ["default:coal_lump"] = 1.1,
  22. ["default:steel_ingot"] = 2,
  23. ["default:copper_ingot"] = 2,
  24. ["default:tin_ingot"] = 1.8,
  25. ["default:gold_ingot"] = 3,
  26. ["default:bronze_ingot"] = 2,
  27. ["default:flint"] = .5,
  28. ["default:gravel"] = 1.1,
  29. ["default:sand"] = 1.2,
  30. ["default:desert_sand"] = 1.2,
  31. ["default:silver_sand"] = 1.2,
  32. ["default:clay_lump"] = 1.2,
  33. ["default:clay"] = 1.2,
  34. ["default:clay_brick"] = .9,
  35. ["default:brick"] = .9,
  36. }