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- -- mods/default/nodes.lua
- --[[ Node name convention:
- Although many node names are in combined-word form, the required form for new
- node names is words separated by underscores. If both forms are used in written
- language (for example pinewood and pine wood) the underscore form should be used.
- --]]
- --[[ Index:
- Stone
- -----
- (1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
- default:stone
- default:cobble
- default:stonebrick
- default:stone_block
- default:mossycobble
- default:desert_stone
- default:desert_cobble
- default:desert_stonebrick
- default:desert_stone_block
- default:sandstone
- default:sandstonebrick
- default:sandstone_block
- default:desert_sandstone
- default:desert_sandstone_brick
- default:desert_sandstone_block
- default:silver_sandstone
- default:silver_sandstone_brick
- default:silver_sandstone_block
- default:obsidian
- default:obsidianbrick
- default:obsidian_block
- Soft / Non-Stone
- ----------------
- (1. Material 2. Modified forms)
- default:dirt
- default:dirt_with_grass
- default:dirt_with_grass_footsteps
- default:dirt_with_dry_grass
- default:dirt_with_snow
- default:dirt_with_rainforest_litter
- default:dirt_with_coniferous_litter
- default:sand
- default:desert_sand
- default:silver_sand
- default:gravel
- default:clay
- default:snow
- default:snowblock
- default:ice
- Trees
- -----
- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
- default:tree
- default:wood
- default:leaves
- default:sapling
- default:apple
- default:jungletree
- default:junglewood
- default:jungleleaves
- default:junglesapling
- default:pine_tree
- default:pine_wood
- default:pine_needles
- default:pine_sapling
- default:acacia_tree
- default:acacia_wood
- default:acacia_leaves
- default:acacia_sapling
- default:aspen_tree
- default:aspen_wood
- default:aspen_leaves
- default:aspen_sapling
- Ores
- ----
- (1. In stone 2. Blocks)
- default:stone_with_coal
- default:coalblock
- default:stone_with_iron
- default:steelblock
- default:stone_with_copper
- default:copperblock
- default:stone_with_tin
- default:tinblock
- default:bronzeblock
- default:stone_with_gold
- default:goldblock
- default:stone_with_mese
- default:mese
- default:stone_with_diamond
- default:diamondblock
- Plantlife
- ---------
- default:cactus
- default:papyrus
- default:dry_shrub
- default:junglegrass
- default:grass_1
- default:grass_2
- default:grass_3
- default:grass_4
- default:grass_5
- default:dry_grass_1
- default:dry_grass_2
- default:dry_grass_3
- default:dry_grass_4
- default:dry_grass_5
- default:fern_1
- default:fern_2
- default:fern_3
- default:bush_stem
- default:bush_leaves
- default:bush_sapling
- default:acacia_bush_stem
- default:acacia_bush_leaves
- default:acacia_bush_sapling
- default:sand_with_kelp
- Corals
- ------
- default:coral_brown
- default:coral_orange
- default:coral_skeleton
- Liquids
- -------
- (1. Source 2. Flowing)
- default:water_source
- default:water_flowing
- default:river_water_source
- default:river_water_flowing
- default:lava_source
- default:lava_flowing
- Tools / "Advanced" crafting / Non-"natural"
- -------------------------------------------
- default:chest
- default:chest_locked
- default:bookshelf
- default:sign_wall_wood
- default:sign_wall_steel
- default:ladder_wood
- default:ladder_steel
- default:fence_wood
- default:fence_acacia_wood
- default:fence_junglewood
- default:fence_pine_wood
- default:fence_aspen_wood
- default:glass
- default:obsidian_glass
- default:brick
- default:meselamp
- default:mese_post_light
- Misc
- ----
- default:cloud
- --]]
- --
- -- Stone
- --
- minetest.register_node("default:stone", {
- description = "Stone",
- tiles = {"default_stone.png"},
- groups = {cracky = 3, stone = 1},
- drop = 'default:cobble',
- legacy_mineral = true,
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:cobble", {
- description = "Cobblestone",
- tiles = {"default_cobble.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 3, falling_node = 1, stone = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stonebrick", {
- description = "Stone Brick",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_stone_brick.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stone_block", {
- description = "Stone Block",
- tiles = {"default_stone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:mossycobble", {
- description = "Mossy Cobblestone",
- tiles = {"default_mossycobble.png"},
- is_ground_content = false,
- groups = {cracky = 3, falling_node = 1, stone = 1},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_stone", {
- description = "Desert Stone",
- tiles = {"default_desert_stone.png"},
- groups = {cracky = 3, stone = 1},
- drop = 'default:desert_cobble',
- legacy_mineral = true,
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_cobble", {
- description = "Desert Cobblestone",
- tiles = {"default_desert_cobble.png"},
- is_ground_content = false,
- groups = {cracky = 3, falling_node = 1, stone = 2},
- sounds = default.node_sound_stone_defaults(),
- stack_max = 1,
- })
- minetest.register_node("default:desert_stonebrick", {
- description = "Desert Stone Brick",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_desert_stone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_stone_block", {
- description = "Desert Stone Block",
- tiles = {"default_desert_stone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstone", {
- description = "Sandstone",
- tiles = {"default_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstonebrick", {
- description = "Sandstone Brick",
- paramtype2 = "facedir",
- stack_max = 1,
- place_param2 = 0,
- tiles = {"default_sandstone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstone_block", {
- description = "Sandstone Block",
- tiles = {"default_sandstone_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone", {
- description = "Desert Sandstone",
- tiles = {"default_desert_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone_brick", {
- description = "Desert Sandstone Brick",
- paramtype2 = "facedir",
- place_param2 = 0,
- stack_max = 1,
- tiles = {"default_desert_sandstone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone_block", {
- description = "Desert Sandstone Block",
- tiles = {"default_desert_sandstone_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone", {
- description = "Silver Sandstone",
- tiles = {"default_silver_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone_brick", {
- description = "Silver Sandstone Brick",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_silver_sandstone_brick.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone_block", {
- description = "Silver Sandstone Block",
- tiles = {"default_silver_sandstone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- stack_max = 1,
- })
- minetest.register_node("default:obsidian", {
- description = "Obsidian",
- tiles = {"default_obsidian.png"},
- sounds = default.node_sound_stone_defaults(),
- stack_max = 2,
- groups = {cracky = 1, level = 2},
- })
- minetest.register_node("default:obsidianbrick", {
- description = "Obsidian Brick",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_obsidian_brick.png"},
- is_ground_content = false,
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky = 1, level = 2},
- })
- minetest.register_node("default:obsidian_block", {
- description = "Obsidian Block",
- tiles = {"default_obsidian_block.png"},
- is_ground_content = false,
- sounds = default.node_sound_stone_defaults(),
- stack_max = 1,
- groups = {cracky = 1, level = 2},
- })
- --
- -- Soft / Non-Stone
- --
- minetest.register_node("default:dirt", {
- description = "Dirt",
- tiles = {"default_dirt.png"},
- groups = {crumbly = 3, falling_node = 1, soil = 1},
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:dirt_with_grass", {
- description = "Dirt with Grass",
- tiles = {"default_grass.png", "default_dirt.png",
- {name = "default_dirt.png^default_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, falling_node = 1, spreading_dirt_type = 1},
- drop = 'default:dirt',
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25},
- }),
- })
- minetest.register_node("default:dirt_with_grass_footsteps", {
- description = "Dirt with Grass and Footsteps",
- tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
- {name = "default_dirt.png^default_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, falling_node = 1, not_in_creative_inventory = 1},
- drop = 'default:dirt',
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25},
- }),
- })
- minetest.register_node("default:dirt_with_dry_grass", {
- description = "Dirt with Dry Grass",
- stack_max = 2,
- tiles = {"default_dry_grass.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_dry_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, falling_node = 1, spreading_dirt_type = 1},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:dirt_with_snow", {
- description = "Dirt with Snow",
- tiles = {"default_snow.png", "default_dirt.png",
- {name = "default_dirt.png^default_snow_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, spreading_dirt_type = 1, falling_node = 1, snowy = 1},
- drop = 'default:dirt',
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.2},
- }),
- })
- minetest.register_node("default:dirt_with_rainforest_litter", {
- description = "Dirt with Rainforest Litter",
- tiles = {
- "default_rainforest_litter.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_rainforest_litter_side.png",
- tileable_vertical = false}
- },
- groups = {crumbly = 3, soil = 1, falling_node = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:dirt_with_coniferous_litter", {
- description = "Dirt with Coniferous Litter",
- tiles = {
- "default_coniferous_litter.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_coniferous_litter_side.png",
- tileable_vertical = false}
- },
- groups = {crumbly = 3, soil = 1, falling_node = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- stack_max = 2,
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:sand", {
- description = "Sand",
- tiles = {"default_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- stack_max = 2,
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:desert_sand", {
- description = "Desert Sand",
- tiles = {"default_desert_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- stack_max = 2,
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:silver_sand", {
- description = "Silver Sand",
- tiles = {"default_silver_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- stack_max = 2,
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:gravel", {
- description = "Gravel",
- tiles = {"default_gravel.png"},
- groups = {crumbly = 2, falling_node = 1},
- sounds = default.node_sound_gravel_defaults(),
- stack_max = 2,
- drop = {
- max_items = 1,
- items = {
- {items = {'default:flint'}, rarity = 16},
- {items = {'default:gravel'}}
- }
- }
- })
- minetest.register_node("default:clay", {
- description = "Clay",
- tiles = {"default_clay.png"},
- groups = {crumbly = 3},
- stack_max = 4,
- drop = 'default:clay_lump 4',
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:snow", {
- description = "Snow",
- tiles = {"default_snow.png"},
- inventory_image = "default_snowball.png",
- wield_image = "default_snowball.png",
- paramtype = "light",
- buildable_to = true,
- floodable = true,
- stack_max = 32,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
- },
- },
- groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
- sounds = default.node_sound_snow_defaults(),
- on_construct = function(pos)
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- end
- end,
- })
- minetest.register_node("default:snowblock", {
- description = "Snow Block",
- tiles = {"default_snow.png"},
- groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
- sounds = default.node_sound_snow_defaults(),
- stack_max = 4,
- on_construct = function(pos)
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- end
- end,
- })
- minetest.register_node("default:ice", {
- description = "Ice",
- tiles = {"default_ice.png"},
- is_ground_content = false,
- paramtype = "light",
- stack_max = 1,
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
- sounds = default.node_sound_glass_defaults(),
- })
- --
- -- Trees
- --
- minetest.register_node("default:tree", {
- description = "Apple Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:live_tree", {
- description = "Apple Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, live_tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- drop = "default:tree",
-
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:wood", {
- description = "Apple Wood Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_wood.png"},
- is_ground_content = false,
- stack_max = 4,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:sapling", {
- description = "Apple Tree Sapling",
- drawtype = "plantlike",
- tiles = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 24,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 6, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:leaves", {
- description = "Apple Tree Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_leaves.png"},
- special_tiles = {"default_leaves_simple.png"},
- paramtype = "light",
- stack_max = 30,
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:leaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- minetest.register_node("default:apple", {
- description = "Apple",
- drawtype = "plantlike",
- tiles = {"default_apple.png"},
- inventory_image = "default_apple.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 20,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
- },
- groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
- leafdecay = 3, leafdecay_drop = 1},
- on_use = minetest.item_eat(2),
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = function(pos, placer, itemstack)
- minetest.set_node(pos, {name = "default:apple", param2 = 1})
- end,
- })
- minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
- "default_jungletree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:live_jungletree", {
- description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
- "default_jungletree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- drop = "default:jungletree",
-
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:junglewood", {
- description = "Jungle Wood Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_junglewood.png"},
- stack_max = 4,
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:jungleleaves", {
- description = "Jungle Tree Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_jungleleaves.png"},
- special_tiles = {"default_jungleleaves_simple.png"},
- paramtype = "light",
- is_ground_content = false,
- stack_max = 30,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {'default:junglesapling'}, rarity = 20},
- {items = {'default:jungleleaves'}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- minetest.register_node("default:junglesapling", {
- description = "Jungle Tree Sapling",
- drawtype = "plantlike",
- tiles = {"default_junglesapling.png"},
- inventory_image = "default_junglesapling.png",
- wield_image = "default_junglesapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 30,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:junglesapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 15, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:pine_tree", {
- description = "Pine Tree",
- tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
- "default_pine_tree.png"},
- paramtype2 = "facedir",
- stack_max = 1,
- is_ground_content = false,
- groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:live_pine_tree", {
- description = "Pine Tree",
- tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
- "default_pine_tree.png"},
- paramtype2 = "facedir",
- stack_max = 1,
- is_ground_content = false,
- groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- drop = "default:pine_tree",
-
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:pine_wood", {
- description = "Pine Wood Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_pine_wood.png"},
- is_ground_content = false,
- stack_max = 4,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:pine_needles",{
- description = "Pine Needles",
- drawtype = "allfaces_optional",
- tiles = {"default_pine_needles.png"},
- waving = 1,
- paramtype = "light",
- is_ground_content = false,
- stack_max = 30,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:pine_sapling"}, rarity = 20},
- {items = {"default:pine_needles"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- minetest.register_node("default:pine_sapling", {
- description = "Pine Tree Sapling",
- drawtype = "plantlike",
- tiles = {"default_pine_sapling.png"},
- inventory_image = "default_pine_sapling.png",
- wield_image = "default_pine_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 30,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 3,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:pine_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 12, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:acacia_tree", {
- description = "Acacia Tree",
- tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
- "default_acacia_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:acacia_wood", {
- description = "Acacia Wood Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_acacia_wood.png"},
- is_ground_content = false,
- stack_max = 4,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:acacia_leaves", {
- description = "Acacia Tree Leaves",
- drawtype = "allfaces_optional",
- tiles = {"default_acacia_leaves.png"},
- special_tiles = {"default_acacia_leaves_simple.png"},
- waving = 1,
- paramtype = "light",
- stack_max = 30,
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:acacia_sapling"}, rarity = 20},
- {items = {"default:acacia_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- minetest.register_node("default:acacia_sapling", {
- description = "Acacia Tree Sapling",
- drawtype = "plantlike",
- stack_max = 30,
- tiles = {"default_acacia_sapling.png"},
- inventory_image = "default_acacia_sapling.png",
- wield_image = "default_acacia_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:acacia_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -4, y = 1, z = -4},
- {x = 4, y = 6, z = 4},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:aspen_tree", {
- description = "Aspen Tree",
- tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
- "default_aspen_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:aspen_wood", {
- description = "Aspen Wood Planks",
- paramtype2 = "facedir",
- place_param2 = 0,
- stack_max = 4,
- tiles = {"default_aspen_wood.png"},
- is_ground_content = false,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:aspen_leaves", {
- description = "Aspen Tree Leaves",
- drawtype = "allfaces_optional",
- tiles = {"default_aspen_leaves.png"},
- waving = 1,
- paramtype = "light",
- stack_max = 30,
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:aspen_sapling"}, rarity = 20},
- {items = {"default:aspen_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- minetest.register_node("default:aspen_sapling", {
- description = "Aspen Tree Sapling",
- drawtype = "plantlike",
- tiles = {"default_aspen_sapling.png"},
- inventory_image = "default_aspen_sapling.png",
- wield_image = "default_aspen_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 30,
- walkable = false,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 3,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:aspen_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 12, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- --
- -- Ores
- --
- minetest.register_node("default:stone_with_coal", {
- description = "Coal Ore",
- tiles = {"default_stone.png^default_mineral_coal.png"},
- groups = {cracky = 3},
- stack_max = 1,
- drop = 'default:coal_lump',
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coalblock", {
- description = "Coal Block",
- tiles = {"default_coal_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stone_with_iron", {
- description = "Iron Ore",
- tiles = {"default_stone.png^default_mineral_iron.png"},
- groups = {cracky = 2},
- stack_max = 1,
- drop = 'default:iron_lump',
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:steelblock", {
- description = "Steel Block",
- tiles = {"default_steel_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_copper", {
- description = "Copper Ore",
- tiles = {"default_stone.png^default_mineral_copper.png"},
- groups = {cracky = 2},
- stack_max = 1,
- drop = 'default:copper_lump',
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:copperblock", {
- description = "Copper Block",
- tiles = {"default_copper_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 2},
- stack_max = 1,
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_tin", {
- description = "Tin Ore",
- tiles = {"default_stone.png^default_mineral_tin.png"},
- groups = {cracky = 2},
- stack_max = 1,
- drop = "default:tin_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:tinblock", {
- description = "Tin Block",
- tiles = {"default_tin_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:bronzeblock", {
- description = "Bronze Block",
- tiles = {"default_bronze_block.png"},
- is_ground_content = false,
- stack_max = 1,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_mese", {
- description = "Mese Ore",
- tiles = {"default_stone.png^default_mineral_mese.png"},
- groups = {cracky = 1},
- drop = "default:mese_crystal",
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:mese", {
- description = "Mese Block",
- tiles = {"default_mese_block.png"},
- paramtype = "light",
- groups = {cracky = 1, level = 2},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- light_source = 3,
- })
- minetest.register_node("default:stone_with_gold", {
- description = "Gold Ore",
- tiles = {"default_stone.png^default_mineral_gold.png"},
- groups = {cracky = 2},
- drop = "default:gold_lump",
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:goldblock", {
- description = "Gold Block",
- tiles = {"default_gold_block.png"},
- is_ground_content = false,
- groups = {cracky = 1},
- stack_max = 1,
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_diamond", {
- description = "Diamond Ore",
- tiles = {"default_stone.png^default_mineral_diamond.png"},
- groups = {cracky = 1},
- stack_max = 1,
- drop = "default:diamond",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:diamondblock", {
- description = "Diamond Block",
- tiles = {"default_diamond_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 3},
- stack_max = 1,
- sounds = default.node_sound_stone_defaults(),
- })
- --
- -- Plantlife (non-cubic)
- --
- minetest.register_node("default:cactus", {
- description = "Cactus",
- tiles = {"default_cactus_top.png", "default_cactus_top.png",
- "default_cactus_side.png"},
- paramtype2 = "facedir",
- groups = {choppy = 3},
- stack_max = 2,
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- })
- minetest.register_node("default:papyrus", {
- description = "Papyrus",
- drawtype = "plantlike",
- tiles = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
- paramtype = "light",
- stack_max = 10,
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
- },
- groups = {snappy = 3, flammable = 2},
- sounds = default.node_sound_leaves_defaults(),
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
- })
- minetest.register_node("default:dry_shrub", {
- description = "Dry Shrub",
- drawtype = "plantlike",
- waving = 1,
- stack_max = 20,
- tiles = {"default_dry_shrub.png"},
- inventory_image = "default_dry_shrub.png",
- wield_image = "default_dry_shrub.png",
- paramtype = "light",
- paramtype2 = "meshoptions",
- place_param2 = 4,
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, attached_node = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
- },
- })
- -- for t = 0,5 do
- for l = 1,5 do
- local items = {
- {items = {'default:cattail_5'}}
- }
- if l == 5 then
- table.insert(items, {items = {'default:cattail_seed_pod'}, rarity = 7})
- end
-
- minetest.register_node("default:cattail_"..l, {
- description = "Cattail",
- drawtype = "plantlike",
- waving = 1,
- stack_max = 20,
- visual_scale = 1.69,
- tiles = {"default_cattail_"..l..".png"},
- inventory_image = "default_cattail_"..l..".png",
- wield_image = "default_cattail_"..l..".png",
- paramtype = "light",
- sunlight_propagates = true,
- paramtype2 = "meshoptions",
- walkable = false,
- drop = {
- max_items = 2,
- items = items,
- },
- buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.25 * l, 6 / 16},
- },
- place_param2 = 4,
-
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random grass node
- t = math.random(0,4)
- minetest.set_node(pointed_thing.above, {name = "default:cattail_"..l, param2 = t})
- end,
-
- })
- end
- -- end
- minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- waving = 1,
- stack_max = 20,
- visual_scale = 1.69,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
- },
- })
- minetest.register_node("default:grass_1", {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_1.png"},
- -- Use texture of a taller grass stage in inventory
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- stack_max = 20,
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random grass node
- local stack = ItemStack("default:grass_" .. math.random(1,5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:grass_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 5 do
- minetest.register_node("default:grass_" .. i, {
- description = "Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_" .. i .. ".png"},
- inventory_image = "default_grass_" .. i .. ".png",
- wield_image = "default_grass_" .. i .. ".png",
- paramtype = "light",
- stack_max = 20,
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- drop = "default:grass_1",
- groups = {snappy = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory = 1, grass = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
- },
- })
- end
- minetest.register_node("default:dry_grass_1", {
- description = "Dry Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_dry_grass_1.png"},
- inventory_image = "default_dry_grass_3.png",
- wield_image = "default_dry_grass_3.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 20,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1,
- attached_node = 1, dry_grass = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random dry grass node
- local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:dry_grass_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 5 do
- minetest.register_node("default:dry_grass_" .. i, {
- description = "Dry Grass",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_dry_grass_" .. i .. ".png"},
- inventory_image = "default_dry_grass_" .. i .. ".png",
- wield_image = "default_dry_grass_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 20,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory=1, dry_grass = 1},
- drop = "default:dry_grass_1",
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
- },
- })
- end
- minetest.register_node("default:fern_1", {
- description = "Fern",
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_fern_1.png"},
- inventory_image = "default_fern_1.png",
- wield_image = "default_fern_1.png",
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 20,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
- sounds = default.node_sound_leaves_defaults(),
- drop = {
- max_items = 1,
- items = {
- {items = {'default:fiddlehead'}, rarity = 7},
- {items = {'default:fern_1'}}
- }
- },
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random fern node
- local stack = ItemStack("default:fern_" .. math.random(1, 3))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:fern_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 3 do
- minetest.register_node("default:fern_" .. i, {
- description = "Fern",
- drawtype = "plantlike",
- waving = 1,
- visual_scale = 2,
- tiles = {"default_fern_" .. i .. ".png"},
- inventory_image = "default_fern_" .. i .. ".png",
- wield_image = "default_fern_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 20,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory=1},
- drop = {
- max_items = 1,
- items = {
- {items = {'default:fiddlehead'}, rarity = 7 * i},
- {items = {'default:fern_1'}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- })
- end
- minetest.register_node("default:bush_stem", {
- description = "Bush Stem",
- drawtype = "plantlike",
- visual_scale = 1.41,
- tiles = {"default_bush_stem.png"},
- inventory_image = "default_bush_stem.png",
- wield_image = "default_bush_stem.png",
- paramtype = "light",
- stack_max = 4,
- sunlight_propagates = true,
- groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
- },
- })
- minetest.register_node("default:bush_leaves", {
- description = "Bush Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_leaves_simple.png"},
- stack_max = 30,
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:bush_sapling"}, rarity = 5},
- {items = {"default:bush_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- local function register_bush_leaves_berries(opts)
- local base = ""
- if opts.base ~= "" then
- base = opts.base .. "_"
- end
- opts.Desc = opts.Desc or ""
-
- minetest.register_node("default:"..base.."bush_leaves_with_"..opts.name, {
- description = opts.Desc .. "Bush Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_"..base.."leaves_simple.png^"..(opts.tex or "")},
- stack_max = 30,
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- on_dig = function(pos, node, player)
- local inv = player:get_inventory()
- local item = "default:"..opts.name.." "..math.random(1,3)
- if inv:room_for_item("main", item) then
- inv:add_item("main", item)
- end
-
- minetest.set_node(pos, {name="default:"..base.."bush_leaves"})
- end,
- })
- end
- register_bush_leaves_berries({base="", name="red_berries", tex="default_berries_red.png"})
- register_bush_leaves_berries({base="", name="blue_berries", tex="default_berries_blue.png"})
- register_bush_leaves_berries({base="", name="orange_berries", tex="default_berries_orange.png"})
- register_bush_leaves_berries({base="", name="purple_berries", tex="default_berries_purple.png"})
- minetest.register_node("default:bush_sapling", {
- description = "Bush Sapling",
- drawtype = "plantlike",
- tiles = {"default_bush_sapling.png"},
- inventory_image = "default_bush_sapling.png",
- wield_image = "default_bush_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 30,
- walkable = false,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- minetest.register_node("default:acacia_bush_stem", {
- description = "Acacia Bush Stem",
- drawtype = "plantlike",
- visual_scale = 1.41,
- tiles = {"default_acacia_bush_stem.png"},
- inventory_image = "default_acacia_bush_stem.png",
- wield_image = "default_acacia_bush_stem.png",
- stack_max = 4,
- paramtype = "light",
- sunlight_propagates = true,
- groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
- },
- })
- minetest.register_node("default:acacia_bush_leaves", {
- description = "Acacia Bush Leaves",
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_acacia_leaves_simple.png"},
- stack_max = 30,
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:acacia_bush_sapling"}, rarity = 5},
- {items = {"default:acacia_bush_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = default.after_place_leaves,
- })
- register_bush_leaves_berries({Desc="Acacia ", base="acacia", name="red_berries", tex="default_berries_red.png"})
- register_bush_leaves_berries({Desc="Acacia ", base="acacia", name="orange_berries", tex="default_berries_orange.png"})
- minetest.register_node("default:acacia_bush_sapling", {
- description = "Acacia Bush Sapling",
- drawtype = "plantlike",
- tiles = {"default_acacia_bush_sapling.png"},
- inventory_image = "default_acacia_bush_sapling.png",
- wield_image = "default_acacia_bush_sapling.png",
- paramtype = "light",
- stack_max = 30,
- sunlight_propagates = true,
- walkable = false,
- on_timer = default.grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:acacia_bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- -- cattails
- minetest.register_node("default:dirt_with_cattail", {
- description = "Cattail On Mud",
- drawtype = "plantlike_rooted",
- tiles = {"default_dirt.png"},
- special_tiles = {
- {name = "default_cattail_9.png", tileable_vertical = false},
- },
- inventory_image = "default_cattail_5.png",
- stack_max = 2,
- paramtype2 = "leveled",
- --param2 = 1,
- groups = {snappy = 3},
- node_placement_prediction = "",
- on_place = function(itemstack, placer, pointed_thing)
- -- Call on_rightclick if the pointed node defines it
- if pointed_thing.type == "node" and placer and
- not placer:get_player_control().sneak then
- local node_ptu = minetest.get_node(pointed_thing.under)
- local def_ptu = minetest.registered_nodes[node_ptu.name]
- if def_ptu and def_ptu.on_rightclick then
- return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
- itemstack, pointed_thing)
- end
- end
- local pos = pointed_thing.above
- local height = 2 --math.random(4, 6)
- local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
- local node_top = minetest.get_node(pos_top)
- local def_top = minetest.registered_nodes[node_top.name]
- local player_name = placer:get_player_name()
- if def_top and def_top.liquidtype == "source" and
- minetest.get_item_group(node_top.name, "water") > 0 then
- if not minetest.is_protected(pos, player_name) and
- not minetest.is_protected(pos_top, player_name) then
- minetest.set_node(pos, {name = "default:dirt_with_cattail",
- param2 = height * 16})
- if not (creative and creative.is_enabled_for
- and creative.is_enabled_for(player_name)) then
- itemstack:take_item()
- end
- else
- minetest.chat_send_player(player_name, "Node is protected")
- minetest.record_protection_violation(pos, player_name)
- end
- end
- return itemstack
- end
- })
- minetest.register_node("default:sand_with_kelp", {
- description = "Kelp On Sand",
- drawtype = "plantlike_rooted",
- tiles = {"default_sand.png"},
- special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
- inventory_image = "default_kelp.png",
- stack_max = 2,
- paramtype2 = "leveled",
- groups = {snappy = 3},
- node_placement_prediction = "",
- on_place = function(itemstack, placer, pointed_thing)
- -- Call on_rightclick if the pointed node defines it
- if pointed_thing.type == "node" and placer and
- not placer:get_player_control().sneak then
- local node_ptu = minetest.get_node(pointed_thing.under)
- local def_ptu = minetest.registered_nodes[node_ptu.name]
- if def_ptu and def_ptu.on_rightclick then
- return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
- itemstack, pointed_thing)
- end
- end
- local pos = pointed_thing.above
- local height = math.random(4, 6)
- local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
- local node_top = minetest.get_node(pos_top)
- local def_top = minetest.registered_nodes[node_top.name]
- local player_name = placer:get_player_name()
- if def_top and def_top.liquidtype == "source" and
- minetest.get_item_group(node_top.name, "water") > 0 then
- if not minetest.is_protected(pos, player_name) and
- not minetest.is_protected(pos_top, player_name) then
- minetest.set_node(pos, {name = "default:sand_with_kelp",
- param2 = height * 16})
- if not (creative and creative.is_enabled_for
- and creative.is_enabled_for(player_name)) then
- itemstack:take_item()
- end
- else
- minetest.chat_send_player(player_name, "Node is protected")
- minetest.record_protection_violation(pos, player_name)
- end
- end
- return itemstack
- end
- })
- --
- -- Corals
- --
- minetest.register_node("default:coral_brown", {
- description = "Brown Coral",
- tiles = {"default_coral_brown.png"},
- groups = {cracky = 3},
- stack_max = 1,
- drop = "default:coral_skeleton",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coral_orange", {
- description = "Orange Coral",
- tiles = {"default_coral_orange.png"},
- groups = {cracky = 3},
- stack_max = 1,
- drop = "default:coral_skeleton",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coral_skeleton", {
- description = "Coral Skeleton",
- tiles = {"default_coral_skeleton.png"},
- stack_max = 1,
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- --
- -- Liquids
- --
- minetest.register_node("default:water_source", {
- description = "Water Source",
- drawtype = "liquid",
- tiles = {
- {
- name = "default_water_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- special_tiles = {
- -- New-style water source material (mostly unused)
- {
- name = "default_water_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- backface_culling = false,
- },
- },
- alpha = 160,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:water_flowing", {
- description = "Flowing Water",
- drawtype = "flowingliquid",
- tiles = {"default_water.png"},
- special_tiles = {
- {
- name = "default_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.8,
- },
- },
- {
- name = "default_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.8,
- },
- },
- },
- alpha = 160,
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_source", {
- description = "River Water Source",
- drawtype = "liquid",
- tiles = {
- {
- name = "default_river_water_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- special_tiles = {
- {
- name = "default_river_water_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- backface_culling = false,
- },
- },
- alpha = 160,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- -- Not renewable to avoid horizontal spread of water sources in sloping
- -- rivers that can cause water to overflow riverbanks and cause floods.
- -- River water source is instead made renewable by the 'force renew'
- -- option used in the 'bucket' mod by the river water bucket.
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_flowing", {
- description = "Flowing River Water",
- drawtype = "flowingliquid",
- tiles = {"default_river_water.png"},
- special_tiles = {
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.8,
- },
- },
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.8,
- },
- },
- },
- alpha = 160,
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, puts_out_fire = 1,
- not_in_creative_inventory = 1, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:lava_source", {
- description = "Lava Source",
- drawtype = "liquid",
- tiles = {
- {
- name = "default_lava_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0,
- },
- },
- },
- special_tiles = {
- -- New-style lava source material (mostly unused)
- {
- name = "default_lava_source_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0,
- },
- backface_culling = false,
- },
- },
- paramtype = "light",
- light_source = default.LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = 7,
- liquid_renewable = false,
- damage_per_second = 4 * 2,
- post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1},
- })
- minetest.register_node("default:lava_flowing", {
- description = "Flowing Lava",
- drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
- special_tiles = {
- {
- name = "default_lava_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.3,
- },
- },
- {
- name = "default_lava_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.3,
- },
- },
- },
- paramtype = "light",
- paramtype2 = "flowingliquid",
- light_source = default.LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = 7,
- liquid_renewable = false,
- damage_per_second = 4 * 2,
- post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1,
- not_in_creative_inventory = 1},
- })
- --
- -- Tools / "Advanced" crafting / Non-"natural"
- --
- default.chest = {}
- function default.chest.get_chest_formspec(pos)
- local spos = pos.x .. "," .. pos.y .. "," .. pos.z
- local formspec =
- "size[8,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,4.85)
- return formspec
- end
- function default.chest.chest_lid_obstructed(pos)
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local def = minetest.registered_nodes[minetest.get_node(above).name]
- -- allow ladders, signs, wallmounted things and torches to not obstruct
- if def and
- (def.drawtype == "airlike" or
- def.drawtype == "signlike" or
- def.drawtype == "torchlike" or
- (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
- return false
- end
- return true
- end
- function default.chest.chest_lid_close(pn)
- local chest_open_info = default.chest.open_chests[pn]
- local pos = chest_open_info.pos
- local sound = chest_open_info.sound
- local swap = chest_open_info.swap
- default.chest.open_chests[pn] = nil
- for k, v in pairs(default.chest.open_chests) do
- if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
- return true
- end
- end
- local node = minetest.get_node(pos)
- minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
- param2 = node.param2 })
- minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
- end
- default.chest.open_chests = {}
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "default:chest" then
- return
- end
- if not player or not fields.quit then
- return
- end
- local pn = player:get_player_name()
- if not default.chest.open_chests[pn] then
- return
- end
- default.chest.chest_lid_close(pn)
- return true
- end)
- minetest.register_on_leaveplayer(function(player)
- local pn = player:get_player_name()
- if default.chest.open_chests[pn] then
- default.chest.chest_lid_close(pn)
- end
- end)
- function default.chest.register_chest(name, d)
- local def = table.copy(d)
- def.drawtype = "mesh"
- def.visual = "mesh"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.legacy_facedir_simple = true
- def.is_ground_content = false
- def.stack_max = 2
- if def.protected then
- def.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end
- def.after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by " ..
- meta:get_string("owner") .. ")")
- end
- def.can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and
- default.can_interact_with_node(player, pos)
- end
- def.allow_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return count
- end
- def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end
- def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if not default.can_interact_with_node(player, pos) then
- return 0
- end
- return stack:get_count()
- end
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- if not default.can_interact_with_node(clicker, pos) then
- return itemstack
- end
- minetest.sound_play(def.sound_open, {gain = 0.3,
- pos = pos, max_hear_distance = 10})
- if not default.chest.chest_lid_obstructed(pos) then
- minetest.swap_node(pos,
- { name = "default:" .. name .. "_open",
- param2 = node.param2 })
- end
- minetest.after(0.2, minetest.show_formspec,
- clicker:get_player_name(),
- "default:chest", default.chest.get_chest_formspec(pos))
- default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
- sound = def.sound_close, swap = name }
- end
- def.on_blast = function() end
- def.on_key_use = function(pos, player)
- local secret = minetest.get_meta(pos):get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = itemstack:get_meta()
- if key_meta:get_string("secret") == "" then
- key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
- itemstack:set_metadata("")
- end
- if secret ~= key_meta:get_string("secret") then
- return
- end
- minetest.show_formspec(
- player:get_player_name(),
- "default:chest_locked",
- default.chest.get_chest_formspec(pos)
- )
- end
- def.on_skeleton_key_use = function(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pn = player:get_player_name()
- -- verify placer is owner of lockable chest
- if owner ~= pn then
- minetest.record_protection_violation(pos, pn)
- minetest.chat_send_player(pn, "You do not own this chest.")
- return nil
- end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, "a locked chest", owner
- end
- else
- def.on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end
- def.can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end
- def.on_rightclick = function(pos, node, clicker)
- minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
- max_hear_distance = 10})
- if not default.chest.chest_lid_obstructed(pos) then
- minetest.swap_node(pos, {
- name = "default:" .. name .. "_open",
- param2 = node.param2 })
- end
- minetest.after(0.2, minetest.show_formspec,
- clicker:get_player_name(),
- "default:chest", default.chest.get_chest_formspec(pos))
- default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
- sound = def.sound_close, swap = name }
- end
- def.on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "main", drops)
- drops[#drops+1] = "default:" .. name
- minetest.remove_node(pos)
- return drops
- end
- end
- def.on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in chest at " .. minetest.pos_to_string(pos))
- end
- def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to chest at " .. minetest.pos_to_string(pos))
- end
- def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from chest at " .. minetest.pos_to_string(pos))
- end
- local def_opened = table.copy(def)
- local def_closed = table.copy(def)
- def_opened.mesh = "chest_open.obj"
- for i = 1, #def_opened.tiles do
- if type(def_opened.tiles[i]) == "string" then
- def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
- elseif def_opened.tiles[i].backface_culling == nil then
- def_opened.tiles[i].backface_culling = true
- end
- end
- def_opened.drop = "default:" .. name
- def_opened.groups.not_in_creative_inventory = 1
- def_opened.selection_box = {
- type = "fixed",
- fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
- }
- def_opened.can_dig = function()
- return false
- end
- def_opened.on_blast = function() end
- def_closed.mesh = nil
- def_closed.drawtype = nil
- def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
- def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
- def_closed.tiles[3] = def.tiles[3].."^[transformFX"
- minetest.register_node("default:" .. name, def_closed)
- minetest.register_node("default:" .. name .. "_open", def_opened)
- -- convert old chests to this new variant
- minetest.register_lbm({
- label = "update chests to opening chests",
- name = "default:upgrade_" .. name .. "_v2",
- nodenames = {"default:" .. name},
- action = function(pos, node)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", nil)
- local inv = meta:get_inventory()
- local list = inv:get_list("default:chest")
- if list then
- inv:set_size("main", 8*4)
- inv:set_list("main", list)
- inv:set_list("default:chest", nil)
- end
- end
- })
- end
- default.chest.register_chest("chest", {
- description = "Chest",
- tiles = {
- "default_chest_top.png",
- "default_chest_top.png",
- "default_chest_side.png",
- "default_chest_side.png",
- "default_chest_front.png",
- "default_chest_inside.png"
- },
- sounds = default.node_sound_wood_defaults(),
- sound_open = "default_chest_open",
- sound_close = "default_chest_close",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- })
- default.chest.register_chest("chest_locked", {
- description = "Locked Chest",
- tiles = {
- "default_chest_top.png",
- "default_chest_top.png",
- "default_chest_side.png",
- "default_chest_side.png",
- "default_chest_lock.png",
- "default_chest_inside.png"
- },
- sounds = default.node_sound_wood_defaults(),
- sound_open = "default_chest_open",
- sound_close = "default_chest_close",
- groups = {choppy = 2, oddly_breakable_by_hand = 2},
- protected = true,
- })
- local bookshelf_formspec =
- "size[8,7;]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[context;books;0,0.3;8,2;]" ..
- "list[current_player;main;0,2.85;8,1;]" ..
- "list[current_player;main;0,4.08;8,3;8]" ..
- "listring[context;books]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,2.85)
- local function update_bookshelf(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local invlist = inv:get_list("books")
- local formspec = bookshelf_formspec
- -- Inventory slots overlay
- local bx, by = 0, 0.3
- local n_written, n_empty = 0, 0
- for i = 1, 16 do
- if i == 9 then
- bx = 0
- by = by + 1
- end
- local stack = invlist[i]
- if stack:is_empty() then
- formspec = formspec ..
- "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
- else
- local metatable = stack:get_meta():to_table() or {}
- if metatable.fields and metatable.fields.text then
- n_written = n_written + stack:get_count()
- else
- n_empty = n_empty + stack:get_count()
- end
- end
- bx = bx + 1
- end
- meta:set_string("formspec", formspec)
- if n_written + n_empty == 0 then
- meta:set_string("infotext", "Empty Bookshelf")
- else
- meta:set_string("infotext", "Bookshelf (" .. n_written ..
- " written, " .. n_empty .. " empty books)")
- end
- end
- minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
- "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- stack_max = 2,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("books", 8 * 2)
- update_bookshelf(pos)
- end,
- can_dig = function(pos,player)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("books")
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack)
- if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
- return stack:get_count()
- end
- return 0
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "books", drops)
- drops[#drops+1] = "default:bookshelf"
- minetest.remove_node(pos)
- return drops
- end,
- })
- local function register_sign(material, desc, def)
- minetest.register_node("default:sign_wall_" .. material, {
- description = desc .. " Sign",
- drawtype = "nodebox",
- tiles = {"default_sign_wall_" .. material .. ".png"},
- inventory_image = "default_sign_" .. material .. ".png",
- wield_image = "default_sign_" .. material .. ".png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- stack_max = 12,
- is_ground_content = false,
- walkable = false,
- node_box = {
- type = "wallmounted",
- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
- },
- groups = def.groups,
- legacy_wallmounted = true,
- sounds = def.sounds,
- on_construct = function(pos)
- --local n = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local player_name = sender:get_player_name()
- if minetest.is_protected(pos, player_name) then
- minetest.record_protection_violation(pos, player_name)
- return
- end
- local meta = minetest.get_meta(pos)
- if not fields.text then return end
- minetest.log("action", (player_name or "") .. " wrote \"" ..
- fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"' .. fields.text .. '"')
- end,
- })
- end
- register_sign("wood", "Wooden", {
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
- })
- register_sign("steel", "Steel", {
- sounds = default.node_sound_metal_defaults(),
- groups = {cracky = 2, attached_node = 1}
- })
- minetest.register_node("default:ladder_wood", {
- description = "Wooden Ladder",
- drawtype = "signlike",
- tiles = {"default_ladder_wood.png"},
- inventory_image = "default_ladder_wood.png",
- wield_image = "default_ladder_wood.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- stack_max = 24,
- climbable = true,
- is_ground_content = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:ladder_steel", {
- description = "Steel Ladder",
- drawtype = "signlike",
- tiles = {"default_ladder_steel.png"},
- inventory_image = "default_ladder_steel.png",
- wield_image = "default_ladder_steel.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- climbable = true,
- stack_max = 15,
- is_ground_content = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {cracky = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- default.register_fence("default:fence_wood", {
- description = "Apple Wood Fence",
- texture = "default_fence_wood.png",
- inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:wood",
- stack_max = 4,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_acacia_wood", {
- description = "Acacia Wood Fence",
- texture = "default_fence_acacia_wood.png",
- inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:acacia_wood",
- stack_max = 4,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_junglewood", {
- description = "Jungle Wood Fence",
- texture = "default_fence_junglewood.png",
- inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:junglewood",
- stack_max = 4,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_pine_wood", {
- description = "Pine Wood Fence",
- texture = "default_fence_pine_wood.png",
- inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:pine_wood",
- stack_max = 4,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_aspen_wood", {
- description = "Aspen Wood Fence",
- texture = "default_fence_aspen_wood.png",
- inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:aspen_wood",
- stack_max = 4,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults()
- })
- minetest.register_node("default:glass", {
- description = "Glass",
- drawtype = "glasslike_framed_optional",
- tiles = {"default_glass.png", "default_glass_detail.png"},
- paramtype = "light",
- paramtype2 = "glasslikeliquidlevel",
- sunlight_propagates = true,
- stack_max = 2,
- is_ground_content = false,
- groups = {cracky = 3, oddly_breakable_by_hand = 3},
- sounds = default.node_sound_glass_defaults(),
- })
- minetest.register_node("default:obsidian_glass", {
- description = "Obsidian Glass",
- drawtype = "glasslike_framed_optional",
- tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
- paramtype = "light",
- paramtype2 = "glasslikeliquidlevel",
- stack_max = 2,
- is_ground_content = false,
- sunlight_propagates = true,
- sounds = default.node_sound_glass_defaults(),
- groups = {cracky = 3},
- })
- minetest.register_node("default:brick", {
- description = "Brick Block",
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_brick.png"},
- stack_max = 1,
- is_ground_content = false,
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:meselamp", {
- description = "Mese Lamp",
- drawtype = "glasslike",
- tiles = {"default_meselamp.png"},
- paramtype = "light",
- sunlight_propagates = true,
- stack_max = 8,
- is_ground_content = false,
- groups = {cracky = 3, oddly_breakable_by_hand = 3},
- sounds = default.node_sound_glass_defaults(),
- light_source = default.LIGHT_MAX,
- })
- minetest.register_node("default:mese_post_light", {
- description = "Mese Post Light",
- tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
- "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
- "default_mese_post_light_side.png", "default_mese_post_light_side.png"},
- wield_image = "default_mese_post_light_side.png",
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
- },
- },
- paramtype = "light",
- stack_max = 4,
- light_source = default.LIGHT_MAX,
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- })
- --
- -- Misc
- --
- minetest.register_node("default:cloud", {
- description = "Cloud",
- tiles = {"default_cloud.png"},
- is_ground_content = false,
- sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory = 1},
- })
- --
- -- register trees for leafdecay
- --
- if minetest.get_mapgen_setting("mg_name") == "v6" then
- default.register_leafdecay({
- trunks = {"default:live_tree"},
- leaves = {"default:apple", "default:leaves"},
- radius = 2,
- })
- default.register_leafdecay({
- trunks = {"default:jungletree"},
- leaves = {"default:jungleleaves"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:pine_tree"},
- leaves = {"default:pine_needles"},
- radius = 3,
- })
- else
- default.register_leafdecay({
- trunks = {"default:tree"},
- leaves = {"default:apple", "default:leaves"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:jungletree"},
- leaves = {"default:jungleleaves"},
- radius = 2,
- })
- default.register_leafdecay({
- trunks = {"default:pine_tree"},
- leaves = {"default:pine_needles"},
- radius = 2,
- })
- end
- default.register_leafdecay({
- trunks = {"default:acacia_tree"},
- leaves = {"default:acacia_leaves"},
- radius = 2,
- })
- default.register_leafdecay({
- trunks = {"default:aspen_tree"},
- leaves = {"default:aspen_leaves"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:bush_stem"},
- leaves = {"default:bush_leaves"},
- radius = 1,
- })
- default.register_leafdecay({
- trunks = {"default:acacia_bush_stem"},
- leaves = {"default:acacia_bush_leaves"},
- radius = 1,
- })
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