nodedefs.lua 2.0 KB

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  1. minetest.register_node("bitumen:brass_pipe", {
  2. -- paramtype = "light",
  3. description = "Small Brass Pipe",
  4. tiles = {"bitumen_brass_pipe.png", "bitumen_brass_pipe.png", "bitumen_brass_pipe.png",
  5. "bitumen_brass_pipe.png", "bitumen_brass_pipe.png", "bitumen_brass_pipe.png"},
  6. groups = {cracky=3,oddly_breakable_by_hand=3},
  7. legacy_facedir_simple = true,
  8. sounds = default.node_sound_wood_defaults(),
  9. on_construct = function(pos)
  10. end,
  11. })
  12. minetest.register_node("bitumen:carbon_steel_pipe", {
  13. -- paramtype = "light",
  14. description = "Carbon Steel Pipe",
  15. tiles = {"bitumen_carbon_steel_pipe.png", "bitumen_carbon_steel_pipe.png", "bitumen_carbon_steel_pipe.png",
  16. "bitumen_carbon_steel_pipe.png", "bitumen_carbon_steel_pipe.png", "bitumen_carbon_steel_pipe.png"},
  17. groups = {cracky=3,oddly_breakable_by_hand=3},
  18. legacy_facedir_simple = true,
  19. sounds = default.node_sound_wood_defaults(),
  20. on_construct = function(pos)
  21. end,
  22. })
  23. minetest.register_node("bitumen:medium_pipeline_segment", {
  24. -- paramtype = "light",
  25. description = "Medium Pipeline Segment",
  26. tiles = {"bitumen_medium_pipeline_segment.png", "bitumen_medium_pipeline_segment.png", "bitumen_medium_pipeline_segment.png",
  27. "bitumen_medium_pipeline_segment.png", "bitumen_medium_pipeline_segment.png", "bitumen_medium_pipeline_segment.png"},
  28. groups = {cracky=3,oddly_breakable_by_hand=3},
  29. legacy_facedir_simple = true,
  30. sounds = default.node_sound_wood_defaults(),
  31. on_construct = function(pos)
  32. end,
  33. })
  34. minetest.register_node("bitumen:medium_pipeline_elbow", {
  35. -- paramtype = "light",
  36. description = "Medium Pipeline Elbow",
  37. tiles = {"bitumen_medium_pipeline_elbow.png", "bitumen_medium_pipeline_elbow.png", "bitumen_medium_pipeline_elbow.png",
  38. "bitumen_medium_pipeline_elbow.png", "bitumen_medium_pipeline_elbow.png", "bitumen_medium_pipeline_elbow.png"},
  39. groups = {cracky=3,oddly_breakable_by_hand=3},
  40. legacy_facedir_simple = true,
  41. sounds = default.node_sound_wood_defaults(),
  42. on_construct = function(pos)
  43. end,
  44. })