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- *.kate-swp
- *.swp
- # Object files
- *.o
- *.ko
- *.obj
- *.elf
- # Precompiled Headers
- *.gch
- *.pch
- # Libraries
- *.lib
- *.a
- *.la
- *.lo
- # Shared objects (inc. Windows DLLs)
- *.dll
- *.so
- *.so.*
- *.dylib
- # Executables
- *.exe
- *.out
- *.app
- *.i*86
- *.x86_64
- *.hex
- # Debug files
- *.dirstamp
- *.dSYM/
- /autom4te.cache
- /aclocal.m4
- /m4
- /compile
- /configure
- /depcomp
- /install-sh
- /missing
- /stamp-h1
- /configure.scan
- Makefile.in
- Makefile
- .deps
- .gdb_history
- .gdbinit
- /config.*
- /settings.ini
- /src/gpuedit
- /data
- /*.png
- # ignore the external libs for now, i'll figure something out later for it
- /src/c3dlas
- /src/c_json
- /src/sti
- # these are not build files
- !/assets/**/*.obj
- # too much junk in the untracked list
- /assets/**/*
- ._build
- build/**
- gpuedit
- # this is a symlink that was needed to get the game to run in nvidia's profiler
- /src/assets
- # autogenerated
- /src/ui/opts_structs.c
- /src/ui/opts_structs.h
- # saved sdf font data
- *.sdf
- *.atlas
- testfile.c
- testfile.h
- parser_generated.h
- .gpuedit.session
- # profiling temp files
- *.output
- *.prof
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