Linear algebra functions and utilities for 3D rendering in C
izzy 0edc3acace qFromBasis fixed (again) with the BIG note that all such functions should have | 1 dia atrás | |
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intersect | 2 semanas atrás | |
optimizations | 4 anos atrás | |
.gitignore | 4 anos atrás | |
LICENSE | 2 anos atrás | |
README.md | 2 anos atrás | |
build.sh | 4 anos atrás | |
c3dlas.c | 3 dias atrás | |
c3dlas.h | 3 dias atrás | |
generic_vectors.h | 3 dias atrás | |
inertia.c | 1 ano atrás | |
inertia.h | 1 ano atrás | |
legacy_migration.sh | 4 anos atrás | |
matrix3.c | 1 ano atrás | |
matrix4.c | 3 dias atrás | |
meshgen.c | 2 anos atrás | |
meshgen.h | 2 anos atrás | |
quaternion.c | 1 dia atrás | |
short_macros.h | 4 meses atrás | |
test.c | 4 anos atrás |
Linear algebra functions and utilities for 3D rendering in C
This library exists because I couldn't find an MIT/BSD licensed C library for doing the math required in a OpenGL program. It's not optimized, extensive, or sophisticated. It is free and written in pure C.
C++ has become fat and ugly with age. Not that it was a 9 to start with...
ATLAS/CBLAS are an incomprehensible mess.
GPL, while a wonderful thing, is a bit heavy-handed for some basic math functions.
I firmly believe that such a library did not exist because most of the functionality was built in to older OpenGL versions. By the time OpenGL 3.3 came out most developers had converted to worshiping under the altar of OOP.
There are probably math bugs somewhere. If you find one, report it on github. Preferably include how to fix it to make my life easier.