settingtypes.txt 2.2 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. # If enabled, mining stone will occasionally result in a mineral dropping, instead of cobble.
  2. trace_minerals.renew_minerals (Add trace minerals) bool true
  3. # If enabled, mining stone will occasionally result in a more rare ground node dropping,
  4. # instead of cobble. Such nodes include dirt, sand (all three types), ice, and desert cobble.
  5. trace_minerals.renew_soils (Add ground node upgrades) bool true
  6. # If enabled, coral skeletons and lily pads can be dug up occasionally. Disable this if you want
  7. # a realistic world.
  8. trace_minerals.renew_living (Add fossils) bool false
  9. # If enabled, mining stone will occasionally result not in a drop, but in a liquid pocket. The
  10. # mined stone will become lava or sometimes (if the "valleys" map generator is in use) river
  11. # water. Mining can result in a nasty surprise, as one's torches are burned away and their toes
  12. # singed. Enable this to add a bit of danger.
  13. trace_minerals.renew_liquids (Add liquid pockets) bool false
  14. # Gunpowder is sort of a strange corner case, and there's no one-size-fits-all solution to
  15. # renewing it. The option of how to handle this is left up to the server administrator.
  16. #
  17. # If set to "None", gunpowder and TNT cannot be renewed, plain and simple. They remain a
  18. # finite resource. In this case, if "Add trace minerals" is enabled, flint can be found in stone
  19. # occasionally.
  20. #
  21. # If set to "Flint" and "Add trace minerals" is enabled, gunpowder can be renewed through
  22. # flint. Like when set to "none", flint can be found in stone occasionally, and the crafting
  23. # recipe for gunpowder is additionally modified to use flint instead of gravel. In all honesty,
  24. # flint makes a more logical ingredient to gunpowder than gravel does anyway.
  25. #
  26. # If set to "Gravel" and "Add ground node upgrades" is enabled, gunpowder is renewable
  27. # through gravel; the crafting recipe is left unchanged. Instead of flint ever being found in
  28. # stone, occasionally gravel can be found.
  29. #
  30. # If set to "Flint" and "Add trace minerals" is disabled or if set to "Gravel" and "Add ground
  31. # node upgrades" is disabled, this setting is treated as if it were set to "None".
  32. trace_minerals.renew_gunpowder (Make gunpowder renewable through ...) enum None None,Flint,Gravel