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- /***************************************************************************\
- |* *|
- |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
- |* *|
- |* NOTICE TO USER: The source code is copyrighted under U.S. and *|
- |* international laws. Users and possessors of this source code are *|
- |* hereby granted a nonexclusive, royalty-free copyright license to *|
- |* use this code in individual and commercial software. *|
- |* *|
- |* Any use of this source code must include, in the user documenta- *|
- |* tion and internal comments to the code, notices to the end user *|
- |* as follows: *|
- |* *|
- |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *|
- |* *|
- |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *|
- |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *|
- |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *|
- |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *|
- |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *|
- |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *|
- |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *|
- |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *|
- |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *|
- |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *|
- |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
- |* *|
- |* U.S. Government End Users. This source code is a "commercial *|
- |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
- |* consisting of "commercial computer software" and "commercial *|
- |* computer software documentation," as such terms are used in *|
- |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *|
- |* ment only as a commercial end item. Consistent with 48 C.F.R. *|
- |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
- |* all U.S. Government End Users acquire the source code with only *|
- |* those rights set forth herein. *|
- |* *|
- \***************************************************************************/
- /*
- * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
- * XFree86 'nv' driver, this source code is provided under MIT-style licensing
- * where the source code is provided "as is" without warranty of any kind.
- * The only usage restriction is for the copyright notices to be retained
- * whenever code is used.
- *
- * Antonino Daplas <adaplas@pol.net> 2005-03-11
- */
- #include <linux/fb.h>
- #include "nv_type.h"
- #include "nv_proto.h"
- #include "nv_dma.h"
- #include "nv_local.h"
- /* There is a HW race condition with videoram command buffers.
- You can't jump to the location of your put offset. We write put
- at the jump offset + SKIPS dwords with noop padding in between
- to solve this problem */
- #define SKIPS 8
- static const int NVCopyROP[16] = {
- 0xCC, /* copy */
- 0x55 /* invert */
- };
- static const int NVCopyROP_PM[16] = {
- 0xCA, /* copy */
- 0x5A, /* invert */
- };
- static inline void nvidiafb_safe_mode(struct fb_info *info)
- {
- struct nvidia_par *par = info->par;
- touch_softlockup_watchdog();
- info->pixmap.scan_align = 1;
- par->lockup = 1;
- }
- static inline void NVFlush(struct fb_info *info)
- {
- struct nvidia_par *par = info->par;
- int count = 1000000000;
- while (--count && READ_GET(par) != par->dmaPut) ;
- if (!count) {
- printk("nvidiafb: DMA Flush lockup\n");
- nvidiafb_safe_mode(info);
- }
- }
- static inline void NVSync(struct fb_info *info)
- {
- struct nvidia_par *par = info->par;
- int count = 1000000000;
- while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;
- if (!count) {
- printk("nvidiafb: DMA Sync lockup\n");
- nvidiafb_safe_mode(info);
- }
- }
- static void NVDmaKickoff(struct nvidia_par *par)
- {
- if (par->dmaCurrent != par->dmaPut) {
- par->dmaPut = par->dmaCurrent;
- WRITE_PUT(par, par->dmaPut);
- }
- }
- static void NVDmaWait(struct fb_info *info, int size)
- {
- struct nvidia_par *par = info->par;
- int dmaGet;
- int count = 1000000000, cnt;
- size++;
- while (par->dmaFree < size && --count && !par->lockup) {
- dmaGet = READ_GET(par);
- if (par->dmaPut >= dmaGet) {
- par->dmaFree = par->dmaMax - par->dmaCurrent;
- if (par->dmaFree < size) {
- NVDmaNext(par, 0x20000000);
- if (dmaGet <= SKIPS) {
- if (par->dmaPut <= SKIPS)
- WRITE_PUT(par, SKIPS + 1);
- cnt = 1000000000;
- do {
- dmaGet = READ_GET(par);
- } while (--cnt && dmaGet <= SKIPS);
- if (!cnt) {
- printk("DMA Get lockup\n");
- par->lockup = 1;
- }
- }
- WRITE_PUT(par, SKIPS);
- par->dmaCurrent = par->dmaPut = SKIPS;
- par->dmaFree = dmaGet - (SKIPS + 1);
- }
- } else
- par->dmaFree = dmaGet - par->dmaCurrent - 1;
- }
- if (!count) {
- printk("nvidiafb: DMA Wait Lockup\n");
- nvidiafb_safe_mode(info);
- }
- }
- static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
- u32 pat0, u32 pat1)
- {
- struct nvidia_par *par = info->par;
- NVDmaStart(info, par, PATTERN_COLOR_0, 4);
- NVDmaNext(par, clr0);
- NVDmaNext(par, clr1);
- NVDmaNext(par, pat0);
- NVDmaNext(par, pat1);
- }
- static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
- {
- struct nvidia_par *par = info->par;
- if (planemask != ~0) {
- NVSetPattern(info, 0, planemask, ~0, ~0);
- if (par->currentRop != (rop + 32)) {
- NVDmaStart(info, par, ROP_SET, 1);
- NVDmaNext(par, NVCopyROP_PM[rop]);
- par->currentRop = rop + 32;
- }
- } else if (par->currentRop != rop) {
- if (par->currentRop >= 16)
- NVSetPattern(info, ~0, ~0, ~0, ~0);
- NVDmaStart(info, par, ROP_SET, 1);
- NVDmaNext(par, NVCopyROP[rop]);
- par->currentRop = rop;
- }
- }
- static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
- int x2, int y2)
- {
- struct nvidia_par *par = info->par;
- int h = y2 - y1 + 1;
- int w = x2 - x1 + 1;
- NVDmaStart(info, par, CLIP_POINT, 2);
- NVDmaNext(par, (y1 << 16) | x1);
- NVDmaNext(par, (h << 16) | w);
- }
- void NVResetGraphics(struct fb_info *info)
- {
- struct nvidia_par *par = info->par;
- u32 surfaceFormat, patternFormat, rectFormat, lineFormat;
- int pitch, i;
- pitch = info->fix.line_length;
- par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);
- for (i = 0; i < SKIPS; i++)
- NV_WR32(&par->dmaBase[i], 0, 0x00000000);
- NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);
- NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);
- NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);
- NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);
- NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);
- NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);
- NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);
- NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);
- NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);
- NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);
- NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);
- NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);
- NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);
- NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);
- NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);
- NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);
- par->dmaPut = 0;
- par->dmaCurrent = 16 + SKIPS;
- par->dmaMax = 8191;
- par->dmaFree = par->dmaMax - par->dmaCurrent;
- switch (info->var.bits_per_pixel) {
- case 32:
- case 24:
- surfaceFormat = SURFACE_FORMAT_DEPTH24;
- patternFormat = PATTERN_FORMAT_DEPTH24;
- rectFormat = RECT_FORMAT_DEPTH24;
- lineFormat = LINE_FORMAT_DEPTH24;
- break;
- case 16:
- surfaceFormat = SURFACE_FORMAT_DEPTH16;
- patternFormat = PATTERN_FORMAT_DEPTH16;
- rectFormat = RECT_FORMAT_DEPTH16;
- lineFormat = LINE_FORMAT_DEPTH16;
- break;
- default:
- surfaceFormat = SURFACE_FORMAT_DEPTH8;
- patternFormat = PATTERN_FORMAT_DEPTH8;
- rectFormat = RECT_FORMAT_DEPTH8;
- lineFormat = LINE_FORMAT_DEPTH8;
- break;
- }
- NVDmaStart(info, par, SURFACE_FORMAT, 4);
- NVDmaNext(par, surfaceFormat);
- NVDmaNext(par, pitch | (pitch << 16));
- NVDmaNext(par, 0);
- NVDmaNext(par, 0);
- NVDmaStart(info, par, PATTERN_FORMAT, 1);
- NVDmaNext(par, patternFormat);
- NVDmaStart(info, par, RECT_FORMAT, 1);
- NVDmaNext(par, rectFormat);
- NVDmaStart(info, par, LINE_FORMAT, 1);
- NVDmaNext(par, lineFormat);
- par->currentRop = ~0; /* set to something invalid */
- NVSetRopSolid(info, ROP_COPY, ~0);
- NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,
- info->var.yres_virtual);
- NVDmaKickoff(par);
- }
- int nvidiafb_sync(struct fb_info *info)
- {
- struct nvidia_par *par = info->par;
- if (info->state != FBINFO_STATE_RUNNING)
- return 0;
- if (!par->lockup)
- NVFlush(info);
- if (!par->lockup)
- NVSync(info);
- return 0;
- }
- void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
- {
- struct nvidia_par *par = info->par;
- if (info->state != FBINFO_STATE_RUNNING)
- return;
- if (par->lockup) {
- cfb_copyarea(info, region);
- return;
- }
- NVDmaStart(info, par, BLIT_POINT_SRC, 3);
- NVDmaNext(par, (region->sy << 16) | region->sx);
- NVDmaNext(par, (region->dy << 16) | region->dx);
- NVDmaNext(par, (region->height << 16) | region->width);
- NVDmaKickoff(par);
- }
- void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
- {
- struct nvidia_par *par = info->par;
- u32 color;
- if (info->state != FBINFO_STATE_RUNNING)
- return;
- if (par->lockup) {
- cfb_fillrect(info, rect);
- return;
- }
- if (info->var.bits_per_pixel == 8)
- color = rect->color;
- else
- color = ((u32 *) info->pseudo_palette)[rect->color];
- if (rect->rop != ROP_COPY)
- NVSetRopSolid(info, rect->rop, ~0);
- NVDmaStart(info, par, RECT_SOLID_COLOR, 1);
- NVDmaNext(par, color);
- NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);
- NVDmaNext(par, (rect->dx << 16) | rect->dy);
- NVDmaNext(par, (rect->width << 16) | rect->height);
- NVDmaKickoff(par);
- if (rect->rop != ROP_COPY)
- NVSetRopSolid(info, ROP_COPY, ~0);
- }
- static void nvidiafb_mono_color_expand(struct fb_info *info,
- const struct fb_image *image)
- {
- struct nvidia_par *par = info->par;
- u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));
- u32 dsize, width, *data = (u32 *) image->data, tmp;
- int j, k = 0;
- width = (image->width + 31) & ~31;
- dsize = (width * image->height) >> 5;
- if (info->var.bits_per_pixel == 8) {
- fg = image->fg_color | mask;
- bg = image->bg_color | mask;
- } else {
- fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;
- bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;
- }
- NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);
- NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
- NVDmaNext(par, ((image->dy + image->height) << 16) |
- ((image->dx + image->width) & 0xffff));
- NVDmaNext(par, bg);
- NVDmaNext(par, fg);
- NVDmaNext(par, (image->height << 16) | width);
- NVDmaNext(par, (image->height << 16) | width);
- NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
- while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {
- NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),
- RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);
- for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {
- tmp = data[k++];
- reverse_order(&tmp);
- NVDmaNext(par, tmp);
- }
- dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;
- }
- if (dsize) {
- NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);
- for (j = dsize; j--;) {
- tmp = data[k++];
- reverse_order(&tmp);
- NVDmaNext(par, tmp);
- }
- }
- NVDmaKickoff(par);
- }
- void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
- {
- struct nvidia_par *par = info->par;
- if (info->state != FBINFO_STATE_RUNNING)
- return;
- if (image->depth == 1 && !par->lockup)
- nvidiafb_mono_color_expand(info, image);
- else
- cfb_imageblit(info, image);
- }
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