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- To run the maze macros with Vim:
- vim -u maze_mac maze_5.78
- press "g"
- The "-u maze.mac" loads the maze macros and skips loading your .vimrc, which
- may contain settings and mappings that get in the way.
- The original README:
- To prove that you can do anything in vi, I wrote a couple of macros that
- allows vi to solve mazes. It will solve any maze produced by maze.c
- that was posted to the net recently.
- Just follow this recipe and SEE FOR YOURSELF.
- 1. run uudecode on the file "maze.vi.macros.uu" to
- produce the file "maze.vi.macros"
- (If you can't wait to see the action, jump to step 4)
- 2. compile maze.c with "cc -o maze maze.c"
- 3. run maze > maze.out and input a small number (for example 10 if
- you are on a fast machine, 3-5 if slow) which
- is the size of the maze to produce
- 4. edit the maze (vi maze.out)
- 5. include the macros with the vi command:
- :so maze.vi.macros
- 6. type the letter "g" (for "go") and watch vi solve the maze
- 7. when vi solves the maze, you will see why it lies
- 8. now look at maze.vi.macros and all will be revealed
- Tested on a sparc, a sun and a pyramid (although maze.c will not compile
- on the pyramid).
- Anyone who can't get the maze.c file to compile, get a new compiler,
- try maze.ansi.c which was also posted to the net.
- If you can get it to compile but the maze comes out looking like a fence
- and not a maze and you are using SysV or DOS replace the "27" on the
- last line of maze.c by "11"
- Thanks to John Tromp (tromp@piring.cwi.nl) for maze.c.
- Thanks to antonyc@nntp-server.caltech.edu (Bill T. Cat) for maze.ansi.c.
- Any donations should be in unmarked small denomination bills :^)=.
- ACSnet: gregm@otc.otca.oz.au
- Greg McFarlane UUCP: {uunet,mcvax}!otc.otca.oz.au!gregm
- |||| OTC || Snail: OTC R&D GPO Box 7000, Sydney 2001, Australia
- Phone: +61 2 287 3139 Fax: +61 2 287 3299
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