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- vim9script
- # Vim filetype plugin file
- # Language: gdscript (Godot game engine scripting language)
- # Maintainer: Maxim Kim <habamax@gmail.com>
- # Website: https://github.com/habamax/vim-gdscript
- if exists("b:did_ftplugin") | finish | endif
- b:did_ftplugin = 1
- b:undo_ftplugin = 'setlocal cinkeys<'
- \ .. '| setlocal indentkeys<'
- \ .. '| setlocal commentstring<'
- \ .. '| setlocal suffixesadd<'
- \ .. '| setlocal foldexpr<'
- \ .. '| setlocal foldignore<'
- setlocal cinkeys-=0#
- setlocal indentkeys-=0#
- setlocal suffixesadd=.gd
- setlocal commentstring=#\ %s
- setlocal foldignore=
- setlocal foldexpr=GDScriptFoldLevel()
- def GDScriptFoldLevel(): string
- var line = getline(v:lnum)
- if line =~? '^\s*$'
- return "-1"
- endif
- var sw = shiftwidth()
- var indent = indent(v:lnum) / sw
- var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
- if indent_next > indent && line =~ ':\s*$'
- return $">{indent_next}"
- else
- return $"{indent}"
- endif
- enddef
- if !exists("g:no_plugin_maps")
- # Next/Previous section
- def NextSection(back: bool, cnt: number)
- for n in range(cnt)
- search('^\s*func\s', back ? 'bW' : 'W')
- endfor
- enddef
- nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
- nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
- xmap <buffer><expr> ]] $'<C-\><C-N>{v:count1}]]m>gv'
- xmap <buffer><expr> [[ $'<C-\><C-N>{v:count1}[[m>gv'
- b:undo_ftplugin ..=
- \ " | silent exe 'unmap <buffer> [['"
- \ .. " | silent exe 'unmap <buffer> ]]'"
- endif
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