This is an experimental side of Vim. It explores ways of making Vim script faster and better.
WARNING: The Vim9 script features are still under development, anything can break!
The third item on the poll results of 2018, after popup windows and text properties, is faster Vim script. So how do we do that?
I have been throwing some ideas around, and soon came to the conclusion that the current way functions are called and executed, with dictionaries for the arguments and local variables, is never going to be very fast. We're lucky if we can make it twice as fast. The overhead of a function call and executing every line is just too high.
So what then? We can only make something fast by having a new way of defining a function, with similar but different properties of the old way:
I Implemented a "proof of concept" and measured the time to run a simple for loop with an addition (Justin used this example in his presentation, full code is below):
let sum = 0
for i in range(1, 2999999)
let sum += i
endfor
how | time in sec |
---|---|
Vim old | 5.018541 |
Python | 0.369598 |
Lua | 0.078817 |
LuaJit | 0.004245 |
Vim new | 0.073595 |
That looks very promising! It's just one example, but it shows how much we can gain, and also that Vim script can be faster than builtin interfaces.
LuaJit is much faster at Lua-only instructions. In practice the script would not do something useless as counting but change the text. For example, reindent all the lines:
let totallen = 0
for i in range(1, 100000)
call setline(i, ' ' .. getline(i))
let totallen += len(getline(i))
endfor
how | time in sec |
---|---|
Vim old | 0.578598 |
Python | 0.152040 |
Lua | 0.164917 |
LuaJit | 0.128400 |
Vim new | 0.079692 |
[These times were measured on a different system by Dominique Pelle]
The differences are smaller, but Vim 9 script is clearly the fastest. Using LuaJIT is only a little bit faster than plain Lua here, clearly the call back to the Vim code is costly.
How does Vim9 script work? The function is first compiled into a sequence of instructions. Each instruction has one or two parameters and a stack is used to store intermediate results. Local variables are also on the stack, space is reserved during compilation. This is a fairly normal way of compilation into an intermediate format, specialized for Vim, e.g. each stack item is a typeval_T. And one of the instructions is "execute Ex command", for commands that are not compiled.
Attempts have been made to implement functionality with built-in script languages such as Python, Perl, Lua, Tcl and Ruby. This never gained much foothold, for various reasons.
Instead of using script language support in Vim:
Altogether this creates a clear situation: Vim with the +eval feature will be sufficient for most plugins, while some plugins require installing a tool that can be written in any language. No confusion about having Vim but the plugin not working because some specific language is missing. This is a good long term goal.
Rationale: Why is it better to run a tool separately from Vim than using a built-in interface and interpreter? Take for example something that is written in Python:
To make Vim faster a new way of defining a function needs to be added. While we are doing that, since the lines in this function won't be fully backwards compatible anyway, we can also make Vim script easier to use. In other words: "less weird". Making it work more like modern programming languages will help. No surprises.
A good example is how in a function the arguments are prefixed with "a:". No other language I know does that, so let's drop it.
Taking this one step further is also dropping "s:" for script-local variables; everything at the script level is script-local by default. Since this is not backwards compatible it requires a new script style: Vim9 script!
To avoid having more variations, the syntax inside a compiled function is the same as in Vim9 script. Thus you have legacy syntax and Vim9 syntax.
It should be possible to convert code from other languages to Vim script. We can add functionality to make this easier. This still needs to be discussed, but we can consider adding type checking and a simple form of classes. If you look at JavaScript for example, it has gone through these stages over time, adding real class support and now TypeScript adds type checking. But we'll have to see how much of that we actually want to include in Vim script. Ideally a conversion tool can take Python, JavaScript or TypeScript code and convert it to Vim script, with only some things that cannot be converted.
Vim script won't work the same as any specific language, but we can use mechanisms that are commonly known, ideally with the same syntax. One thing I have been thinking of is assignments without ":let". I often make that mistake (after writing JavaScript especially). I think it is possible, if we make local variables shadow commands. That should be OK, if you shadow a command you want to use, just rename the variable. Using "var" and "const" to declare a variable, like in JavaScript and TypeScript, can work:
def MyFunction(arg: number): number
var local = 1
var todo = arg
const ADD = 88
while todo > 0
local += ADD
todo -= 1
endwhile
return local
enddef
The similarity with JavaScript/TypeScript can also be used for dependencies
between files. Vim currently uses the :source
command, which has several
disadvantages:
We can use the :import
and :export
commands from the JavaScript standard to
make this much better. For example, in script "myfunction.vim" define a
function and export it:
vim9script " Vim9 script syntax used here
var local = 'local variable is not exported, script-local'
export def MyFunction() " exported function
...
def LocalFunction() " not exported, script-local
...
And in another script import the function:
vim9script " Vim9 script syntax used here
import MyFunction from 'myfunction.vim'
This looks like JavaScript/TypeScript, thus many users will understand the syntax.
These are ideas, this will take time to design, discuss and implement. Eventually this will lead to Vim 9!
Vim was build with -O2.
func VimOld()
let sum = 0
for i in range(1, 2999999)
let sum += i
endfor
return sum
endfunc
func Python()
py3 << END
sum = 0
for i in range(1, 3000000):
sum += i
END
return py3eval('sum')
endfunc
func Lua()
lua << END
sum = 0
for i = 1, 2999999 do
sum = sum + i
end
END
return luaeval('sum')
endfunc
def VimNew(): number
var sum = 0
for i in range(1, 2999999)
sum += i
endfor
return sum
enddef
let start = reltime()
echo VimOld()
echo 'Vim old: ' .. reltimestr(reltime(start))
let start = reltime()
echo Python()
echo 'Python: ' .. reltimestr(reltime(start))
let start = reltime()
echo Lua()
echo 'Lua: ' .. reltimestr(reltime(start))
let start = reltime()
echo VimNew()
echo 'Vim new: ' .. reltimestr(reltime(start))
def VimNew(): number
var totallen = 0
for i in range(1, 100000)
setline(i, ' ' .. getline(i))
totallen += len(getline(i))
endfor
return totallen
enddef
func VimOld()
let totallen = 0
for i in range(1, 100000)
call setline(i, ' ' .. getline(i))
let totallen += len(getline(i))
endfor
return totallen
endfunc
func Lua()
lua << END
b = vim.buffer()
totallen = 0
for i = 1, 100000 do
b[i] = " " .. b[i]
totallen = totallen + string.len(b[i])
end
END
return luaeval('totallen')
endfunc
func Python()
py3 << END
cb = vim.current.buffer
totallen = 0
for i in range(0, 100000):
cb[i] = ' ' + cb[i]
totallen += len(cb[i])
END
return py3eval('totallen')
endfunc
new
call setline(1, range(100000))
let start = reltime()
echo VimOld()
echo 'Vim old: ' .. reltimestr(reltime(start))
bwipe!
new
call setline(1, range(100000))
let start = reltime()
echo Python()
echo 'Python: ' .. reltimestr(reltime(start))
bwipe!
new
call setline(1, range(100000))
let start = reltime()
echo Lua()
echo 'Lua: ' .. reltimestr(reltime(start))
bwipe!
new
call setline(1, range(100000))
let start = reltime()
echo VimNew()
echo 'Vim new: ' .. reltimestr(reltime(start))
bwipe!