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- --= Ambience lite by TenPlus1
- local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
- local SOUNDVOLUME = 1.0
- local ambiences
- -- override default water sounds
- minetest.override_item("default:water_source", { sounds = {} })
- minetest.override_item("default:water_flowing", { sounds = {} })
- minetest.override_item("default:river_water_source", { sounds = {} })
- minetest.override_item("default:river_water_flowing", { sounds = {} })
- -- music settings
- local music_handler = nil
- local MUSICVOLUME = 1
- local play_music = minetest.settings:get_bool("ambience_music") ~= false
- -- is playerplus running?
- local pplus = minetest.get_modpath("playerplus")
- -- sound sets (gain defaults to 0.3 unless specifically set)
- local night = {
- handler = {}, frequency = 40,
- {name = "hornedowl", length = 2},
- {name = "wolves", length = 4, gain = 0.4},
- {name = "cricket", length = 6},
- {name = "deer", length = 7},
- {name = "frog", length = 1},
- }
- local day = {
- handler = {}, frequency = 40,
- {name = "cardinal", length = 3},
- {name = "craw", length = 3},
- {name = "bluejay", length = 6},
- {name = "robin", length = 4},
- {name = "bird1", length = 11},
- {name = "bird2", length = 6},
- {name = "crestedlark", length = 6},
- {name = "peacock", length = 2},
- {name = "wind", length = 9},
- }
- local high_up = {
- handler = {}, frequency = 40,
- {name = "desertwind", length = 8},
- {name = "wind", length = 9},
- }
- local cave = {
- handler = {}, frequency = 60,
- {name = "drippingwater1", length = 1.5},
- {name = "drippingwater2", length = 1.5}
- }
- local beach = {
- handler = {}, frequency = 40,
- {name = "seagull", length = 4.5},
- {name = "beach", length = 13},
- {name = "gull", length = 1},
- {name = "beach_2", length = 6},
- }
- local desert = {
- handler = {}, frequency = 20,
- {name = "coyote", length = 2.5},
- {name = "wind", length = 9},
- {name = "desertwind", length = 8}
- }
- local flowing_water = {
- handler = {}, frequency = 1000,
- {name = "waterfall", length = 6}
- }
- local underwater = {
- handler = {}, frequency = 1000,
- {name = "scuba", length = 8}
- }
- local splash = {
- handler = {}, frequency = 1000,
- {name = "swim_splashing", length = 3},
- }
- local lava = {
- handler = {}, frequency = 1000,
- {name = "lava", length = 7}
- }
- local river = {
- handler = {}, frequency = 1000,
- {name = "river", length = 4, gain = 0.1}
- }
- local smallfire = {
- handler = {}, frequency = 1000,
- {name = "fire_small", length = 6, gain = 0.1}
- }
- local largefire = {
- handler = {}, frequency = 1000,
- {name = "fire_large", length = 8, gain = 0.4}
- }
- local jungle = {
- handler = {}, frequency = 200,
- {name = "jungle_day_1", length = 7},
- {name = "deer", length = 7},
- {name = "canadianloon2", length = 14},
- {name = "bird1", length = 11},
- {name = "peacock", length = 2},
- }
- local jungle_night = {
- handler = {}, frequency = 200,
- {name = "jungle_night_1", length = 4},
- {name = "jungle_night_2", length = 4},
- {name = "deer", length = 7},
- {name = "frog", length = 1},
- }
- local ice = {
- handler = {}, frequency = 250,
- {name = "icecrack", length = 23},
- {name = "desertwind", length = 8},
- {name = "wind", length = 9},
- }
- local radius = 6
- local num_fire, num_lava, num_water_flowing, num_water_source, num_air,
- num_desert, num_snow, num_jungletree, num_river, num_ice
- -- check where player is and which sounds are played
- local get_ambience = function(player)
- -- where am I?
- --local player_name = player:get_player_name()
- local pos = player:get_pos()
- -- what is around me?
- local nod_head, nod_feet
- -- is playerplus in use?
- if pplus then
- local name = player:get_player_name()
- nod_head = playerplus[name].nod_head
- nod_feet = playerplus[name].nod_feet
- else
- pos.y = pos.y + 1.4 -- head level
- nod_head = minetest.get_node(pos).name
- pos.y = pos.y - 1.2 -- foot level
- nod_feet = minetest.get_node(pos).name
- pos.y = pos.y - 0.2 -- reset pos
- end
- local tod = minetest.get_timeofday()
- -- play server or local music if available
- if play_music then
- -- print ("-- tod", tod, music_handler)
- if tod > 0.01 and tod < 0.02 then
- music_handler = nil
- end
- -- play at midnight
- if tod >= 0.0 and tod <= 0.01 and not music_handler then
- music_handler = minetest.sound_play("ambience_song", {
- to_player = player:get_player_name(),
- gain = MUSICVOLUME
- })
- end
- end
- --= START Ambiance
- -- head underwater
- if minetest.registered_nodes[nod_head]
- and minetest.registered_nodes[nod_head].groups.water then
- return {underwater = underwater}
- end
- -- wading through water
- if minetest.registered_nodes[nod_feet]
- and minetest.registered_nodes[nod_feet].groups.water then
- local control = player:get_player_control()
- if control.up or control.down or control.left or control.right then
- return {splash = splash}
- end
- end
- local ps, cn = minetest.find_nodes_in_area(
- {x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
- {x = pos.x + radius, y = pos.y + radius, z = pos.z + radius},
- {
- "fire:basic_flame", "fire:permanent_flame",
- "default:lava_flowing", "default:lava_source", "default:jungletree",
- "default:water_flowing", "default:water_source", "default:ice",
- "default:river_water_flowing",
- "default:desert_sand", "default:desert_stone", "default:snowblock"
- })
- num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0)
- num_lava = (cn["default:lava_flowing"] or 0) + (cn["default:lava_source"] or 0)
- num_water_flowing = (cn["default:water_flowing"] or 0)
- num_water_source = (cn["default:water_source"] or 0)
- num_desert = (cn["default:desert_sand"] or 0) + (cn["default:desert_stone"] or 0)
- num_snow = (cn["default:snowblock"] or 0)
- num_jungletree = (cn["default:jungletree"] or 0)
- num_river = (cn["default:river_water_flowing"] or 0)
- num_ice = (cn["default:ice"] or 0)
- --[[
- print (
- "fr:" .. num_fire,
- "lv:" .. num_lava,
- "wf:" .. num_water_flowing,
- "ws:" .. num_water_source,
- "rv:" .. num_river,
- "ds:" .. num_desert,
- "sn:" .. num_snow,
- "ic:" .. num_ice,
- "jt:" .. num_jungletree
- )
- ]]
- -- is fire redo mod active?
- if fire and fire.mod and fire.mod == "redo" then
- if num_fire > 16 then
- return {largefire = largefire}, 0.4
- elseif num_fire > 8 then
- return {largefire = largefire}
- elseif num_fire > 3 then
- return {smallfire = smallfire}, 0.2
- elseif num_fire > 0 then
- return {smallfire = smallfire}
- end
- end
- -- lava
- if num_lava > 50 then
- return {lava = lava}, 0.5
- elseif num_lava > 5 then
- return {lava = lava}
- end
- -- flowing water
- if num_water_flowing > 50 then
- return {flowing_water = flowing_water}, 0.5
- elseif num_water_flowing > 20 then
- return {flowing_water = flowing_water}
- end
- -- flowing river
- if num_river > 20 then
- return {river = river}, 0.4
- elseif num_river > 5 then
- return {river = river}
- end
- -- sea level beach
- if pos.y < 7 and pos.y > 0
- and num_water_source > 100 then
- return {beach = beach}
- end
- -- ice flows
- if num_ice > 100 and num_snow > 100 then
- return {ice = ice}
- end
- -- desert
- if num_desert > 150 then
- return {desert = desert}
- end
- -- high up or surrounded by snow
- if pos.y > 60
- or num_snow > 150 then
- return {high_up = high_up}
- end
- -- underground
- if pos.y < -15 then
- return {cave = cave}
- end
- if tod > 0.2
- and tod < 0.8 then
- -- jungle day time
- if num_jungletree > 90 then
- return {jungle = jungle}
- end
- -- normal day time
- return {day = day}
- else
- -- jungle night time
- if num_jungletree > 90 then
- return {jungle_night = jungle_night}
- end
- -- normal night time
- return {night = night}
- end
- -- END Ambiance
- end
- -- play sound, set handler then delete handler when sound finished
- local play_sound = function(player_name, list, number, MORE_GAIN)
- if list.handler[player_name] == nil then
- local handler = minetest.sound_play(list[number].name, {
- to_player = player_name,
- gain = ((list[number].gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME
- })
- if handler then
- list.handler[player_name] = handler
- minetest.after(list[number].length, function(args)
- local list = args[1]
- local player_name = args[2]
- if list.handler[player_name] then
- minetest.sound_stop(list.handler[player_name])
- list.handler[player_name] = nil
- end
- end, {list, player_name})
- end
- end
- end
- -- stop sound in still_playing
- local stop_sound = function (list, player_name)
- if list.handler[player_name] then
- minetest.sound_stop(list.handler[player_name])
- list.handler[player_name] = nil
- end
- end
- -- check sounds that are not in still_playing
- local still_playing = function(still_playing, player_name)
- if not still_playing.cave then stop_sound(cave, player_name) end
- if not still_playing.high_up then stop_sound(high_up, player_name) end
- if not still_playing.beach then stop_sound(beach, player_name) end
- if not still_playing.desert then stop_sound(desert, player_name) end
- if not still_playing.night then stop_sound(night, player_name) end
- if not still_playing.day then stop_sound(day, player_name) end
- if not still_playing.flowing_water then stop_sound(flowing_water, player_name) end
- if not still_playing.splash then stop_sound(splash, player_name) end
- if not still_playing.underwater then stop_sound(underwater, player_name) end
- if not still_playing.river then stop_sound(river, player_name) end
- if not still_playing.lava then stop_sound(lava, player_name) end
- if not still_playing.smallfire then stop_sound(smallfire, player_name) end
- if not still_playing.largefire then stop_sound(largefire, player_name) end
- if not still_playing.jungle then stop_sound(jungle, player_name) end
- if not still_playing.jungle_night then stop_sound(jungle_night, player_name) end
- if not still_playing.ice then stop_sound(ice, player_name) end
- end
- -- player routine
- local timer = 0
- minetest.register_globalstep(function(dtime)
- -- every 1 second
- timer = timer + dtime
- if timer < 1 then return end
- timer = 0
- local players = minetest.get_connected_players()
- local MORE_GAIN
- for n = 1, #players do
- local player_name = players[n]:get_player_name()
- --local t1 = os.clock()
- ambiences, MORE_GAIN = get_ambience(players[n])
- --print(string.format("elapsed time: %.4f\n", os.clock() - t1))
- still_playing(ambiences, player_name)
- for _,ambience in pairs(ambiences) do
- if math.random(1, 1000) <= ambience.frequency then
- play_sound(player_name, ambience, math.random(1, #ambience), MORE_GAIN)
- end
- end
- end
- end)
- -- set volume commands
- minetest.register_chatcommand("svol", {
- params = "<svol>",
- description = "set sound volume (0.1 to 1.0)",
- privs = {server = true},
- func = function(name, param)
- SOUNDVOLUME = tonumber(param) or SOUNDVOLUME
- if SOUNDVOLUME < 0.1 then SOUNDVOLUME = 0.1 end
- if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
- return true, "Sound volume set to " .. SOUNDVOLUME
- end,
- })
- minetest.register_chatcommand("mvol", {
- params = "<mvol>",
- description = "set music volume (0.1 to 1.0)",
- privs = {server = true},
- func = function(name, param)
- MUSICVOLUME = tonumber(param) or MUSICVOLUME
- if MUSICVOLUME < 0.1 then MUSICVOLUME = 0.1 end
- if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
- return true, "Music volume set to " .. MUSICVOLUME
- end,
- })
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