Commit History

Autor SHA1 Mensaxe Data
  TenPlus1 c15ec892ee remove unneeded local references %!s(int64=6) %!d(string=hai) anos
  TenPlus1 6616ae7ef2 tweak gain levels %!s(int64=6) %!d(string=hai) anos
  TenPlus1 914fbcde1a added volume changes depending on node count %!s(int64=6) %!d(string=hai) anos
  TenPlus1 bc940749f0 playerplus compatibility, removed fire sounds for defaults %!s(int64=6) %!d(string=hai) anos
  TenPlus1 2ae4f6b7a5 fixed nil check %!s(int64=6) %!d(string=hai) anos
  TenPlus1 677c4311ab getpos() to get_pos() %!s(int64=7) %!d(string=hai) anos
  TenPlus1 f5460312e9 updated to newer 0.4.16 functions %!s(int64=7) %!d(string=hai) anos
  TenPlus1 12feefc206 only count river water flowing for sound %!s(int64=7) %!d(string=hai) anos
  TenPlus1 75318194f4 added icecrack sound and tidied code %!s(int64=7) %!d(string=hai) anos
  TenPlus1 095387c6dd music plays at midnight if found on server/client %!s(int64=7) %!d(string=hai) anos
  TenPlus1 dc1ad5b1c9 oops! left in a print statement %!s(int64=7) %!d(string=hai) anos
  TenPlus1 09ca2e2142 remove void set (no longer required) %!s(int64=7) %!d(string=hai) anos
  TenPlus1 bc88171858 added void sound for robbie %!s(int64=7) %!d(string=hai) anos
  TenPlus1 a2cca9c6a5 added custom gain per sound %!s(int64=8) %!d(string=hai) anos
  TenPlus1 7d2599c5bc override default water sounds for 0.4.14 dev and above %!s(int64=8) %!d(string=hai) anos
  TenPlus1 699a44f960 Added river sound, tweaked code %!s(int64=8) %!d(string=hai) anos
  TenPlus1 f80bb863ab Only play splashing sound when player is moving in shallow water %!s(int64=8) %!d(string=hai) anos
  TenPlus1 7d9aa0cd4b Fixed readme, tweaked jungle detection %!s(int64=8) %!d(string=hai) anos
  TenPlus1 6d553f96e4 Tweaked code, added jungle sounds %!s(int64=8) %!d(string=hai) anos
  TenPlus1 222e7d8f12 Added jungle sound set, tweaked and tidied code %!s(int64=8) %!d(string=hai) anos
  TenPlus1 26df31fa8f Fixed bug with permanent_flame on old minetest builds %!s(int64=8) %!d(string=hai) anos
  TenPlus1 a7ff580968 Using new find_nodes_in_area features to speed up execution (thanks everamzah) %!s(int64=8) %!d(string=hai) anos
  TenPlus1 5abafd81de use voxelmanip to scan ambiance area %!s(int64=9) %!d(string=hai) anos
  tenplus1 91173dbffc fixed fire mod check %!s(int64=9) %!d(string=hai) anos
  tenplus1 fbb57432ee Added kilbiths smaller sounds and changed timings %!s(int64=9) %!d(string=hai) anos
  tenplus1 2934b2700d Fixed sound count bug %!s(int64=9) %!d(string=hai) anos
  tenplus1 c30be176ab Added mod check to break %!s(int64=9) %!d(string=hai) anos
  tenplus1 6b5283e8fc Fixed fire ambience %!s(int64=9) %!d(string=hai) anos
  tenplus1 7cff05b8b8 reduced lag in desert areas %!s(int64=9) %!d(string=hai) anos
  tenplus1 351055fc5c Changed routines %!s(int64=9) %!d(string=hai) anos