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- # Makefile for dungeon
- # Where to install the program
- BINDIR = /usr/games
- # Where to install the data file
- DATADIR = /usr/games/lib
- # Where to install the man page
- MANDIR = /usr/share/man
- # The dungeon program provides a ``more'' facility which tries to
- # figure out how many rows the terminal has. Several mechanisms are
- # supported for determining this; the most common one has been left
- # uncommented. If you have trouble, especially when linking, you may
- # have to select a different option.
- # more option 1: use the termcap routines. On some systems the LIBS
- # variable may need to be set to -lcurses. On some it may need to
- # be /usr/lib/termcap.o. These options are commented out below.
- LIBS = -ltermcap
- TERMFLAG =
- # LIBS = -lcurses
- # LIBS = /usr/lib/termcap.o
- # more option 2: use the terminfo routines. On some systems the LIBS
- # variable needs to be -lcursesX, but probably all such systems support
- # the termcap routines (option 1) anyhow.
- # LIBS = -lcurses
- # TERMFLAG = -DMORE_TERMINFO
- # more option 3: assume all terminals have 24 rows
- # LIBS =
- # TERMFLAG = -DMORE_24
- # more option 4: don't use the more facility at all
- # LIBS =
- # TERMFLAG = -DMORE_NONE
- # End of more options
- # Uncomment the following line if you want to have access to the game
- # debugging tool. This is invoked by typing "gdt". It is not much
- # use except for debugging.
- GDTFLAG = -DALLOW_GDT
- # Compilation flags
- CFLAGS = -g #-static
- # On SCO Unix Development System 3.2.2a, the const type qualifier does
- # not work correctly when using cc. The following line will cause it
- # to not be used and should be uncommented.
- # CFLAGS= -O -Dconst=
- ##################################################################
- # Source files
- CSRC = actors.c ballop.c clockr.c demons.c dgame.c dinit.c dmain.c\
- dso1.c dso2.c dso3.c dso4.c dso5.c dso6.c dso7.c dsub.c dverb1.c\
- dverb2.c gdt.c lightp.c local.c nobjs.c np.c np1.c np2.c np3.c\
- nrooms.c objcts.c rooms.c sobjs.c supp.c sverbs.c verbs.c villns.c
- # Object files
- OBJS = actors.o ballop.o clockr.o demons.o dgame.o dinit.o dmain.o\
- dso1.o dso2.o dso3.o dso4.o dso5.o dso6.o dso7.o dsub.o dverb1.o\
- dverb2.o gdt.o lightp.o local.o nobjs.o np.o np1.o np2.o np3.o\
- nrooms.o objcts.o rooms.o sobjs.o supp.o sverbs.o verbs.o villns.o
- dungeon: $(OBJS) dtextc.dat
- $(CC) $(CFLAGS) -o zork $(OBJS) $(LIBS)
- install: zork dtextc.dat
- mkdir -p $(BINDIR) $(LIBDIR) $(MANDIR)/man6
- cp zork $(BINDIR)
- cp dtextc.dat $(DATADIR)
- cp dungeon.6 $(MANDIR)/man6/
- clean:
- rm -f $(OBJS) zork core dsave.dat *~
- dtextc.dat:
- cat dtextc.uu1 dtextc.uu2 dtextc.uu3 dtextc.uu4 | uudecode
- dinit.o: dinit.c funcs.h vars.h
- $(CC) $(CFLAGS) $(GDTFLAG) -DTEXTFILE=\"$(DATADIR)/dtextc.dat\" -c dinit.c
- dgame.o: dgame.c funcs.h vars.h
- $(CC) $(CFLAGS) $(GDTFLAG) -c dgame.c
- gdt.o: gdt.c funcs.h vars.h
- $(CC) $(CFLAGS) $(GDTFLAG) -c gdt.c
- local.o: local.c funcs.h vars.h
- $(CC) $(CFLAGS) $(GDTFLAG) -c local.c
- supp.o: supp.c funcs.h vars.h
- $(CC) $(CFLAGS) $(TERMFLAG) -c supp.c
- actors.o: funcs.h vars.h
- ballop.o: funcs.h vars.h
- clockr.o: funcs.h vars.h
- demons.o: funcs.h vars.h
- dmain.o: funcs.h vars.h
- dso1.o: funcs.h vars.h
- dso2.o: funcs.h vars.h
- dso3.o: funcs.h vars.h
- dso4.o: funcs.h vars.h
- dso5.o: funcs.h vars.h
- dso6.o: funcs.h vars.h
- dso7.o: funcs.h vars.h
- dsub.o: funcs.h vars.h
- dverb1.o: funcs.h vars.h
- dverb2.o: funcs.h vars.h
- lightp.o: funcs.h vars.h
- nobjs.o: funcs.h vars.h
- np.o: funcs.h vars.h
- np1.o: funcs.h vars.h parse.h
- np2.o: funcs.h vars.h parse.h
- np3.o: funcs.h vars.h parse.h
- nrooms.o: funcs.h vars.h
- objcts.o: funcs.h vars.h
- rooms.o: funcs.h vars.h
- sobjs.o: funcs.h vars.h
- sverbs.o: funcs.h vars.h
- verbs.o: funcs.h vars.h
- villns.o: funcs.h vars.h
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