123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325 |
- /* The Catacomb Source Code
- * Copyright (C) 1993-2014 Flat Rock Software
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- //
- // initialize object info
- //
- void initobjects()
- {
- // with objdef[player] do
- objdef[player].think = playercmd;
- objdef[player].contact = benign;
- objdef[player].solid = true;
- objdef[player].firstchar = tile2s;
- objdef[player].size = 2;
- objdef[player].stages = 4;
- objdef[player].dirmask = 3;
- objdef[player].speed = 256;
- objdef[player].hitpoints = 12;
- objdef[player].damage = 0;
- objdef[player].points = 0;
- // with objdef[goblin]. do
- objdef[goblin].think = ramstraight;
- objdef[goblin].contact = monster;
- objdef[goblin].solid = true;
- objdef[goblin].firstchar = tile2s+64;
- objdef[goblin].size = 2;
- objdef[goblin].stages = 4;
- objdef[goblin].dirmask = 3;
- objdef[goblin].speed = 75;
- objdef[goblin].hitpoints = 1;
- objdef[goblin].damage = 1;
- objdef[goblin].points = 50;
- // with objdef[skeleton]. do
- objdef[skeleton].think = ramdiag;
- objdef[skeleton].contact = monster;
- objdef[skeleton].solid = true;
- objdef[skeleton].firstchar = tile2s+128;
- objdef[skeleton].size = 2;
- objdef[skeleton].stages = 4;
- objdef[skeleton].dirmask = 3;
- objdef[skeleton].speed = 130;
- objdef[skeleton].hitpoints = 1;
- objdef[skeleton].damage = 1;
- objdef[skeleton].points = 150;
- // with objdef[ogre]. do
- objdef[ogre].think = ramstraight;
- objdef[ogre].contact = monster;
- objdef[ogre].solid = true;
- objdef[ogre].firstchar = tile3s;
- objdef[ogre].size = 3;
- objdef[ogre].stages = 4;
- objdef[ogre].dirmask = 3;
- objdef[ogre].speed = 75;
- objdef[ogre].hitpoints = 5;
- objdef[ogre].damage = 2;
- objdef[ogre].points = 250;
- // with objdef[gargoyle]. do
- objdef[gargoyle].think = gargcmd;
- objdef[gargoyle].contact = monster;
- objdef[gargoyle].solid = true;
- objdef[gargoyle].firstchar = tile4s;
- objdef[gargoyle].size = 4;
- objdef[gargoyle].stages = 4;
- objdef[gargoyle].dirmask = 3;
- objdef[gargoyle].speed = 175;
- objdef[gargoyle].hitpoints = 10;
- objdef[gargoyle].damage = 3;
- objdef[gargoyle].points = 500;
- // with objdef[dragon]. do
- objdef[dragon].think = dragoncmd;
- objdef[dragon].contact = monster;
- objdef[dragon].solid = true;
- objdef[dragon].firstchar = tile5s;
- objdef[dragon].size = 5;
- objdef[dragon].stages = 4;
- objdef[dragon].dirmask = 3;
- objdef[dragon].speed = 100;
- objdef[dragon].hitpoints = 75;
- objdef[dragon].damage = 5;
- objdef[dragon].points = 1000;
- // with objdef[turbogre]. do
- objdef[turbogre].think = ramstraight;
- objdef[turbogre].contact = monster;
- objdef[turbogre].solid = true;
- objdef[turbogre].firstchar = tile3s+19*9;
- objdef[turbogre].size = 3;
- objdef[turbogre].stages = 4;
- objdef[turbogre].dirmask = 3;
- objdef[turbogre].speed = 255;
- objdef[turbogre].hitpoints = 5;
- objdef[turbogre].damage = 2;
- objdef[turbogre].points = 500;
- // with objdef[wallhit]. do
- objdef[wallhit].think = fade;
- objdef[wallhit].contact = benign;
- objdef[wallhit].solid = true;
- objdef[wallhit].firstchar = 26;
- objdef[wallhit].size = 1;
- objdef[wallhit].stages = 3;
- objdef[wallhit].dirmask = 0;
- objdef[wallhit].speed = 80;
- objdef[wallhit].hitpoints = 0;
- objdef[wallhit].damage = 0;
- objdef[wallhit].points = 0;
- // with objdef[dead1]. do
- objdef[dead1].think = explode;
- objdef[dead1].contact = benign;
- objdef[dead1].solid = false;
- objdef[dead1].firstchar = 29;
- objdef[dead1].size = 1;
- objdef[dead1].stages = 3;
- objdef[dead1].dirmask = 0;
- objdef[dead1].speed = 80;
- objdef[dead1].hitpoints = 0;
- objdef[dead1].damage = 0;
- objdef[dead1].points = 0;
- // with objdef[dead2]. do
- objdef[dead2].think = fade;
- objdef[dead2].contact = benign;
- objdef[dead2].solid = false;
- objdef[dead2].firstchar = tile2s+224;
- objdef[dead2].size = 2;
- objdef[dead2].stages = 3;
- objdef[dead2].dirmask = 0;
- objdef[dead2].speed = 80;
- objdef[dead2].hitpoints = 0;
- objdef[dead2].damage = 0;
- objdef[dead2].points = 0;
- // with objdef[dead3]. do
- objdef[dead3].think = fade;
- objdef[dead3].contact = benign;
- objdef[dead3].solid = false;
- objdef[dead3].firstchar = tile3s + 9*16;
- objdef[dead3].size = 3;
- objdef[dead3].stages = 3;
- objdef[dead3].dirmask = 0;
- objdef[dead3].speed = 80;
- objdef[dead3].hitpoints = 0;
- objdef[dead3].damage = 0;
- objdef[dead3].points = 0;
- // with objdef[dead4]. do
- objdef[dead4].think = fade;
- objdef[dead4].contact = benign;
- objdef[dead4].solid = false;
- objdef[dead4].firstchar = tile4s + 16*16;
- objdef[dead4].size = 4;
- objdef[dead4].stages = 3;
- objdef[dead4].dirmask = 0;
- objdef[dead4].speed = 80;
- objdef[dead4].hitpoints = 0;
- objdef[dead4].damage = 0;
- objdef[dead4].points = 0;
- // with objdef[dead5]. do
- objdef[dead5].think = fade;
- objdef[dead5].contact = benign;
- objdef[dead5].solid = false;
- objdef[dead5].firstchar = tile5s + 25*16;
- objdef[dead5].size = 5;
- objdef[dead5].stages = 3;
- objdef[dead5].dirmask = 0;
- objdef[dead5].speed = 80;
- objdef[dead5].hitpoints = 0;
- objdef[dead5].damage = 0;
- objdef[dead5].points = 0;
- // with objdef[shot]. do
- objdef[shot].think = straight;
- objdef[shot].contact = pshot;
- objdef[shot].solid = false;
- objdef[shot].firstchar = 154;
- objdef[shot].size = 1;
- objdef[shot].stages = 2;
- objdef[shot].dirmask = 3;
- objdef[shot].speed = 256;
- objdef[shot].hitpoints = 0;
- objdef[shot].damage = 1;
- objdef[shot].points = 0;
- // with objdef[guns]. do
- objdef[guns].think = gunthinks;
- objdef[guns].contact = benign;
- objdef[guns].solid = true;
- objdef[guns].firstchar = tile3s-8;
- objdef[guns].size = 2;
- objdef[guns].stages = 1;
- objdef[guns].dirmask = 0;
- objdef[guns].speed = 10;
- objdef[guns].hitpoints = 255;
- objdef[guns].damage = 0;
- objdef[guns].points = 0;
- // with objdef[gune]. do
- objdef[gune].think = gunthinke;
- objdef[gune].contact = benign;
- objdef[gune].solid = true;
- objdef[gune].firstchar = tile3s-4;
- objdef[gune].size = 2;
- objdef[gune].stages = 1;
- objdef[gune].dirmask = 0;
- objdef[gune].speed = 10;
- objdef[gune].hitpoints = 255;
- objdef[gune].damage = 0;
- objdef[gune].points = 0;
- // with objdef[rock]. do
- objdef[rock].think = straight;
- objdef[rock].contact = mshot;
- objdef[rock].solid = false;
- objdef[rock].firstchar = 153;
- objdef[rock].size = 1;
- objdef[rock].stages = 2;
- objdef[rock].dirmask = 0;
- objdef[rock].speed = 256;
- objdef[rock].hitpoints = 0;
- objdef[rock].damage = 1;
- objdef[rock].points = 0;
- // with objdef[bigshot]. do
- objdef[bigshot].think = straight;
- objdef[bigshot].contact = nukeshot;
- objdef[bigshot].solid = false;
- objdef[bigshot].firstchar = tile2s+192;
- objdef[bigshot].size = 2;
- objdef[bigshot].stages = 2;
- objdef[bigshot].dirmask = 3;
- objdef[bigshot].speed = 256;
- objdef[bigshot].hitpoints = 0;
- objdef[bigshot].damage = 1;
- objdef[bigshot].points = 0;
- // with objdef[teleporter]. do
- objdef[teleporter].think = idle;
- objdef[teleporter].contact = benign;
- objdef[teleporter].solid = false;
- objdef[teleporter].firstchar = tile2s+236;
- objdef[teleporter].size = 2;
- objdef[teleporter].stages = 5;
- objdef[teleporter].dirmask = 0;
- objdef[teleporter].speed = 200;
- objdef[teleporter].hitpoints = 0;
- objdef[teleporter].damage = 0;
- objdef[teleporter].points = 0;
- // with objdef[secretgate]. do
- objdef[secretgate].think = idle;
- objdef[secretgate].contact = benign;
- objdef[secretgate].solid = false;
- objdef[secretgate].firstchar = tile3s-12;
- objdef[secretgate].size = 2;
- objdef[secretgate].stages = 1;
- objdef[secretgate].dirmask = 0;
- objdef[secretgate].speed = 200;
- objdef[secretgate].hitpoints = 0;
- objdef[secretgate].damage = 0;
- objdef[secretgate].points = 0;
- }
|