OBJECTS.C 9.0 KB

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  1. /* The Catacomb Source Code
  2. * Copyright (C) 1993-2014 Flat Rock Software
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with this program; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. //
  19. // initialize object info
  20. //
  21. void initobjects()
  22. {
  23. // with objdef[player] do
  24. objdef[player].think = playercmd;
  25. objdef[player].contact = benign;
  26. objdef[player].solid = true;
  27. objdef[player].firstchar = tile2s;
  28. objdef[player].size = 2;
  29. objdef[player].stages = 4;
  30. objdef[player].dirmask = 3;
  31. objdef[player].speed = 256;
  32. objdef[player].hitpoints = 12;
  33. objdef[player].damage = 0;
  34. objdef[player].points = 0;
  35. // with objdef[goblin]. do
  36. objdef[goblin].think = ramstraight;
  37. objdef[goblin].contact = monster;
  38. objdef[goblin].solid = true;
  39. objdef[goblin].firstchar = tile2s+64;
  40. objdef[goblin].size = 2;
  41. objdef[goblin].stages = 4;
  42. objdef[goblin].dirmask = 3;
  43. objdef[goblin].speed = 75;
  44. objdef[goblin].hitpoints = 1;
  45. objdef[goblin].damage = 1;
  46. objdef[goblin].points = 50;
  47. // with objdef[skeleton]. do
  48. objdef[skeleton].think = ramdiag;
  49. objdef[skeleton].contact = monster;
  50. objdef[skeleton].solid = true;
  51. objdef[skeleton].firstchar = tile2s+128;
  52. objdef[skeleton].size = 2;
  53. objdef[skeleton].stages = 4;
  54. objdef[skeleton].dirmask = 3;
  55. objdef[skeleton].speed = 130;
  56. objdef[skeleton].hitpoints = 1;
  57. objdef[skeleton].damage = 1;
  58. objdef[skeleton].points = 150;
  59. // with objdef[ogre]. do
  60. objdef[ogre].think = ramstraight;
  61. objdef[ogre].contact = monster;
  62. objdef[ogre].solid = true;
  63. objdef[ogre].firstchar = tile3s;
  64. objdef[ogre].size = 3;
  65. objdef[ogre].stages = 4;
  66. objdef[ogre].dirmask = 3;
  67. objdef[ogre].speed = 75;
  68. objdef[ogre].hitpoints = 5;
  69. objdef[ogre].damage = 2;
  70. objdef[ogre].points = 250;
  71. // with objdef[gargoyle]. do
  72. objdef[gargoyle].think = gargcmd;
  73. objdef[gargoyle].contact = monster;
  74. objdef[gargoyle].solid = true;
  75. objdef[gargoyle].firstchar = tile4s;
  76. objdef[gargoyle].size = 4;
  77. objdef[gargoyle].stages = 4;
  78. objdef[gargoyle].dirmask = 3;
  79. objdef[gargoyle].speed = 175;
  80. objdef[gargoyle].hitpoints = 10;
  81. objdef[gargoyle].damage = 3;
  82. objdef[gargoyle].points = 500;
  83. // with objdef[dragon]. do
  84. objdef[dragon].think = dragoncmd;
  85. objdef[dragon].contact = monster;
  86. objdef[dragon].solid = true;
  87. objdef[dragon].firstchar = tile5s;
  88. objdef[dragon].size = 5;
  89. objdef[dragon].stages = 4;
  90. objdef[dragon].dirmask = 3;
  91. objdef[dragon].speed = 100;
  92. objdef[dragon].hitpoints = 75;
  93. objdef[dragon].damage = 5;
  94. objdef[dragon].points = 1000;
  95. // with objdef[turbogre]. do
  96. objdef[turbogre].think = ramstraight;
  97. objdef[turbogre].contact = monster;
  98. objdef[turbogre].solid = true;
  99. objdef[turbogre].firstchar = tile3s+19*9;
  100. objdef[turbogre].size = 3;
  101. objdef[turbogre].stages = 4;
  102. objdef[turbogre].dirmask = 3;
  103. objdef[turbogre].speed = 255;
  104. objdef[turbogre].hitpoints = 5;
  105. objdef[turbogre].damage = 2;
  106. objdef[turbogre].points = 500;
  107. // with objdef[wallhit]. do
  108. objdef[wallhit].think = fade;
  109. objdef[wallhit].contact = benign;
  110. objdef[wallhit].solid = true;
  111. objdef[wallhit].firstchar = 26;
  112. objdef[wallhit].size = 1;
  113. objdef[wallhit].stages = 3;
  114. objdef[wallhit].dirmask = 0;
  115. objdef[wallhit].speed = 80;
  116. objdef[wallhit].hitpoints = 0;
  117. objdef[wallhit].damage = 0;
  118. objdef[wallhit].points = 0;
  119. // with objdef[dead1]. do
  120. objdef[dead1].think = explode;
  121. objdef[dead1].contact = benign;
  122. objdef[dead1].solid = false;
  123. objdef[dead1].firstchar = 29;
  124. objdef[dead1].size = 1;
  125. objdef[dead1].stages = 3;
  126. objdef[dead1].dirmask = 0;
  127. objdef[dead1].speed = 80;
  128. objdef[dead1].hitpoints = 0;
  129. objdef[dead1].damage = 0;
  130. objdef[dead1].points = 0;
  131. // with objdef[dead2]. do
  132. objdef[dead2].think = fade;
  133. objdef[dead2].contact = benign;
  134. objdef[dead2].solid = false;
  135. objdef[dead2].firstchar = tile2s+224;
  136. objdef[dead2].size = 2;
  137. objdef[dead2].stages = 3;
  138. objdef[dead2].dirmask = 0;
  139. objdef[dead2].speed = 80;
  140. objdef[dead2].hitpoints = 0;
  141. objdef[dead2].damage = 0;
  142. objdef[dead2].points = 0;
  143. // with objdef[dead3]. do
  144. objdef[dead3].think = fade;
  145. objdef[dead3].contact = benign;
  146. objdef[dead3].solid = false;
  147. objdef[dead3].firstchar = tile3s + 9*16;
  148. objdef[dead3].size = 3;
  149. objdef[dead3].stages = 3;
  150. objdef[dead3].dirmask = 0;
  151. objdef[dead3].speed = 80;
  152. objdef[dead3].hitpoints = 0;
  153. objdef[dead3].damage = 0;
  154. objdef[dead3].points = 0;
  155. // with objdef[dead4]. do
  156. objdef[dead4].think = fade;
  157. objdef[dead4].contact = benign;
  158. objdef[dead4].solid = false;
  159. objdef[dead4].firstchar = tile4s + 16*16;
  160. objdef[dead4].size = 4;
  161. objdef[dead4].stages = 3;
  162. objdef[dead4].dirmask = 0;
  163. objdef[dead4].speed = 80;
  164. objdef[dead4].hitpoints = 0;
  165. objdef[dead4].damage = 0;
  166. objdef[dead4].points = 0;
  167. // with objdef[dead5]. do
  168. objdef[dead5].think = fade;
  169. objdef[dead5].contact = benign;
  170. objdef[dead5].solid = false;
  171. objdef[dead5].firstchar = tile5s + 25*16;
  172. objdef[dead5].size = 5;
  173. objdef[dead5].stages = 3;
  174. objdef[dead5].dirmask = 0;
  175. objdef[dead5].speed = 80;
  176. objdef[dead5].hitpoints = 0;
  177. objdef[dead5].damage = 0;
  178. objdef[dead5].points = 0;
  179. // with objdef[shot]. do
  180. objdef[shot].think = straight;
  181. objdef[shot].contact = pshot;
  182. objdef[shot].solid = false;
  183. objdef[shot].firstchar = 154;
  184. objdef[shot].size = 1;
  185. objdef[shot].stages = 2;
  186. objdef[shot].dirmask = 3;
  187. objdef[shot].speed = 256;
  188. objdef[shot].hitpoints = 0;
  189. objdef[shot].damage = 1;
  190. objdef[shot].points = 0;
  191. // with objdef[guns]. do
  192. objdef[guns].think = gunthinks;
  193. objdef[guns].contact = benign;
  194. objdef[guns].solid = true;
  195. objdef[guns].firstchar = tile3s-8;
  196. objdef[guns].size = 2;
  197. objdef[guns].stages = 1;
  198. objdef[guns].dirmask = 0;
  199. objdef[guns].speed = 10;
  200. objdef[guns].hitpoints = 255;
  201. objdef[guns].damage = 0;
  202. objdef[guns].points = 0;
  203. // with objdef[gune]. do
  204. objdef[gune].think = gunthinke;
  205. objdef[gune].contact = benign;
  206. objdef[gune].solid = true;
  207. objdef[gune].firstchar = tile3s-4;
  208. objdef[gune].size = 2;
  209. objdef[gune].stages = 1;
  210. objdef[gune].dirmask = 0;
  211. objdef[gune].speed = 10;
  212. objdef[gune].hitpoints = 255;
  213. objdef[gune].damage = 0;
  214. objdef[gune].points = 0;
  215. // with objdef[rock]. do
  216. objdef[rock].think = straight;
  217. objdef[rock].contact = mshot;
  218. objdef[rock].solid = false;
  219. objdef[rock].firstchar = 153;
  220. objdef[rock].size = 1;
  221. objdef[rock].stages = 2;
  222. objdef[rock].dirmask = 0;
  223. objdef[rock].speed = 256;
  224. objdef[rock].hitpoints = 0;
  225. objdef[rock].damage = 1;
  226. objdef[rock].points = 0;
  227. // with objdef[bigshot]. do
  228. objdef[bigshot].think = straight;
  229. objdef[bigshot].contact = nukeshot;
  230. objdef[bigshot].solid = false;
  231. objdef[bigshot].firstchar = tile2s+192;
  232. objdef[bigshot].size = 2;
  233. objdef[bigshot].stages = 2;
  234. objdef[bigshot].dirmask = 3;
  235. objdef[bigshot].speed = 256;
  236. objdef[bigshot].hitpoints = 0;
  237. objdef[bigshot].damage = 1;
  238. objdef[bigshot].points = 0;
  239. // with objdef[teleporter]. do
  240. objdef[teleporter].think = idle;
  241. objdef[teleporter].contact = benign;
  242. objdef[teleporter].solid = false;
  243. objdef[teleporter].firstchar = tile2s+236;
  244. objdef[teleporter].size = 2;
  245. objdef[teleporter].stages = 5;
  246. objdef[teleporter].dirmask = 0;
  247. objdef[teleporter].speed = 200;
  248. objdef[teleporter].hitpoints = 0;
  249. objdef[teleporter].damage = 0;
  250. objdef[teleporter].points = 0;
  251. // with objdef[secretgate]. do
  252. objdef[secretgate].think = idle;
  253. objdef[secretgate].contact = benign;
  254. objdef[secretgate].solid = false;
  255. objdef[secretgate].firstchar = tile3s-12;
  256. objdef[secretgate].size = 2;
  257. objdef[secretgate].stages = 1;
  258. objdef[secretgate].dirmask = 0;
  259. objdef[secretgate].speed = 200;
  260. objdef[secretgate].hitpoints = 0;
  261. objdef[secretgate].damage = 0;
  262. objdef[secretgate].points = 0;
  263. }