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- /***********************************************************************
- *
- * SPACE TRADER 1.2.0
- *
- * SellEquipEvent.c
- *
- * Copyright (C) 2000-2002 Pieter Spronck, All Rights Reserved
- *
- * Additional coding by Sam Anderson (rulez2@home.com)
- * Additional coding by Samuel Goldstein (palm@fogbound.net)
- *
- * Some code of Matt Lee's Dope Wars program has been used.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * You can contact the author at space_trader@hotmail.com
- *
- * For those who are familiar with the classic game Elite: many of the
- * ideas in Space Trader are heavily inspired by Elite.
- *
- **********************************************************************/
- // *************************************************************************
- // Handling of the events of the Sell Equipment form.
- // *************************************************************************
- #include "external.h"
- Boolean SellEquipmentFormHandleEvent( EventPtr eventP )
- {
- Boolean handled = false;
- Boolean Sale;
- FormPtr frmP;
- int i;
- switch (eventP->eType)
- {
- case frmOpenEvent:
- DrawSellEquipment();
- handled = true;
- break;
- case frmUpdateEvent:
- DrawSellEquipment();
- handled = true;
- break;
- case ctlSelectEvent:
- if (FrmAlert( SellItemAlert ) != SellItemYes)
- {
- handled = true;
- break;
- }
-
- frmP = FrmGetActiveForm();
- Sale = true;
- if (eventP->data.ctlSelect.controlID >= SellEquipmentSell0Button &&
- eventP->data.ctlSelect.controlID < SellEquipmentSell0Button+MAXWEAPON)
- {
- Credits += WEAPONSELLPRICE( eventP->data.ctlSelect.controlID - SellEquipmentSell0Button );
- for (i=eventP->data.ctlSelect.controlID - SellEquipmentSell0Button + 1; i<MAXWEAPON; ++i)
- Ship.Weapon[i-1] = Ship.Weapon[i];
- Ship.Weapon[MAXWEAPON-1] = -1;
- }
- if (eventP->data.ctlSelect.controlID >= SellEquipmentSell0Button+MAXWEAPON &&
- eventP->data.ctlSelect.controlID < SellEquipmentSell0Button+MAXWEAPON+MAXSHIELD)
- {
- Credits += SHIELDSELLPRICE( eventP->data.ctlSelect.controlID - SellEquipmentSell0Button - MAXWEAPON );
- for (i=eventP->data.ctlSelect.controlID - SellEquipmentSell0Button - MAXWEAPON + 1; i<MAXSHIELD; ++i)
- {
- Ship.Shield[i-1] = Ship.Shield[i];
- Ship.ShieldStrength[i-1] = Ship.ShieldStrength[i];
- }
- Ship.Shield[MAXSHIELD-1] = -1;
- Ship.ShieldStrength[MAXSHIELD-1] = 0;
- }
- if (eventP->data.ctlSelect.controlID >= SellEquipmentSell0Button+MAXWEAPON+MAXSHIELD &&
- eventP->data.ctlSelect.controlID < SellEquipmentSell0Button+MAXWEAPON+MAXSHIELD+MAXGADGET)
- {
- if (Ship.Gadget[eventP->data.ctlSelect.controlID - SellEquipmentSell0Button - MAXWEAPON - MAXSHIELD] == EXTRABAYS)
- {
- if (FilledCargoBays() > TotalCargoBays() - 5)
- {
- FrmAlert( CargoBaysFullAlert );
- Sale = false;
- }
- }
-
- if (Sale)
- {
- Credits += GADGETSELLPRICE( eventP->data.ctlSelect.controlID - SellEquipmentSell0Button - MAXWEAPON - MAXSHIELD );
- for (i=eventP->data.ctlSelect.controlID - SellEquipmentSell0Button - MAXWEAPON - MAXSHIELD + 1; i<MAXGADGET; ++i)
- Ship.Gadget[i-1] = Ship.Gadget[i];
- Ship.Gadget[MAXGADGET-1] = -1;
- }
- }
- if (Sale)
- DrawSellEquipment();
- handled = true;
- break;
- default:
- break;
- }
-
- return handled;
- }
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