snd_null.c 1.7 KB

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  1. /*
  2. Copyright (C) 1996-1997 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // snd_null.c -- include this instead of all the other snd_* files to have
  16. // no sound code whatsoever
  17. #include "quakedef.h"
  18. cvar_t bgmvolume = {"bgmvolume", "1", true};
  19. cvar_t volume = {"volume", "0.7", true};
  20. void S_Init (void)
  21. {
  22. }
  23. void S_AmbientOff (void)
  24. {
  25. }
  26. void S_AmbientOn (void)
  27. {
  28. }
  29. void S_Shutdown (void)
  30. {
  31. }
  32. void S_TouchSound (char *sample)
  33. {
  34. }
  35. void S_ClearBuffer (void)
  36. {
  37. }
  38. void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
  39. {
  40. }
  41. void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
  42. {
  43. }
  44. void S_StopSound (int entnum, int entchannel)
  45. {
  46. }
  47. sfx_t *S_PrecacheSound (char *sample)
  48. {
  49. return NULL;
  50. }
  51. void S_ClearPrecache (void)
  52. {
  53. }
  54. void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
  55. {
  56. }
  57. void S_StopAllSounds (qboolean clear)
  58. {
  59. }
  60. void S_BeginPrecaching (void)
  61. {
  62. }
  63. void S_EndPrecaching (void)
  64. {
  65. }
  66. void S_ExtraUpdate (void)
  67. {
  68. }
  69. void S_LocalSound (char *s)
  70. {
  71. }