server.h 6.9 KB

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  1. /*
  2. Copyright (C) 1996-1997 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // server.h
  16. typedef struct
  17. {
  18. int maxclients;
  19. int maxclientslimit;
  20. struct client_s *clients; // [maxclients]
  21. int serverflags; // episode completion information
  22. qboolean changelevel_issued; // cleared when at SV_SpawnServer
  23. } server_static_t;
  24. //=============================================================================
  25. typedef enum {ss_loading, ss_active} server_state_t;
  26. typedef struct
  27. {
  28. qboolean active; // false if only a net client
  29. qboolean paused;
  30. qboolean loadgame; // handle connections specially
  31. double time;
  32. int lastcheck; // used by PF_checkclient
  33. double lastchecktime;
  34. char name[64]; // map name
  35. #ifdef QUAKE2
  36. char startspot[64];
  37. #endif
  38. char modelname[64]; // maps/<name>.bsp, for model_precache[0]
  39. struct model_s *worldmodel;
  40. char *model_precache[MAX_MODELS]; // NULL terminated
  41. struct model_s *models[MAX_MODELS];
  42. char *sound_precache[MAX_SOUNDS]; // NULL terminated
  43. char *lightstyles[MAX_LIGHTSTYLES];
  44. int num_edicts;
  45. int max_edicts;
  46. edict_t *edicts; // can NOT be array indexed, because
  47. // edict_t is variable sized, but can
  48. // be used to reference the world ent
  49. server_state_t state; // some actions are only valid during load
  50. sizebuf_t datagram;
  51. byte datagram_buf[MAX_DATAGRAM];
  52. sizebuf_t reliable_datagram; // copied to all clients at end of frame
  53. byte reliable_datagram_buf[MAX_DATAGRAM];
  54. sizebuf_t signon;
  55. byte signon_buf[8192];
  56. } server_t;
  57. #define NUM_PING_TIMES 16
  58. #define NUM_SPAWN_PARMS 16
  59. typedef struct client_s
  60. {
  61. qboolean active; // false = client is free
  62. qboolean spawned; // false = don't send datagrams
  63. qboolean dropasap; // has been told to go to another level
  64. qboolean privileged; // can execute any host command
  65. qboolean sendsignon; // only valid before spawned
  66. double last_message; // reliable messages must be sent
  67. // periodically
  68. struct qsocket_s *netconnection; // communications handle
  69. usercmd_t cmd; // movement
  70. vec3_t wishdir; // intended motion calced from cmd
  71. sizebuf_t message; // can be added to at any time,
  72. // copied and clear once per frame
  73. byte msgbuf[MAX_MSGLEN];
  74. edict_t *edict; // EDICT_NUM(clientnum+1)
  75. char name[32]; // for printing to other people
  76. int colors;
  77. float ping_times[NUM_PING_TIMES];
  78. int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
  79. // spawn parms are carried from level to level
  80. float spawn_parms[NUM_SPAWN_PARMS];
  81. // client known data for deltas
  82. int old_frags;
  83. } client_t;
  84. //=============================================================================
  85. // edict->movetype values
  86. #define MOVETYPE_NONE 0 // never moves
  87. #define MOVETYPE_ANGLENOCLIP 1
  88. #define MOVETYPE_ANGLECLIP 2
  89. #define MOVETYPE_WALK 3 // gravity
  90. #define MOVETYPE_STEP 4 // gravity, special edge handling
  91. #define MOVETYPE_FLY 5
  92. #define MOVETYPE_TOSS 6 // gravity
  93. #define MOVETYPE_PUSH 7 // no clip to world, push and crush
  94. #define MOVETYPE_NOCLIP 8
  95. #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
  96. #define MOVETYPE_BOUNCE 10
  97. #ifdef QUAKE2
  98. #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
  99. #define MOVETYPE_FOLLOW 12 // track movement of aiment
  100. #endif
  101. // edict->solid values
  102. #define SOLID_NOT 0 // no interaction with other objects
  103. #define SOLID_TRIGGER 1 // touch on edge, but not blocking
  104. #define SOLID_BBOX 2 // touch on edge, block
  105. #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
  106. #define SOLID_BSP 4 // bsp clip, touch on edge, block
  107. // edict->deadflag values
  108. #define DEAD_NO 0
  109. #define DEAD_DYING 1
  110. #define DEAD_DEAD 2
  111. #define DAMAGE_NO 0
  112. #define DAMAGE_YES 1
  113. #define DAMAGE_AIM 2
  114. // edict->flags
  115. #define FL_FLY 1
  116. #define FL_SWIM 2
  117. //#define FL_GLIMPSE 4
  118. #define FL_CONVEYOR 4
  119. #define FL_CLIENT 8
  120. #define FL_INWATER 16
  121. #define FL_MONSTER 32
  122. #define FL_GODMODE 64
  123. #define FL_NOTARGET 128
  124. #define FL_ITEM 256
  125. #define FL_ONGROUND 512
  126. #define FL_PARTIALGROUND 1024 // not all corners are valid
  127. #define FL_WATERJUMP 2048 // player jumping out of water
  128. #define FL_JUMPRELEASED 4096 // for jump debouncing
  129. #ifdef QUAKE2
  130. #define FL_FLASHLIGHT 8192
  131. #define FL_ARCHIVE_OVERRIDE 1048576
  132. #endif
  133. // entity effects
  134. #define EF_BRIGHTFIELD 1
  135. #define EF_MUZZLEFLASH 2
  136. #define EF_BRIGHTLIGHT 4
  137. #define EF_DIMLIGHT 8
  138. #ifdef QUAKE2
  139. #define EF_DARKLIGHT 16
  140. #define EF_DARKFIELD 32
  141. #define EF_LIGHT 64
  142. #define EF_NODRAW 128
  143. #endif
  144. #define SPAWNFLAG_NOT_EASY 256
  145. #define SPAWNFLAG_NOT_MEDIUM 512
  146. #define SPAWNFLAG_NOT_HARD 1024
  147. #define SPAWNFLAG_NOT_DEATHMATCH 2048
  148. #ifdef QUAKE2
  149. // server flags
  150. #define SFL_EPISODE_1 1
  151. #define SFL_EPISODE_2 2
  152. #define SFL_EPISODE_3 4
  153. #define SFL_EPISODE_4 8
  154. #define SFL_NEW_UNIT 16
  155. #define SFL_NEW_EPISODE 32
  156. #define SFL_CROSS_TRIGGERS 65280
  157. #endif
  158. //============================================================================
  159. extern cvar_t teamplay;
  160. extern cvar_t skill;
  161. extern cvar_t deathmatch;
  162. extern cvar_t coop;
  163. extern cvar_t fraglimit;
  164. extern cvar_t timelimit;
  165. extern server_static_t svs; // persistant server info
  166. extern server_t sv; // local server
  167. extern client_t *host_client;
  168. extern jmp_buf host_abortserver;
  169. extern double host_time;
  170. extern edict_t *sv_player;
  171. //===========================================================
  172. void SV_Init (void);
  173. void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
  174. void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
  175. float attenuation);
  176. void SV_DropClient (qboolean crash);
  177. void SV_SendClientMessages (void);
  178. void SV_ClearDatagram (void);
  179. int SV_ModelIndex (char *name);
  180. void SV_SetIdealPitch (void);
  181. void SV_AddUpdates (void);
  182. void SV_ClientThink (void);
  183. void SV_AddClientToServer (struct qsocket_s *ret);
  184. void SV_ClientPrintf (char *fmt, ...);
  185. void SV_BroadcastPrintf (char *fmt, ...);
  186. void SV_Physics (void);
  187. qboolean SV_CheckBottom (edict_t *ent);
  188. qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
  189. void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
  190. void SV_MoveToGoal (void);
  191. void SV_CheckForNewClients (void);
  192. void SV_RunClients (void);
  193. void SV_SaveSpawnparms ();
  194. #ifdef QUAKE2
  195. void SV_SpawnServer (char *server, char *startspot);
  196. #else
  197. void SV_SpawnServer (char *server);
  198. #endif