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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // protocol.h -- communications protocols
- #define PROTOCOL_VERSION 15
- // if the high bit of the servercmd is set, the low bits are fast update flags:
- #define U_MOREBITS (1<<0)
- #define U_ORIGIN1 (1<<1)
- #define U_ORIGIN2 (1<<2)
- #define U_ORIGIN3 (1<<3)
- #define U_ANGLE2 (1<<4)
- #define U_NOLERP (1<<5) // don't interpolate movement
- #define U_FRAME (1<<6)
- #define U_SIGNAL (1<<7) // just differentiates from other updates
- // svc_update can pass all of the fast update bits, plus more
- #define U_ANGLE1 (1<<8)
- #define U_ANGLE3 (1<<9)
- #define U_MODEL (1<<10)
- #define U_COLORMAP (1<<11)
- #define U_SKIN (1<<12)
- #define U_EFFECTS (1<<13)
- #define U_LONGENTITY (1<<14)
- #define SU_VIEWHEIGHT (1<<0)
- #define SU_IDEALPITCH (1<<1)
- #define SU_PUNCH1 (1<<2)
- #define SU_PUNCH2 (1<<3)
- #define SU_PUNCH3 (1<<4)
- #define SU_VELOCITY1 (1<<5)
- #define SU_VELOCITY2 (1<<6)
- #define SU_VELOCITY3 (1<<7)
- //define SU_AIMENT (1<<8) AVAILABLE BIT
- #define SU_ITEMS (1<<9)
- #define SU_ONGROUND (1<<10) // no data follows, the bit is it
- #define SU_INWATER (1<<11) // no data follows, the bit is it
- #define SU_WEAPONFRAME (1<<12)
- #define SU_ARMOR (1<<13)
- #define SU_WEAPON (1<<14)
- // a sound with no channel is a local only sound
- #define SND_VOLUME (1<<0) // a byte
- #define SND_ATTENUATION (1<<1) // a byte
- #define SND_LOOPING (1<<2) // a long
- // defaults for clientinfo messages
- #define DEFAULT_VIEWHEIGHT 22
- // game types sent by serverinfo
- // these determine which intermission screen plays
- #define GAME_COOP 0
- #define GAME_DEATHMATCH 1
- //==================
- // note that there are some defs.qc that mirror to these numbers
- // also related to svc_strings[] in cl_parse
- //==================
- //
- // server to client
- //
- #define svc_bad 0
- #define svc_nop 1
- #define svc_disconnect 2
- #define svc_updatestat 3 // [byte] [long]
- #define svc_version 4 // [long] server version
- #define svc_setview 5 // [short] entity number
- #define svc_sound 6 // <see code>
- #define svc_time 7 // [float] server time
- #define svc_print 8 // [string] null terminated string
- #define svc_stufftext 9 // [string] stuffed into client's console buffer
- // the string should be \n terminated
- #define svc_setangle 10 // [angle3] set the view angle to this absolute value
-
- #define svc_serverinfo 11 // [long] version
- // [string] signon string
- // [string]..[0]model cache
- // [string]...[0]sounds cache
- #define svc_lightstyle 12 // [byte] [string]
- #define svc_updatename 13 // [byte] [string]
- #define svc_updatefrags 14 // [byte] [short]
- #define svc_clientdata 15 // <shortbits + data>
- #define svc_stopsound 16 // <see code>
- #define svc_updatecolors 17 // [byte] [byte]
- #define svc_particle 18 // [vec3] <variable>
- #define svc_damage 19
-
- #define svc_spawnstatic 20
- // svc_spawnbinary 21
- #define svc_spawnbaseline 22
-
- #define svc_temp_entity 23
- #define svc_setpause 24 // [byte] on / off
- #define svc_signonnum 25 // [byte] used for the signon sequence
- #define svc_centerprint 26 // [string] to put in center of the screen
- #define svc_killedmonster 27
- #define svc_foundsecret 28
- #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
- #define svc_intermission 30 // [string] music
- #define svc_finale 31 // [string] music [string] text
- #define svc_cdtrack 32 // [byte] track [byte] looptrack
- #define svc_sellscreen 33
- #define svc_cutscene 34
- //
- // client to server
- //
- #define clc_bad 0
- #define clc_nop 1
- #define clc_disconnect 2
- #define clc_move 3 // [usercmd_t]
- #define clc_stringcmd 4 // [string] message
- //
- // temp entity events
- //
- #define TE_SPIKE 0
- #define TE_SUPERSPIKE 1
- #define TE_GUNSHOT 2
- #define TE_EXPLOSION 3
- #define TE_TAREXPLOSION 4
- #define TE_LIGHTNING1 5
- #define TE_LIGHTNING2 6
- #define TE_WIZSPIKE 7
- #define TE_KNIGHTSPIKE 8
- #define TE_LIGHTNING3 9
- #define TE_LAVASPLASH 10
- #define TE_TELEPORT 11
- #define TE_EXPLOSION2 12
- // PGM 01/21/97
- #define TE_BEAM 13
- // PGM 01/21/97
- #ifdef QUAKE2
- #define TE_IMPLOSION 14
- #define TE_RAILTRAIL 15
- #endif
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