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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma once
- #include <afxcview.h>
- #include <afxole.h>
- #include "MaterialEditor.h"
- #include "ToggleListView.h"
- #include "MaterialView.h"
- #include "MaterialPropTreeView.h"
- /**
- * View that handles managing the material stages.
- */
- class StageView : public ToggleListView, public MaterialView
- {
- public:
- virtual ~StageView();
- /**
- * Defines the type of stages
- */
- enum {
- STAGE_TYPE_MATERIAL,
- STAGE_TYPE_STAGE,
- STAGE_TYPE_SPECIAL_MAP_STAGE
- };
- //Associates a property view with this stage view
- void SetMaterialPropertyView(MaterialPropTreeView* propView) { m_propView = propView; };
- //MaterialView Interface
- virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
- virtual void MV_OnMaterialStageAdd(MaterialDoc* pMaterial, int stageNum);
- virtual void MV_OnMaterialStageDelete(MaterialDoc* pMaterial, int stageNum);
- virtual void MV_OnMaterialStageMove(MaterialDoc* pMaterial, int from, int to);
- virtual void MV_OnMaterialAttributeChanged(MaterialDoc* pMaterial, int stage, const char* attribName);
- virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial);
- //Edit Operation Tests
- bool CanCopy();
- bool CanPaste();
- bool CanCut();
- bool CanDelete();
- bool CanRename();
- //Refresh the stage list
- void RefreshStageList();
- protected:
- StageView();
- DECLARE_DYNCREATE(StageView)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnLvnItemchanged(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnLvnDeleteallitems(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnLvnBegindrag(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg void OnNMRclick(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnRenameStage();
- afx_msg void OnDeleteStage();
- afx_msg void OnDeleteAllStages();
- afx_msg void OnAddStage();
- afx_msg void OnAddBumpmapStage();
- afx_msg void OnAddDiffuseStage();
- afx_msg void OnAddSpecualarStage();
- afx_msg void OnCopy();
- afx_msg void OnPaste();
-
- afx_msg void OnLvnBeginlabeledit(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnLvnEndlabeledit(NMHDR *pNMHDR, LRESULT *pResult);
- afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
- DECLARE_MESSAGE_MAP()
-
- //Overrides
- virtual BOOL PreTranslateMessage(MSG* pMsg);
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //Toggle List View Interface
- virtual void OnStateChanged(int index, int toggleState);
- void PopupMenu(CPoint* pt);
- void DropItemOnList();
- protected:
- MaterialPropTreeView* m_propView;
- MaterialDoc* currentMaterial;
-
- //Manual handing of the row dragging
- CImageList* dragImage;
- bool bDragging;
- int dragIndex;
- int dropIndex;
- CWnd* dropWnd;
- CPoint dropPoint;
- bool internalChange;
- };
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