123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma once
- #include "MaterialView.h"
- #include "../radiant/GLWidget.h"
- class idGLDrawableView : public idGLDrawable {
- public:
- idGLDrawableView();
- ~idGLDrawableView();
- virtual void setMedia(const char *name);
- virtual void draw(int x, int y, int w, int h);
- virtual void buttonUp(int button){}
- virtual void buttonDown(int _button, float x, float y);
- virtual void mouseMove(float x, float y);
- virtual void Update() {};
- void UpdateCamera( renderView_t *refdef );
- void UpdateModel( void );
- void UpdateLights( void );
- void addLight( void );
- void deleteLight( const int lightId );
- void drawLights( renderView_t *refdef );
- void InitWorld();
- void ResetView( void );
- void setLightShader( const int lightId, const idStr shaderName );
- void setLightColor( const int lightId, const idVec3 &value );
- void setLightRadius( const int lightId, const float radius );
- void setLightAllowMove( const int lightId, const bool move );
- void setObject( int Id );
- void setCustomModel( const idStr modelName );
- void setShowLights( bool _showLights );
- void setLocalParm( int parmNum, float value );
- void setGlobalParm( int parmNum, float value );
- protected:
- idRenderWorld *world;
- idRenderModel *worldModel;
- const idMaterial *material;
- bool showLights;
- idVec3 viewOrigin;
- idAngles viewRotation;
- float viewDistance;
- renderEntity_t worldEntity;
- qhandle_t modelDefHandle;
- int objectId;
- idStr customModelName;
- float globalParms[MAX_GLOBAL_SHADER_PARMS];
- typedef struct {
- renderLight_t renderLight;
- qhandle_t lightDefHandle;
- idVec3 origin;
- const idMaterial *shader;
- float radius;
- idVec3 color;
- bool allowMove;
- } lightInfo_t;
- idList<lightInfo_t> viewLights;
- };
- // ==================================================================
- // ==================================================================
- class MaterialPreviewView : public CView, public MaterialView
- {
- DECLARE_DYNCREATE(MaterialPreviewView)
- protected:
- MaterialPreviewView();
- virtual ~MaterialPreviewView();
- public:
- virtual void OnDraw(CDC* pDC); // overridden to draw this view
- void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
- void OnModelChange( int modelId );
- void OnCustomModelChange( idStr modelName );
- void OnShowLightsChange( bool showLights );
- void OnLocalParmChange( int parmNum, float value );
- void OnGlobalParmChange( int parmNum, float value );
- void OnLightShaderChange( int lightId, idStr shaderName );
- void OnLightRadiusChange( int lightId, float radius );
- void OnLightColorChange( int lightId, idVec3 &color );
- void OnLightAllowMoveChange( int lightId, bool move );
- void OnAddLight( void );
- void OnDeleteLight( int lightId );
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- protected:
- idGLWidget renderWindow;
- idGLDrawableView renderedView;
- idStr currentMaterial;
- DECLARE_MESSAGE_MAP()
- public:
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- };
|