MaterialDef.h 3.3 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #pragma once
  21. /**
  22. * Represents a single attribute in a material. Represents material, stage
  23. * and special stage attributes. The MaterialDef manager loads these
  24. * definitions from the material definition file as the editor
  25. * is being initialized.
  26. */
  27. class MaterialDef {
  28. public:
  29. /**
  30. * Defines possible attribute types.
  31. */
  32. enum {
  33. MATERIAL_DEF_TYPE_GROUP,
  34. MATERIAL_DEF_TYPE_BOOL,
  35. MATERIAL_DEF_TYPE_STRING,
  36. MATERIAL_DEF_TYPE_FLOAT,
  37. MATERIAL_DEF_TYPE_INT
  38. };
  39. int type;
  40. idStr dictName;
  41. idStr displayName;
  42. idStr displayInfo;
  43. bool quotes;
  44. idHashTable<DWORD> viewData;
  45. public:
  46. MaterialDef(void);
  47. virtual ~MaterialDef(void);
  48. DWORD GetViewData(const char* viewName);
  49. void SetViewData(const char* viewName, DWORD value);
  50. };
  51. /**
  52. * A list of material attributes. Material, stage, and special stage attributes
  53. * are grouped together during the load process for use by the different view and
  54. * MaterialDoc.
  55. */
  56. typedef idList<MaterialDef*> MaterialDefList;
  57. /**
  58. * This class contains static utility functions that view and MaterialDoc use
  59. * to access the MaterialDef and MaterialDefList data that is loaded. This class
  60. * is also responsible for loading and destroying the MaterialDef instances.
  61. */
  62. class MaterialDefManager {
  63. public:
  64. /**
  65. * Defines the groupings of material attributes.
  66. */
  67. enum {
  68. MATERIAL_DEF_MATERIAL = 0,
  69. MATERIAL_DEF_STAGE,
  70. MATERIAL_DEF_SPECIAL_STAGE,
  71. MATERIAL_DEF_NUM
  72. };
  73. static void InitializeMaterialDefLists();
  74. static void InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list);
  75. static void DestroyMaterialDefLists();
  76. static MaterialDefList* GetMaterialDefs(int type);
  77. protected:
  78. static MaterialDefList materialDefs[MATERIAL_DEF_NUM];
  79. };