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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma once
- #include "MaterialEditor.h"
- /**
- * View in the Material Editor that functions as a Doom III
- * console. It allows users to view console output as well as issue
- * console commands to the engine.
- */
- class ConsoleView : public CFormView
- {
- public:
- enum{ IDD = IDD_CONSOLE_FORM };
- CEdit editConsole;
- CEdit editInput;
-
- idStr consoleStr;
- idStrList consoleHistory;
- idStr currentCommand;
- int currentHistoryPosition;
- bool saveCurrentCommand;
- public:
- virtual ~ConsoleView();
- //Public Operations
- void AddText(const char *msg);
- void SetConsoleText ( const idStr& text );
- void ExecuteCommand ( const idStr& cmd = "" );
-
-
- protected:
- ConsoleView();
- DECLARE_DYNCREATE(ConsoleView)
- //CFormView Overrides
- virtual BOOL PreTranslateMessage(MSG* pMsg);
- virtual void DoDataExchange(CDataExchange* pDX);
- virtual void OnInitialUpdate();
- //Message Handlers
- afx_msg void OnSize(UINT nType, int cx, int cy);
- DECLARE_MESSAGE_MAP()
- //Protected Operations
- const char* TranslateString(const char *buf);
- };
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