ConsoleView.h 2.6 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #pragma once
  21. #include "MaterialEditor.h"
  22. /**
  23. * View in the Material Editor that functions as a Doom III
  24. * console. It allows users to view console output as well as issue
  25. * console commands to the engine.
  26. */
  27. class ConsoleView : public CFormView
  28. {
  29. public:
  30. enum{ IDD = IDD_CONSOLE_FORM };
  31. CEdit editConsole;
  32. CEdit editInput;
  33. idStr consoleStr;
  34. idStrList consoleHistory;
  35. idStr currentCommand;
  36. int currentHistoryPosition;
  37. bool saveCurrentCommand;
  38. public:
  39. virtual ~ConsoleView();
  40. //Public Operations
  41. void AddText(const char *msg);
  42. void SetConsoleText ( const idStr& text );
  43. void ExecuteCommand ( const idStr& cmd = "" );
  44. protected:
  45. ConsoleView();
  46. DECLARE_DYNCREATE(ConsoleView)
  47. //CFormView Overrides
  48. virtual BOOL PreTranslateMessage(MSG* pMsg);
  49. virtual void DoDataExchange(CDataExchange* pDX);
  50. virtual void OnInitialUpdate();
  51. //Message Handlers
  52. afx_msg void OnSize(UINT nType, int cx, int cy);
  53. DECLARE_MESSAGE_MAP()
  54. //Protected Operations
  55. const char* TranslateString(const char *buf);
  56. };