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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __codec_h__
- #define __codec_h__
- #define MAXERRORMAX 200
- #define IPSIZE int
- const float MOTION_MIN = 1.0f;
- const float MIN_SNR = 3.0f;
- #define FULLFRAME 0
- #define JUSTMOTION 1
- #define VQDATA double
- #include "gdefs.h"
- #include "roq.h"
- #include "quaddefs.h"
- class codec {
- public:
- codec();
- ~codec();
- void SparseEncode( void );
- void EncodeNothing( void );
- void IRGBtab(void);
- void InitImages(void);
- void QuadX( int startX, int startY, int quadSize);
- void InitQStatus();
- float Snr(byte *old, byte *bnew, int size);
- void FvqData( byte *bitmap, int size, int realx, int realy, quadcel *pquad, bool clamp);
- void GetData( unsigned char *iData, int qSize, int startX, int startY, NSBitmapImageRep *bitmap);
- int ComputeMotionBlock( byte *old, byte *bnew, int size);
- void VqData8( byte *cel, quadcel *pquad);
- void VqData4( byte *cel, quadcel *pquad);
- void VqData2( byte *cel, quadcel *pquad);
- int MotMeanY(void);
- int MotMeanX(void);
- void SetPreviousImage( const char*filename, NSBitmapImageRep *timage );
- int BestCodeword( unsigned char *tempvector, int dimension, VQDATA **codebook );
- private:
-
- void VQ( const int numEntries, const int dimension, const unsigned char *vectors, float *snr, VQDATA **codebook, const bool optimize );
- void Sort( float *list, int *intIndex, int numElements );
- void Segment( int *alist, float *flist, int numElements, float rmse);
- void LowestQuad( quadcel*qtemp, int* status, float* snr, int bweigh);
- void MakePreviousImage( quadcel *pquad );
- float GetCurrentRMSE( quadcel *pquad );
- int GetCurrentQuadOutputSize( quadcel *pquad );
- int AddQuad( quadcel *pquad, int lownum );
- NSBitmapImageRep *image;
- NSBitmapImageRep *newImage;
- NSBitmapImageRep *previousImage[2]; // the ones in video ram and offscreen ram
- int numQuadCels;
- int whichFrame;
- int slop;
- bool detail;
- int onQuad;
- int initRGBtab;
- quadcel *qStatus;
- int dxMean;
- int dyMean;
- int codebooksize;
- int index2[256];
- int overAmount;
- int pixelsWide;
- int pixelsHigh;
- int codebookmade;
- bool used2[256];
- bool used4[256];
- int dimension2;
- int dimension4;
- byte luty[256];
- byte *luti;
- VQDATA **codebook2;
- VQDATA **codebook4;
- };
- #endif // __codec_h__
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