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- <P><FONT size="4"><STRONG><EM>Miscellaneous Controls</EM></STRONG></FONT></P>
- <P><STRONG>Spawn Class Drop Down</STRONG></P>
- <P>Collates the entity types by spawn class for easier navigation of ModView.
- Whenever a new spawn class is selected, the entity type drop down box is
- populated with all the entity types that have the just selected spawn class. A
- loaded mesh will have the spawn class of "<file>".</P>
- <P><STRONG>Entity Type Drop Down</STRONG></P>
- <P>A list of entity types with the above selected spawn class. Whenever an entity
- type is selected, the associated mesh is loaded and displayed. The def file is
- parsed and the relevant animations are added to the "Animations Available" list
- view box. A loaded mesh will have the entity type of it's filename within
- chevrons. eg. "<models/md5/meshes/player.md5mesh>".</P>
- <P><STRONG>Animations Available List</STRONG></P>
- <P>This lists the animations found in the def file. You can select one or many and
- move them to the current animation sequence with the ">>" button to the
- right of this list. If an animation will not go to the sequence window, then it
- was not found or there was some other problem with it. Loaded animations will
- go here as their filename, and also to the "Animations Loaded" list. These
- loaded animations will be remembered as associated to this spawn class/entity
- type combination as long as ModView is running.</P>
- <P><STRONG>Animations Loaded List</STRONG></P>
- <P>This is the list of animations that have been successfully loaded and can be
- played or stepped through using the toolbar controls. Unchecking a particular
- animation in the list will temporarily disable the playback of this animation
- in the sequence. Selecting one or more animations and pressing the delete key
- will remove them from the list permenantly; that is, until you re add them from
- the "Animations Available" list.</P>
- <P><STRONG>Animation Frame Slider & Text</STRONG></P>
- <P>The slider displays the current frame of animation in the current sequence of
- animations and takes into account deleted and disabled animations. Hitting
- either end of the slider acts the same as pressing the stop toolbar control but
- steps one frame at a time in the desired direction. Hitting the slider bar
- either side of the button advances the animation ten frames in the desired
- direction. The slider button can be dragged to a specific frame. The text
- above this slider shows the exact frame number out of how many frames, and the
- current playing animation in brackets.</P>
- <P><STRONG>Timescale Slider</STRONG></P>
- <P>The slider sets the global speed of the animation playback. It defaults to 1.0
- and can go from the minimum of 0.02 to the maximum of 2.0 (double the playback
- speed).</P>
- <P><STRONG>Light Intensity Sliders</STRONG></P>
- <P>There are six lights surrounding the model and these sliders adjust their
- brightness. The range is from 0 (completely black) to 255 (bright white). The
- starting default is 128 (medium grey). There are no current options for
- multicoloured lights.</P>
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