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- Microsoft Visual Studio Solution File, Format Version 11.00
- # Visual C++ Express 2010
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TypeInfo", "typeinfo.vcxproj", "{6EA6406F-3E65-47D9-8246-D6660A81606F}"
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "doomdll.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
- ProjectSection(ProjectDependencies) = postProject
- {0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F} = {0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}
- EndProjectSection
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
- EndProject
- Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game-d3xp", "game-d3xp.vcxproj", "{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}"
- EndProject
- Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug with inlines and memory log|Win32 = Debug with inlines and memory log|Win32
- Debug with inlines|Win32 = Debug with inlines|Win32
- Debug|Win32 = Debug|Win32
- Dedicated Debug with inlines|Win32 = Dedicated Debug with inlines|Win32
- Dedicated Debug|Win32 = Dedicated Debug|Win32
- Dedicated Release|Win32 = Dedicated Release|Win32
- Release NO STEAM|Win32 = Release NO STEAM|Win32
- Release|Win32 = Release|Win32
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
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- {49BEC5C6-B964-417A-851E-808886B57400}.Release NO STEAM|Win32.Build.0 = Release NO STEAM|Win32
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- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- EndGlobal
|