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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __NETWORKSYSTEM_H__
- #define __NETWORKSYSTEM_H__
- /*
- ===============================================================================
- Network System.
- ===============================================================================
- */
- class idNetworkSystem {
- public:
- virtual ~idNetworkSystem( void ) {}
- virtual void ServerSendReliableMessage( int clientNum, const idBitMsg &msg );
- virtual void ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg );
- virtual int ServerGetClientPing( int clientNum );
- virtual int ServerGetClientPrediction( int clientNum );
- virtual int ServerGetClientTimeSinceLastPacket( int clientNum );
- virtual int ServerGetClientTimeSinceLastInput( int clientNum );
- virtual int ServerGetClientOutgoingRate( int clientNum );
- virtual int ServerGetClientIncomingRate( int clientNum );
- virtual float ServerGetClientIncomingPacketLoss( int clientNum );
- virtual void ClientSendReliableMessage( const idBitMsg &msg );
- virtual int ClientGetPrediction( void );
- virtual int ClientGetTimeSinceLastPacket( void );
- virtual int ClientGetOutgoingRate( void );
- virtual int ClientGetIncomingRate( void );
- virtual float ClientGetIncomingPacketLoss( void );
- };
- extern idNetworkSystem * networkSystem;
- #endif /* !__NETWORKSYSTEM_H__ */
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