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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __DECLSKIN_H__
- #define __DECLSKIN_H__
- /*
- ===============================================================================
- idDeclSkin
- ===============================================================================
- */
- typedef struct {
- const idMaterial * from; // 0 == any unmatched shader
- const idMaterial * to;
- } skinMapping_t;
- class idDeclSkin : public idDecl {
- public:
- virtual size_t Size( void ) const;
- virtual bool SetDefaultText( void );
- virtual const char * DefaultDefinition( void ) const;
- virtual bool Parse( const char *text, const int textLength );
- virtual void FreeData( void );
- const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const;
- // model associations are just for the preview dialog in the editor
- const int GetNumModelAssociations() const;
- const char * GetAssociatedModel( int index ) const;
- private:
- idList<skinMapping_t> mappings;
- idStrList associatedModels;
- };
- #endif /* !__DECLSKIN_H__ */
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