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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __DECLFX_H__
- #define __DECLFX_H__
- /*
- ===============================================================================
- idDeclFX
- ===============================================================================
- */
- enum {
- FX_LIGHT,
- FX_PARTICLE,
- FX_DECAL,
- FX_MODEL,
- FX_SOUND,
- FX_SHAKE,
- FX_ATTACHLIGHT,
- FX_ATTACHENTITY,
- FX_LAUNCH,
- FX_SHOCKWAVE
- };
- //
- // single fx structure
- //
- typedef struct {
- int type;
- int sibling;
- idStr data;
- idStr name;
- idStr fire;
- float delay;
- float duration;
- float restart;
- float size;
- float fadeInTime;
- float fadeOutTime;
- float shakeTime;
- float shakeAmplitude;
- float shakeDistance;
- float shakeImpulse;
- float lightRadius;
- float rotate;
- float random1;
- float random2;
- idVec3 lightColor;
- idVec3 offset;
- idMat3 axis;
- bool soundStarted;
- bool shakeStarted;
- bool shakeFalloff;
- bool shakeIgnoreMaster;
- bool bindParticles;
- bool explicitAxis;
- bool noshadows;
- bool particleTrackVelocity;
- bool trackOrigin;
- } idFXSingleAction;
- //
- // grouped fx structures
- //
- class idDeclFX : public idDecl {
- public:
- virtual size_t Size( void ) const;
- virtual const char * DefaultDefinition( void ) const;
- virtual bool Parse( const char *text, const int textLength );
- virtual void FreeData( void );
- virtual void Print( void ) const;
- virtual void List( void ) const;
- idList<idFXSingleAction>events;
- idStr joint;
- private:
- void ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction );
- };
- #endif /* !__DECLFX_H__ */
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