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- class idTrembler : public idAnimatedEntity
- {
- public:
- CLASS_PROTOTYPE( idTrembler );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- void Spawn( void );
- void Event_Touch( idEntity *other, trace_t *trace );
- void Think( void );
- void Reset( void );
- private:
-
- int ticksoundTime;
- int state;
- void Arm( void );
- idVec3 itemOriginalPosition;
- //idEntity* itemEnt;
- idEntityPtr<idEntity> itemEnt;
- };
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