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- class idKeypad : public idAnimatedEntity
- {
- public:
- CLASS_PROTOTYPE( idKeypad );
- void Spawn( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- virtual void Think( void );
- void OnFrob( idEntity* activator );
- private:
- enum { OFF, ACTIVE, CONFIRM_SUCCESS, CONFIRM_FAIL, READY_TO_CLOSE };
- int state;
- int counter;
- int nextStateTime;
- idEntity* frobcubeMain;
- idEntity* frobcubes[9];
- const idDeclSkin * skin_glow[9];
- int transitions[9];
- void GenerateKey( void );
- void GenerateDictionary( void );
- idStrList keys;
- int keycode[4];
- int input[4];
- int keyIndex;
- idEntity* bluebox;
- idStr GetJointViaIndex( int index );
- void UpdateStates( void );
- void Event_keypadopen( int value );
- };
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