commentary.h 366 B

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  1. class idCommentaryNode : public idStaticEntity
  2. {
  3. public:
  4. CLASS_PROTOTYPE( idCommentaryNode );
  5. void Spawn( void );
  6. void Save( idSaveGame *savefile ) const;
  7. void Restore( idRestoreGame *savefile );
  8. virtual void Think( void );
  9. void OnFrob( idEntity* activator );
  10. private:
  11. bool frobbed;
  12. idVec3 orgOrigin;
  13. };