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- class idAnimloop : public idAnimated
- {
- public:
- CLASS_PROTOTYPE( idAnimloop );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- //void Think( void );
- void Spawn( void );
- private:
- void Loopdone( void );
- int blendFrames;
- float randomtime;
- float randomstart;
- idStr animName;
- bool active;
- void loopsetactive(int value);
- };
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