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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "ListGUILocal.h"
- /*
- ====================
- idListGUILocal::StateChanged
- ====================
- */
- void idListGUILocal::StateChanged() {
- int i;
- if ( !m_stateUpdates ) {
- return;
- }
- for( i = 0; i < Num(); i++ ) {
- m_pGUI->SetStateString( va( "%s_item_%i", m_name.c_str(), i ), (*this)[i].c_str() );
- }
- for( i = Num() ; i < m_water ; i++ ) {
- m_pGUI->SetStateString( va( "%s_item_%i", m_name.c_str(), i ), "" );
- }
- m_water = Num();
- m_pGUI->StateChanged( com_frameTime );
- }
- /*
- ====================
- idListGUILocal::GetNumSelections
- ====================
- */
- int idListGUILocal::GetNumSelections() {
- return m_pGUI->State().GetInt( va( "%s_numsel", m_name.c_str() ) );
- }
- /*
- ====================
- idListGUILocal::GetSelection
- ====================
- */
- int idListGUILocal::GetSelection( char *s, int size, int _sel ) const {
- if ( s ) {
- s[ 0 ] = '\0';
- }
- int sel = m_pGUI->State().GetInt( va( "%s_sel_%i", m_name.c_str(), _sel ), "-1" );
- if ( sel == -1 || sel >= m_ids.Num() ) {
- return -1;
- }
- if ( s ) {
- idStr::snPrintf( s, size, m_pGUI->State().GetString( va( "%s_item_%i", m_name.c_str(), sel ), "" ) );
- }
- // don't let overflow
- if ( sel >= m_ids.Num() ) {
- sel = 0;
- }
- m_pGUI->SetStateInt( va( "%s_selid_0", m_name.c_str() ), m_ids[ sel ] );
- return m_ids[ sel ];
- }
- /*
- ====================
- idListGUILocal::SetSelection
- ====================
- */
- void idListGUILocal::SetSelection( int sel ) {
- m_pGUI->SetStateInt( va( "%s_sel_0", m_name.c_str() ), sel );
- StateChanged();
- }
- /*
- ====================
- idListGUILocal::Add
- ====================
- */
- void idListGUILocal::Add( int id, const idStr &s ) {
- int i = m_ids.FindIndex( id );
- if ( i == -1 ) {
- Append( s );
- m_ids.Append( id );
- } else {
- (*this)[ i ] = s;
- }
- StateChanged();
- }
- /*
- ====================
- idListGUILocal::Push
- ====================
- */
- void idListGUILocal::Push( const idStr& s ) {
- Append( s );
- m_ids.Append( m_ids.Num() );
- StateChanged();
- }
- /*
- ====================
- idListGUILocal::Del
- ====================
- */
- bool idListGUILocal::Del(int id) {
- int i = m_ids.FindIndex(id);
- if ( i == -1 ) {
- return false;
- }
- m_ids.RemoveIndex( i );
- this->RemoveIndex( i );
- StateChanged();
- return true;
- }
- /*
- ====================
- idListGUILocal::Clear
- ====================
- */
- void idListGUILocal::Clear() {
- m_ids.Clear();
- idList<idStr>::Clear();
- if ( m_pGUI ) {
- // will clear all the GUI variables and will set m_water back to 0
- StateChanged();
- }
- }
- /*
- ====================
- idListGUILocal::IsConfigured
- ====================
- */
- bool idListGUILocal::IsConfigured( void ) const {
- return m_pGUI != NULL;
- }
- /*
- ====================
- idListGUILocal::SetStateChanges
- ====================
- */
- void idListGUILocal::SetStateChanges( bool enable ) {
- m_stateUpdates = enable;
- StateChanged();
- }
- /*
- ====================
- idListGUILocal::Shutdown
- ====================
- */
- void idListGUILocal::Shutdown( void ) {
- m_pGUI = NULL;
- m_name.Clear();
- Clear();
- }
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