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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "DeviceContext.h"
- #include "Window.h"
- #include "UserInterfaceLocal.h"
- #include "BindWindow.h"
- void idBindWindow::CommonInit() {
- bindName = "";
- waitingOnKey = false;
- }
- idBindWindow::idBindWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) {
- dc = d;
- gui = g;
- CommonInit();
- }
- idBindWindow::idBindWindow(idUserInterfaceLocal *g) : idWindow(g) {
- gui = g;
- CommonInit();
- }
- idBindWindow::~idBindWindow() {
- }
- const char *idBindWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) {
- static char ret[ 256 ];
-
- if (!(event->evType == SE_KEY && event->evValue2)) {
- return "";
- }
- int key = event->evValue;
- if (waitingOnKey)
- {
- waitingOnKey = false;
- if (key == K_ESCAPE) {
- idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName());
- } else {
- idStr::snPrintf( ret, sizeof( ret ), "bind %i \"%s\"", key, bindName.GetName());
- }
- return ret;
- }
- else if ((key == K_BACKSPACE || key == K_DEL) && Contains(gui->CursorX(), gui->CursorY()))
- {
- //this only works if player first focuses on this window.
- //TODO: make backspace/del filter down to this window.
- //gui->SetBindHandler(this);
- idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName());
- return ret;
- }
- else
- {
- if (key == K_MOUSE1) {
- waitingOnKey = true;
- gui->SetBindHandler(this);
- return "";
- }
- }
- return "";
- }
- idWinVar *idBindWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) {
- if (idStr::Icmp(_name, "bind") == 0) {
- return &bindName;
- }
- return idWindow::GetWinVarByName(_name, fixup,owner);
- }
- void idBindWindow::PostParse() {
- idWindow::PostParse();
- bindName.SetGuiInfo( gui->GetStateDict(), bindName );
- bindName.Update();
- //bindName = state.GetString("bind");
- flags |= (WIN_HOLDCAPTURE | WIN_CANFOCUS);
- }
- void idBindWindow::Draw(int time, float x, float y) {
- idVec4 color = foreColor;
- idStr str;
- if ( waitingOnKey ) {
- str = common->GetLanguageDict()->GetString( "#str_07000" );
- } else if ( bindName.Length() ) {
- str = bindName.c_str();
- } else {
- str = common->GetLanguageDict()->GetString( "#str_07001" );
- }
- if ( waitingOnKey || ( hover && !noEvents && Contains(gui->CursorX(), gui->CursorY()) ) ) {
- color = hoverColor;
- } else {
- hover = false;
- }
- dc->DrawText(str, textScale, textAlign, color, textRect, false, -1);
- }
- void idBindWindow::Activate( bool activate, idStr &act ) {
- idWindow::Activate( activate, act );
- bindName.Update();
- }
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