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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "qe3.h"
- #include "shlobj.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- #define MOUSE_KEY "radiant_MouseButtons"
- #define TLOCK_KEY "radiant_TextureLock"
- #define RLOCK_KEY "radiant_RotateLock"
- #define LOADLAST_KEY "radiant_LoadLast"
- #define LOADLASTMAP_KEY "radiant_LoadLastMap"
- #define LASTPROJ_KEY "radiant_LastProject"
- #define LASTMAP_KEY "radiant_LastMap"
- #define RUN_KEY "radiant_RunBefore"
- #define FACE_KEY "radiant_NewFaceGrab"
- #define BSP_KEY "radiant_InternalBSP"
- #define RCLICK_KEY "radiant_NewRightClick"
- #define VERTEX_KEY "radiant_NewVertex"
- #define AUTOSAVE_KEY "radiant_Autosave"
- #define AUTOSAVETIME_KEY "radiant_AutosaveMinutes"
- #define PAK_KEY "radiant_UsePAK"
- #define NEWAPPLY_KEY "radiant_ApplyDismissesSurface"
- #define HACK_KEY "radiant_Gatewayescapehack"
- #define TEXTURE_KEY "radiant_NewTextureWindowStuff"
- #define TINYBRUSH_KEY "radiant_CleanTinyBrushes"
- #define TINYSIZE_KEY "radiant_CleanTinyBrusheSize"
- #define SNAPSHOT_KEY "radiant_Snapshots"
- #define PAKFILE_KEY "radiant_PAKFile"
- #define STATUS_KEY "radiant_StatusPointSize"
- #define MOVESPEED_KEY "radiant_MoveSpeed"
- #define ANGLESPEED_KEY "radiant_AngleSpeed"
- #define SETGAME_KEY "radiant_UseSetGame"
- #define CAMXYUPDATE_KEY "radiant_CamXYUpdate"
- #define LIGHTDRAW_KEY "radiant_NewLightStyle"
- #define WHATGAME_KEY "radiant_WhichGame"
- #define CUBICCLIP_KEY "radiant_CubicClipping"
- #define CUBICSCALE_KEY "radiant_CubicScale"
- #define ALTEDGE_KEY "radiant_ALTEdgeDrag"
- #define FACECOLORS_KEY "radiant_FaceColors"
- #define QE4PAINT_KEY "radiant_QE4Paint"
- #define SNAPT_KEY "radiant_SnapT"
- #define XZVIS_KEY "radiant_XZVIS"
- #define YZVIS_KEY "radiant_YZVIS"
- #define ZVIS_KEY "radiant_ZVIS"
- #define SIZEPAINT_KEY "radiant_SizePainting"
- #define DLLENTITIES_KEY "radiant_DLLEntities"
- #define WIDETOOLBAR_KEY "radiant_WideToolBar"
- #define NOCLAMP_KEY "radiant_NoClamp"
- #define PREFAB_KEY "radiant_PrefabPath"
- #define USERINI_KEY "radiant_UserINIPath"
- #define ROTATION_KEY "radiant_Rotation"
- #define SGIOPENGL_KEY "radiant_SGIOpenGL"
- #define BUGGYICD_KEY "radiant_BuggyICD"
- #define HICOLOR_KEY "radiant_HiColorTextures"
- #define CHASEMOUSE_KEY "radiant_ChaseMouse"
- #define ENTITYSHOW_KEY "radiant_EntityShow"
- #define TEXTURESCALE_KEY "radiant_TextureScale"
- #define TEXTURESCROLLBAR_KEY "radiant_TextureScrollbar"
- #define DISPLAYLISTS_KEY "radiant_UseDisplayLists"
- #define NORMALIZECOLORS_KEY "radiant_NormalizeColors"
- #define SHADERS_KEY "radiant_UseShaders"
- #define SWITCHCLIP_KEY "radiant_SwitchClipKey"
- #define SELWHOLEENTS_KEY "radiant_SelectWholeEntitiesKey"
- #define TEXTURESUBSET_KEY "radiant_UseTextureSubsetLoading"
- #define TEXTUREQUALITY_KEY "radiant_TextureQuality"
- #define SHOWSHADERS_KEY "radiant_ShowShaders"
- #define SHADERTEST_KEY "radiant_ShaderTest"
- #define GLLIGHTING_KEY "radiant_UseGLLighting"
- #define NOSTIPPLE_KEY "radiant_NoStipple"
- #define UNDOLEVELS_KEY "radiant_UndoLevels"
- #define MAPS_KEY "radiant_RadiantMapPath"
- #define MODELS_KEY "radiant_ModelPath"
- #define NEWMAPFORMAT_KEY "radiant_NewMapFormat"
- #define WINDOW_DEF 0
- #define TLOCK_DEF 1
- #define LOADLAST_DEF 1
- #define RUN_DEF 0
- /////////////////////////////////////////////////////////////////////////////
- // CPrefsDlg dialog
- CPrefsDlg::CPrefsDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CPrefsDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CPrefsDlg)
- m_bLoadLast = FALSE;
- m_bFace = FALSE;
- m_bRightClick = FALSE;
- m_bVertex = FALSE;
- m_bAutoSave = TRUE;
- m_bNewApplyHandling = FALSE;
- m_strAutoSave = _T("5");
- m_bLoadLastMap = FALSE;
- m_bTextureWindow = FALSE;
- m_bSnapShots = FALSE;
- m_fTinySize = 0.5;
- m_bCleanTiny = FALSE;
- m_nStatusSize = 10;
- m_bCamXYUpdate = FALSE;
- m_bNewLightDraw = FALSE;
- m_bALTEdge = FALSE;
- m_bQE4Painting = TRUE;
- m_bSnapTToGrid = FALSE;
- m_bXZVis = FALSE;
- m_bYZVis = FALSE;
- m_bZVis = FALSE;
- m_bSizePaint = FALSE;
- m_bWideToolbar = TRUE;
- m_bNoClamp = FALSE;
- m_nRotation = 0;
- m_bHiColorTextures = TRUE;
- m_bChaseMouse = FALSE;
- m_bTextureScrollbar = TRUE;
- m_bDisplayLists = TRUE;
- m_bNoStipple = FALSE;
- m_strMaps = _T("");
- m_strModels = _T("");
- m_bNewMapFormat = TRUE;
- //}}AFX_DATA_INIT
- //LoadPrefs();
- m_selectByBoundingBrush = FALSE;
- m_selectOnlyBrushes = FALSE;
- m_selectNoModels = FALSE;
- m_nEntityShowState = 0;
- m_nTextureScale = 2;
- m_bSwitchClip = FALSE;
- m_bSelectWholeEntities = TRUE;
- m_nTextureQuality = 3;
- m_bGLLighting = FALSE;
- m_nUndoLevels = 63;
- }
- void CPrefsDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CPrefsDlg)
- DDX_Control(pDX, IDC_SPIN_UNDO, m_wndUndoSpin);
- DDX_Control(pDX, IDC_SPIN_POINTSIZE, m_wndFontSpin);
- DDX_Control(pDX, IDC_SLIDER_TEXTUREQUALITY, m_wndTexturequality);
- DDX_Control(pDX, IDC_SLIDER_CAMSPEED, m_wndCamSpeed);
- DDX_Control(pDX, IDC_SPIN_AUTOSAVE, m_wndSpin);
- DDX_Check(pDX, IDC_CHECK_LOADLAST, m_bLoadLast);
- DDX_Check(pDX, IDC_CHECK_FACE, m_bFace);
- DDX_Check(pDX, IDC_CHECK_RIGHTCLICK, m_bRightClick);
- DDX_Check(pDX, IDC_CHECK_AUTOSAVE, m_bAutoSave);
- DDX_Text(pDX, IDC_EDIT_AUTOSAVE, m_strAutoSave);
- DDX_Check(pDX, IDC_CHECK_LOADLASTMAP, m_bLoadLastMap);
- DDX_Check(pDX, IDC_CHECK_TEXTUREWINDOW, m_bTextureWindow);
- DDX_Check(pDX, IDC_CHECK_SNAPSHOTS, m_bSnapShots);
- DDX_Text(pDX, IDC_EDIT_STATUSPOINTSIZE, m_nStatusSize);
- DDV_MinMaxInt(pDX, m_nStatusSize, 2, 14);
- DDX_Check(pDX, IDC_CHECK_CAMXYUPDATE, m_bCamXYUpdate);
- DDX_Check(pDX, IDC_CHECK_LIGHTDRAW, m_bNewLightDraw);
- DDX_Check(pDX, IDC_CHECK_ALTDRAG, m_bALTEdge);
- DDX_Check(pDX, IDC_CHECK_QE4PAINTING, m_bQE4Painting);
- DDX_Check(pDX, IDC_CHECK_SNAPT, m_bSnapTToGrid);
- DDX_Check(pDX, IDC_CHECK_SIZEPAINT, m_bSizePaint);
- DDX_Check(pDX, IDC_CHECK_WIDETOOLBAR, m_bWideToolbar);
- DDX_Check(pDX, IDC_CHECK_NOCLAMP, m_bNoClamp);
- DDX_Text(pDX, IDC_EDIT_ROTATION, m_nRotation);
- DDX_Check(pDX, IDC_CHECK_HICOLOR, m_bHiColorTextures);
- DDX_Check(pDX, IDC_CHECK_MOUSECHASE, m_bChaseMouse);
- DDX_Check(pDX, IDC_CHECK_TEXTURESCROLLBAR, m_bTextureScrollbar);
- DDX_Check(pDX, IDC_CHECK_DISPLAYLISTS, m_bDisplayLists);
- DDX_Check(pDX, IDC_CHECK_NOSTIPPLE, m_bNoStipple);
- DDX_Text(pDX, IDC_EDIT_UNDOLEVELS, m_nUndoLevels);
- DDV_MinMaxInt(pDX, m_nUndoLevels, 1, 64);
- DDX_Text(pDX, IDC_EDIT_MAPS, m_strMaps);
- DDX_Check(pDX, IDC_CHECK_NEWMAPFORMAT, m_bNewMapFormat);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CPrefsDlg, CDialog)
- //{{AFX_MSG_MAP(CPrefsDlg)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPrefsDlg message handlers
- BOOL CPrefsDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- m_wndSpin.SetRange(1,60);
- m_wndCamSpeed.SetRange(10, 5000);
- m_wndCamSpeed.SetPos(m_nMoveSpeed);
- this->m_wndTexturequality.SetRange(0, 3);
- this->m_wndTexturequality.SetPos(m_nTextureQuality);
- m_wndFontSpin.SetRange(4,24);
- m_wndUndoSpin.SetRange(1,64);
- GetDlgItem(IDC_CHECK_HICOLOR)->EnableWindow(TRUE);
- GetDlgItem(IDC_CHECK_NOCLAMP)->EnableWindow(TRUE);
- //GetDlgItem(IDC_CHECK_NOCLAMP)->EnableWindow(FALSE);
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- void CPrefsDlg::OnOK()
- {
- m_nMoveSpeed = m_wndCamSpeed.GetPos();
- m_nAngleSpeed = (float)m_nMoveSpeed * 0.50;
- this->m_nTextureQuality = m_wndTexturequality.GetPos();
- SavePrefs();
- if ( g_pParentWnd ) {
- g_pParentWnd->SetGridStatus();
- }
- Sys_UpdateWindows(W_ALL);
- Undo_SetMaxSize(m_nUndoLevels);
- CDialog::OnOK();
- }
- int GetCvarInt(const char *name, const int def) {
- idCVar *cvar = cvarSystem->Find( name );
- if ( cvar ) {
- return cvar->GetInteger();
- } else {
- return def;
- }
- }
- const char *GetCvarString( const char *name, const char *def ) {
- idCVar *cvar = cvarSystem->Find( name );
- if ( cvar ) {
- return cvar->GetString();
- } else {
- return def;
- }
- }
- static const char hexDigits[] = "0123456789ABCDEF";
- void SetCvarInt( const char *name, const int value ) {
- cvarSystem->SetCVarInteger( name, value, CVAR_TOOL );
- }
- void SetCvarString( const char *name, const char *value ) {
- cvarSystem->SetCVarString( name, value, CVAR_TOOL );
- }
- void SetCvarBinary(const char *name, void *pv, int size) {
- unsigned char *in = new unsigned char[size];
- idStr s;
- memset( in, 0, size );
- memcpy( in, pv, size );
- for ( int i = 0; i < size; i++ ) {
- s += hexDigits[in[i] >> 4];
- s += hexDigits[in[i] & 0x0f];
- }
- delete []in;
- SetCvarString(name, s);
- }
- bool GetCvarBinary( const char *name, void *pv, int size ) {
- bool ret = false;
- unsigned char *out = new unsigned char[size];
- idStr s = GetCvarString( name, "" );
- if ( s.Length() / 2 == size ) {
- int j = 0;
- for ( int i = 0; i < s.Length(); i += 2 ) {
- char c;
- if (s[i] > '9') {
- c = s[i] - 'A' + 0x0a;
- } else {
- c = s[i] - 0x30;
- }
- c <<= 4;
- if (s[i+1] > '9') {
- c |= s[i+1] - 'A' + 0x0a;
- } else {
- c |= s[i+1] - 0x30;
- }
- out[j++] = c;
- }
- memcpy(pv, out, size);
- ret = true;
- }
- delete []out;
- return ret;
- }
- void CPrefsDlg::LoadPrefs() {
- CString strBuff;
- CString strPrefab = g_strAppPath;
- AddSlash(strPrefab);
- strPrefab += "Prefabs\\";
- m_nMouseButtons = 3;
- m_bTextureLock = GetCvarInt( TLOCK_KEY, TLOCK_DEF );
- m_bRotateLock = GetCvarInt( RLOCK_KEY, TLOCK_DEF );
- m_strLastProject = GetCvarString( LASTPROJ_KEY, "" );
- m_strLastMap = GetCvarString( LASTMAP_KEY, "" );
- m_bLoadLast = GetCvarInt( LOADLAST_KEY, LOADLAST_DEF );
- m_bRunBefore = GetCvarInt( RUN_KEY, RUN_DEF );
- m_bFace = GetCvarInt( FACE_KEY, 1 );
- m_bRightClick = GetCvarInt( RCLICK_KEY, 1 );
- m_bVertex = GetCvarInt( VERTEX_KEY, 1 );
- m_bAutoSave = GetCvarInt( AUTOSAVE_KEY, 1 );
- m_bNewApplyHandling = GetCvarInt( NEWAPPLY_KEY, 0 );
- m_bLoadLastMap = GetCvarInt( LOADLASTMAP_KEY, 0 );
- m_bGatewayHack = GetCvarInt( HACK_KEY, 0 );
- m_bTextureWindow = GetCvarInt( TEXTURE_KEY, 0 );
- m_bCleanTiny = GetCvarInt( TINYBRUSH_KEY, 0 );
- strBuff = GetCvarString( TINYSIZE_KEY, "0.5" );
- m_fTinySize = atof(strBuff );
- m_nAutoSave = GetCvarInt( AUTOSAVETIME_KEY, 5 );
- if ( m_nAutoSave <= 0 ) { m_nAutoSave = 1; }
- m_strAutoSave.Format("%i", m_nAutoSave );
- m_bSnapShots = GetCvarInt( SNAPSHOT_KEY, 0 );
- m_nStatusSize = GetCvarInt( STATUS_KEY, 10 );
- m_nMoveSpeed = GetCvarInt( MOVESPEED_KEY, 400 );
- m_nAngleSpeed = GetCvarInt( ANGLESPEED_KEY, 300 );
- m_bCamXYUpdate = GetCvarInt( CAMXYUPDATE_KEY, 1 );
- m_bNewLightDraw = GetCvarInt( LIGHTDRAW_KEY, 1 );
- m_bCubicClipping = ( GetCvarInt( CUBICCLIP_KEY, 1) != 0 );
- m_nCubicScale = GetCvarInt( CUBICSCALE_KEY, 13 );
- m_bALTEdge = GetCvarInt( ALTEDGE_KEY, 0 );
- m_bQE4Painting = GetCvarInt( QE4PAINT_KEY, 1 );
- m_bSnapTToGrid = GetCvarInt( SNAPT_KEY, 0 );
- m_bXZVis = GetCvarInt( XZVIS_KEY, 0 );
- m_bYZVis = GetCvarInt( YZVIS_KEY, 0 );
- m_bZVis = GetCvarInt( ZVIS_KEY, 1 );
- m_bSizePaint = GetCvarInt( SIZEPAINT_KEY, 0 );
- m_bWideToolbar = GetCvarInt( WIDETOOLBAR_KEY, 1 );
- m_bNoClamp = GetCvarInt( NOCLAMP_KEY, 0 );
- m_nRotation = GetCvarInt( ROTATION_KEY, 45 );
- m_bHiColorTextures = GetCvarInt( HICOLOR_KEY, 1 );
- m_bChaseMouse = GetCvarInt( CHASEMOUSE_KEY, 1 );
- m_nEntityShowState = GetCvarInt( ENTITYSHOW_KEY, 0 );
- m_nTextureScale = GetCvarInt( TEXTURESCALE_KEY, 50 );
- m_bTextureScrollbar = GetCvarInt( TEXTURESCROLLBAR_KEY, TRUE );
- m_bDisplayLists = GetCvarInt( DISPLAYLISTS_KEY, TRUE );
- m_bSwitchClip = GetCvarInt( SWITCHCLIP_KEY, TRUE );
- m_bSelectWholeEntities = GetCvarInt( SELWHOLEENTS_KEY, TRUE );
- m_nTextureQuality = GetCvarInt( TEXTUREQUALITY_KEY, 6 );
- m_bGLLighting = GetCvarInt( GLLIGHTING_KEY, FALSE );
- m_bNoStipple = GetCvarInt( NOSTIPPLE_KEY, 0 );
- m_nUndoLevels = GetCvarInt( UNDOLEVELS_KEY, 63 );
- m_strMaps = GetCvarString( MAPS_KEY, "" );
- m_strModels = GetCvarString( MODELS_KEY, "" );
- m_bNoStipple = GetCvarInt( NEWMAPFORMAT_KEY, 1 );
- if ( m_bRunBefore == FALSE ) {
- SetGamePrefs();
- }
- }
- void CPrefsDlg::SavePrefs() {
- if ( GetSafeHwnd() ) {
- UpdateData(TRUE);
- }
- m_nMouseButtons = 3;
- SetCvarInt( TLOCK_KEY, m_bTextureLock );
- SetCvarInt( RLOCK_KEY, m_bRotateLock );
- SetCvarInt( LOADLAST_KEY, m_bLoadLast );
- SetCvarString( LASTPROJ_KEY, m_strLastProject );
- SetCvarString( LASTMAP_KEY, m_strLastMap );
- SetCvarInt( RUN_KEY, m_bRunBefore );
- SetCvarInt( FACE_KEY, m_bFace );
- SetCvarInt( RCLICK_KEY, m_bRightClick );
- SetCvarInt( VERTEX_KEY, m_bVertex );
- SetCvarInt( AUTOSAVE_KEY, m_bAutoSave );
- SetCvarInt( LOADLASTMAP_KEY, m_bLoadLastMap );
- SetCvarInt( TEXTURE_KEY, m_bTextureWindow );
- m_nAutoSave = atoi( m_strAutoSave );
- SetCvarInt( AUTOSAVETIME_KEY, m_nAutoSave );
- SetCvarInt( SNAPSHOT_KEY, m_bSnapShots );
- SetCvarInt( STATUS_KEY, m_nStatusSize );
- SetCvarInt( CAMXYUPDATE_KEY, m_bCamXYUpdate );
- SetCvarInt( LIGHTDRAW_KEY, m_bNewLightDraw );
- SetCvarInt( MOVESPEED_KEY, m_nMoveSpeed );
- SetCvarInt( ANGLESPEED_KEY, m_nAngleSpeed );
- SetCvarInt( CUBICCLIP_KEY, m_bCubicClipping );
- SetCvarInt( CUBICSCALE_KEY, m_nCubicScale );
- SetCvarInt( ALTEDGE_KEY, m_bALTEdge );
- SetCvarInt( QE4PAINT_KEY, m_bQE4Painting );
- SetCvarInt( SNAPT_KEY, m_bSnapTToGrid );
- SetCvarInt( XZVIS_KEY, m_bXZVis );
- SetCvarInt( YZVIS_KEY, m_bYZVis );
- SetCvarInt( ZVIS_KEY, m_bZVis );
- SetCvarInt( SIZEPAINT_KEY, m_bSizePaint );
- SetCvarInt( WIDETOOLBAR_KEY, m_bWideToolbar );
- SetCvarInt( NOCLAMP_KEY, m_bNoClamp );
- SetCvarInt( ROTATION_KEY, m_nRotation );
- SetCvarInt( HICOLOR_KEY, m_bHiColorTextures );
- SetCvarInt( CHASEMOUSE_KEY, m_bChaseMouse );
- SetCvarInt( ENTITYSHOW_KEY, m_nEntityShowState );
- SetCvarInt( TEXTURESCALE_KEY, m_nTextureScale );
- SetCvarInt( TEXTURESCROLLBAR_KEY, m_bTextureScrollbar );
- SetCvarInt( DISPLAYLISTS_KEY, m_bDisplayLists );
- SetCvarInt( SWITCHCLIP_KEY, m_bSwitchClip );
- SetCvarInt( SELWHOLEENTS_KEY, m_bSelectWholeEntities );
- SetCvarInt( TEXTUREQUALITY_KEY, m_nTextureQuality );
- SetCvarInt( GLLIGHTING_KEY, m_bGLLighting );
- SetCvarInt( NOSTIPPLE_KEY, m_bNoStipple );
- SetCvarInt( UNDOLEVELS_KEY, m_nUndoLevels );
- SetCvarString( MAPS_KEY, m_strMaps );
- SetCvarString( MODELS_KEY, m_strModels );
- SetCvarInt( NEWMAPFORMAT_KEY, m_bNewMapFormat );
- common->WriteFlaggedCVarsToFile( "editor.cfg", CVAR_TOOL, "sett" );
- }
- void CPrefsDlg::SetGamePrefs() {
- m_bHiColorTextures = TRUE;
- m_bWideToolbar = TRUE;
- SavePrefs();
- }
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