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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __DIALOGTEXTURES_H
- #define __DIALOGTEXTURES_H
- // DialogTextures.h : header file
- //
- #include <afxtempl.h>
- #include "GLWidget.h"
- /////////////////////////////////////////////////////////////////////////////
- // CDialogTextures dialog
- class CDialogTextures : public CDialog
- {
- // Construction
- public:
- enum { NONE, TEXTURES, MATERIALS, MODELS, SCRIPTS, SOUNDS, SOUNDPARENT, GUIS, PARTICLES, FX,NUMIDS };
- static const char *TypeNames[NUMIDS];
- CDialogTextures(CWnd* pParent = NULL); // standard constructor
- void OnCancel();
- void CollapseEditor();
- void SelectCurrentItem(bool collapse, const char *name, int id);
- // Dialog Data
- //{{AFX_DATA(CDialogTextures)
- enum { IDD = IDD_DIALOG_TEXTURELIST };
- CButton m_chkHideRoot;
- CButton m_btnRefresh;
- CButton m_btnLoad;
- idGLWidget m_wndPreview;
- CTreeCtrl m_treeTextures;
- //}}AFX_DATA
- CImageList m_image;
- idGLDrawable m_testDrawable;
- idGLDrawableMaterial m_drawMaterial;
- idGLDrawableModel m_drawModel;
- const idMaterial *editMaterial;
- idStr editGui;
- idStr currentFile;
- idStr mediaName;
- bool setTexture;
- bool ignoreCollapse;
- int mode;
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CDialogTextures)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- void addStrList(const char *root, const idStrList &list, int id);
- void addScripts(bool rootItems);
- void addModels(bool rootItems);
- void addMaterials(bool rootItems);
- void addSounds(bool rootItems);
- void addGuis(bool rootItems);
- void addParticles(bool rootItems);
- void BuildTree();
- void CollapseChildren(HTREEITEM parent);
- const char *buildItemName(HTREEITEM item, const char *rootName);
- bool loadTree( HTREEITEM item, const idStr &name, CWaitDlg *dlg );
- HTREEITEM findItem(const char *name, HTREEITEM item, HTREEITEM *foundItem);
- // Generated message map functions
- //{{AFX_MSG(CDialogTextures)
- virtual void OnOK();
- virtual BOOL OnInitDialog();
- afx_msg void OnLoad();
- afx_msg void OnRefresh();
- afx_msg void OnClickTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnSelchangedTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnDblclkTreeTextures(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnPreview();
- afx_msg void OnMaterialEdit();
- afx_msg void OnMaterialInfo();
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnCheckHideroot();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- idHashTable<HTREEITEM> quickTree;
- idStr itemName;
- public:
- virtual BOOL PreTranslateMessage(MSG* pMsg);
- afx_msg void OnSetFocus(CWnd* pOldWnd);
- afx_msg void OnNMRclickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult);
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)
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