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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "MaterialDoc.h"
- #include "MaterialView.h"
- /**
- * Constructor for MaterialDoc.
- */
- MaterialDoc::MaterialDoc(void) {
- modified = false;
- applyWaiting = false;
- sourceModify = false;
- }
- /**
- * Destructor for MaterialDoc.
- */
- MaterialDoc::~MaterialDoc(void) {
- ClearEditMaterial();
- }
- /**
- * Initializes the MaterialDoc instance with a specific idMaterial. This method will
- * parse the material into the internal dictionary representation and optionally
- * allow the idMaterial object to reparse the source.
- * @param material The idMaterial instance to use.
- * @param parseMaterial Flag to determine if the material should be parsed into the editor representation.
- * @param parseRenderMaterial Flag to determine if the idMaterial object should be reparsed.
- */
- void MaterialDoc::SetRenderMaterial(idMaterial* material, bool parseMaterial, bool parseRenderMatierial) {
- renderMaterial = material;
- if(!parseMaterial || !renderMaterial)
- return;
- if(parseRenderMatierial) {
- char *declText = (char *) _alloca( material->GetTextLength() + 1 );
- material->GetText( declText );
- renderMaterial->GetText(declText);
- ParseMaterialText(declText);
- }
- ClearEditMaterial();
- name = material->GetName();
- idLexer src;
- char *declText = (char *) _alloca( material->GetTextLength() + 1 );
- material->GetText( declText );
- renderMaterial->GetText(declText);
- src.LoadMemory(declText, strlen(declText), "Material");
- ParseMaterial(&src);
- }
- /**
- * Returns the number of stages in this material.
- */
- int MaterialDoc::GetStageCount() {
- return editMaterial.stages.Num();
- }
- /**
- * Returns the index of the stage with the specified type and name or -1
- * if the stage does not exist.
- * @param stageType The type of stage to find.
- * @param name The name of the stage to find.
- */
- int MaterialDoc::FindStage(int stageType, const char* name) {
-
- for(int i = 0; i < editMaterial.stages.Num(); i++) {
- int type = GetAttributeInt(i, "stagetype");
- idStr localname = GetAttribute(i, "name");
- if(stageType == type && !localname.Icmp(name))
- return i;
- }
- return -1;
- }
- /**
- * Returns a copy of the specified stage.
- * @param stage The stage to return.
- */
- MEStage_t MaterialDoc::GetStage(int stage) {
- assert(stage >= 0 && stage < GetStageCount());
- return *editMaterial.stages[stage];
- }
- /**
- * Specifies the enabled state of a single stage.
- * @param stage The stage to change.
- * @param enabled The enabled state.
- */
- void MaterialDoc::EnableStage(int stage, bool enabled) {
- assert(stage >= 0 && stage < GetStageCount());
- editMaterial.stages[stage]->enabled = enabled;
- OnMaterialChanged();
- }
- /**
- * Sets the enabled state of all stages.
- * @param enabled The enabled state.
- */
- void MaterialDoc::EnableAllStages(bool enabled) {
- for(int i = 0; i < GetStageCount(); i++) {
- editMaterial.stages[i]->enabled = enabled;
- }
- }
- /**
- * Returns the enabled state of a stage.
- * @param stage The stage to check.
- */
- bool MaterialDoc::IsStageEnabled(int stage) {
- assert(stage >= 0 && stage < GetStageCount());
- return editMaterial.stages[stage]->enabled;
- }
- /**
- * Returns an attribute string from the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param defaultString The default value if the attribute is not specified.
- */
- const char* MaterialDoc::GetAttribute(int stage, const char* attribName, const char* defaultString) {
- if(stage == -1) {
- return editMaterial.materialData.GetString(attribName, defaultString);
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- MEStage_t* pStage = editMaterial.stages[stage];
- return pStage->stageData.GetString(attribName, defaultString);
- }
- }
- /**
- * Returns an attribute int from the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param defaultString The default value if the attribute is not specified.
- */
- int MaterialDoc::GetAttributeInt(int stage, const char* attribName, const char* defaultString) {
- if(stage == -1) {
- return editMaterial.materialData.GetInt(attribName, defaultString);
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- MEStage_t* pStage = editMaterial.stages[stage];
- return pStage->stageData.GetInt(attribName, defaultString);
- }
- }
- /**
- * Returns an attribute float from the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param defaultString The default value if the attribute is not specified.
- */
- float MaterialDoc::GetAttributeFloat(int stage, const char* attribName, const char* defaultString) {
- if(stage == -1) {
- return editMaterial.materialData.GetFloat(attribName, defaultString);
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- MEStage_t* pStage = editMaterial.stages[stage];
- return pStage->stageData.GetFloat(attribName, defaultString);
- }
- }
- /**
- * Returns an attribute bool from the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param defaultString The default value if the attribute is not specified.
- */
- bool MaterialDoc::GetAttributeBool(int stage, const char* attribName, const char* defaultString) {
- if(stage == -1) {
- return editMaterial.materialData.GetBool(attribName, defaultString);
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- MEStage_t* pStage = editMaterial.stages[stage];
- return pStage->stageData.GetBool(attribName, defaultString);
- }
- }
- /**
- * Sets an attribute string in the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param value The value to set.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::SetAttribute(int stage, const char* attribName, const char* value, bool addUndo) {
-
- //Make sure we need to set the attribute
- idStr orig = GetAttribute(stage, attribName);
- if(orig.Icmp(value)) {
-
- idDict* dict;
- if(stage == -1) {
- dict = &editMaterial.materialData;
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- dict = &editMaterial.stages[stage]->stageData;
- }
- if(addUndo) {
- //Create a new Modifier for this change so we can undo and redo later
- AttributeMaterialModifierString* mod = new AttributeMaterialModifierString(manager, name, stage, attribName, value, orig);
- manager->AddMaterialUndoModifier(mod);
- }
- dict->Set(attribName, value);
-
- manager->AttributeChanged(this, stage, attribName);
- OnMaterialChanged();
- }
- }
- /**
- * Sets an attribute int in the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param value The value to set.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::SetAttributeInt(int stage, const char* attribName, int value, bool addUndo) {
- //Make sure we need to set the attribute
- int orig = GetAttributeInt(stage, attribName);
- if(orig != value) {
- idDict* dict;
- if(stage == -1) {
- dict = &editMaterial.materialData;
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- dict = &editMaterial.stages[stage]->stageData;
- }
- dict->SetInt(attribName, value);
- manager->AttributeChanged(this, stage, attribName);
- OnMaterialChanged();
- }
- }
- /**
- * Sets an attribute float in the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param value The value to set.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::SetAttributeFloat(int stage, const char* attribName, float value, bool addUndo) {
- //Make sure we need to set the attribute
- float orig = GetAttributeFloat(stage, attribName);
- if(orig != value) {
- idDict* dict;
- if(stage == -1) {
- dict = &editMaterial.materialData;
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- dict = &editMaterial.stages[stage]->stageData;
- }
- dict->SetFloat(attribName, value);
- manager->AttributeChanged(this, stage, attribName);
- OnMaterialChanged();
- }
- }
- /**
- * Sets an attribute bool in the material or a stage.
- * @param stage The stage or -1 for the material.
- * @param attribName The name of the attribute.
- * @param value The value to set.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::SetAttributeBool(int stage, const char* attribName, bool value, bool addUndo) {
- //Make sure we need to set the attribute
- bool orig = GetAttributeBool(stage, attribName);
- if(orig != value) {
- idDict* dict;
- if(stage == -1) {
- dict = &editMaterial.materialData;
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- dict = &editMaterial.stages[stage]->stageData;
- }
- if(addUndo) {
- //Create a new Modifier for this change so we can undo and redo later
- AttributeMaterialModifierBool* mod = new AttributeMaterialModifierBool(manager, name, stage, attribName, value, orig);
- manager->AddMaterialUndoModifier(mod);
- }
- dict->SetBool(attribName, value);
- manager->AttributeChanged(this, stage, attribName);
- OnMaterialChanged();
- }
- }
- /**
- * Sets the material name.
- * @param materialName The new name of the material.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::SetMaterialName(const char* materialName, bool addUndo) {
- idStr oldName = name;
- declManager->RenameDecl(DECL_MATERIAL, oldName, materialName);
- name = renderMaterial->GetName();
-
- if(addUndo) {
- RenameMaterialModifier* mod = new RenameMaterialModifier(manager, name, oldName);
- manager->AddMaterialUndoModifier(mod);
- }
- manager->MaterialNameChanged(oldName, this);
- OnMaterialChanged();
- //Need to do an instant apply for material name changes
- ApplyMaterialChanges();
- }
- /**
- * Sets the entire dictionary for a material or stage
- * @param stage The stage or -1 for the material.
- * @param data The dictionary to copy.
- */
- void MaterialDoc::SetData(int stage, idDict* data) {
- idDict* dict;
- if(stage == -1) {
- dict = &editMaterial.materialData;
- } else {
- assert(stage >= 0 && stage < GetStageCount());
- dict = &editMaterial.stages[stage]->stageData;
- }
- dict->Clear();
- dict->Copy(*data);
- }
- /**
- * Called when the editor modifies the source of the material.
- * @param text The new source text.
- */
- void MaterialDoc::SourceModify(SourceModifyOwner* owner) {
-
- sourceModifyOwner = owner;
- sourceModify = true;
- OnMaterialChanged();
- }
- /**
- * Returns true if the source text of this material has been edited.
- */
- bool MaterialDoc::IsSourceModified() {
- return sourceModify;
- }
- /**
- * Applies any source changes to the edit representation of the material.
- */
- void MaterialDoc::ApplySourceModify(idStr& text) {
-
- if(sourceModify) {
-
- //Changes in the source need to clear any undo redo buffer because we have no idea what has changed
- manager->ClearUndo();
- manager->ClearRedo();
- ClearEditMaterial();
- idLexer src;
- src.LoadMemory(text, text.Length(), "Material");
- src.SetFlags(
- LEXFL_NOSTRINGCONCAT | // multiple strings seperated by whitespaces are not concatenated
- LEXFL_NOSTRINGESCAPECHARS | // no escape characters inside strings
- LEXFL_ALLOWPATHNAMES | // allow path seperators in names
- LEXFL_ALLOWMULTICHARLITERALS | // allow multi character literals
- LEXFL_ALLOWBACKSLASHSTRINGCONCAT | // allow multiple strings seperated by '\' to be concatenated
- LEXFL_NOFATALERRORS // just set a flag instead of fatal erroring
- );
- idToken token;
- if(!src.ReadToken(&token)) {
- src.Warning( "Missing decl name" );
- return;
- }
-
- ParseMaterial(&src);
- sourceModify = false;
- //Check to see if the name has changed
- if(token.Icmp(name)) {
- SetMaterialName(token, false);
- }
- }
- }
- /**
- * Returns the appropriate source for the editing
- */
- const char* MaterialDoc::GetEditSourceText() {
- return GenerateSourceText();
- }
- /**
- * Adds a stage to the material.
- * @param stageType The type of the stage: normal or special.
- * @param stageName The name of the stage.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::AddStage(int stageType, const char* stageName, bool addUndo) {
- MEStage_t* newStage = new MEStage_t();
- int index = editMaterial.stages.Append(newStage);
- newStage->stageData.Set("name", stageName);
- newStage->stageData.SetInt("stagetype", stageType);
- newStage->enabled = true;
- if(addUndo) {
- StageInsertModifier* mod = new StageInsertModifier(manager, name, index, stageType, stageName);
- manager->AddMaterialUndoModifier(mod);
- }
- manager->StageAdded(this, index);
- OnMaterialChanged();
- }
- /**
- * Inserts a new stage to the material at a specified location.
- * @param stage The location to insert the stage.
- * @param stageType The type of the stage: normal or special.
- * @param stageName The name of the stage.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::InsertStage(int stage, int stageType, const char* stageName, bool addUndo) {
- MEStage_t* newStage = new MEStage_t();
- editMaterial.stages.Insert(newStage, stage);
- newStage->stageData.Set("name", stageName);
- newStage->stageData.SetInt("stagetype", stageType);
- newStage->enabled = true;
- if(addUndo) {
- StageInsertModifier* mod = new StageInsertModifier(manager, name, stage, stageType, stageName);
- manager->AddMaterialUndoModifier(mod);
- }
- manager->StageAdded(this, stage);
- OnMaterialChanged();
- }
- /**
- * Removes a stage from the material.
- * @param stage The stage to remove.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::RemoveStage(int stage, bool addUndo) {
- assert(stage >= 0 && stage < GetStageCount());
- if(addUndo) {
- //Add modifier to undo this operation
- StageDeleteModifier* mod = new StageDeleteModifier(manager, name, stage, editMaterial.stages[stage]->stageData);
- manager->AddMaterialUndoModifier(mod);
- }
- //delete the stage and remove it from the list
- delete editMaterial.stages[stage];
- editMaterial.stages.RemoveIndex(stage);
- manager->StageDeleted(this, stage);
- OnMaterialChanged();
- }
- /**
- * Removes all stages from the material.
- */
- void MaterialDoc::ClearStages() {
- //Delete each stage and clear the list
- for(int i = GetStageCount() - 1; i >= 0; i--) {
- RemoveStage(i);
- }
- }
- /**
- * Moves a stage from one location to another.
- * @param from The original location of the stage.
- * @param to The new location of the stage.
- * @param addUndo Flag that specifies if the system should add an undo operation.
- */
- void MaterialDoc::MoveStage(int from, int to, bool addUndo) {
- assert(from >= 0 && from < GetStageCount());
- assert(to >= 0 && to < GetStageCount());
- int origFrom = from;
- int origTo = to;
- if(from < to)
- to++;
- MEStage_t* pMove = editMaterial.stages[from];
- editMaterial.stages.Insert(pMove, to);
- if(from > to)
- from++;
- editMaterial.stages.RemoveIndex(from);
- manager->StageMoved(this, origFrom, origTo);
- if(addUndo) {
- StageMoveModifier *mod = new StageMoveModifier(manager, name, origFrom, origTo);
- manager->AddMaterialUndoModifier(mod);
- }
- OnMaterialChanged();
- }
- /**
- * Applies any changes to the material
- * @param force If true then the material will be applied regardless of the number of changes.
- */
- void MaterialDoc::ApplyMaterialChanges(bool force) {
- if(force || applyWaiting) {
- if(sourceModify && sourceModifyOwner) {
- idStr text = sourceModifyOwner->GetSourceText();
- ApplySourceModify(text);
- }
- ReplaceSourceText();
- char *declText = (char *) _alloca( renderMaterial->GetTextLength() + 1 );
- renderMaterial->GetText( declText );
- renderMaterial->GetText(declText);
-
- ParseMaterialText(declText);
- applyWaiting = false;
- assert(manager);
- manager->MaterialApplied(this);
- }
- }
- /**
- * Saves the material.
- */
- void MaterialDoc::Save() {
- EnableAllStages(true);
- //Apply the material so that the renderMaterial has the source text
- if(!deleted) {
- ApplyMaterialChanges(true);
- } else {
- //Replace the text with nothing
- renderMaterial->SetText(" ");
- }
- if(renderMaterial->Save()) {
- modified = false;
- //Notify the world
- assert(manager);
- manager->MaterialSaved(this);
- } else {
- MessageBox(GetMaterialEditorWindow(), va("Unable to save '%s'. It may be read-only", name.c_str()), "Save Error", MB_OK | MB_ICONERROR);
- }
- }
- /**
- * Deletes the material.
- */
- void MaterialDoc::Delete() {
- deleted = true;
- OnMaterialChanged();
- }
- /**
- * Sets the proper internal states and notifies the MaterialDocManager once a material has been changed.
- */
- void MaterialDoc::OnMaterialChanged() {
- modified = true;
- applyWaiting = true;
- assert(manager);
- manager->MaterialChanged(this);
- }
- /**
- * Passes text to a render material for parsing.
- * @param source The text that sould be applied to the idMaterial.
- */
- void MaterialDoc::ParseMaterialText(const char* source) {
- /*idLexer src;
- src.LoadMemory(source, strlen(source), "material");
- src.SetFlags(
- LEXFL_NOSTRINGCONCAT | // multiple strings seperated by whitespaces are not concatenated
- LEXFL_NOSTRINGESCAPECHARS | // no escape characters inside strings
- LEXFL_ALLOWPATHNAMES | // allow path seperators in names
- LEXFL_ALLOWMULTICHARLITERALS | // allow multi character literals
- LEXFL_ALLOWBACKSLASHSTRINGCONCAT | // allow multiple strings seperated by '\' to be concatenated
- LEXFL_NOFATALERRORS // just set a flag instead of fatal erroring
- );
- //Skip the name becuase the material parsing code expects it
- src.SkipUntilString("{");*/
- //Now let the material parse the text
- renderMaterial->Parse(source, strlen(source));
- }
- /**
- * Parses the source text from an idMaterial and initializes the editor dictionary representation
- * of the material.
- * @param src The idLexer object that contains the material text.
- */
- void MaterialDoc::ParseMaterial(idLexer* src) {
- idToken token;
- //Parse past the name
- src->SkipUntilString("{");
-
- while ( 1 ) {
- if ( !src->ExpectAnyToken( &token ) ) {
- //Todo: Add some error checking here
- return;
- }
- if ( token == "}" ) {
- break;
- }
- if(ParseMaterialDef(&token, src, MaterialDefManager::MATERIAL_DEF_MATERIAL, &editMaterial.materialData)) {
- continue;
- }
-
- if ( !token.Icmp( "diffusemap" ) ) {
- //Added as a special stage
- idStr str;
- src->ReadRestOfLine( str );
- AddSpecialMapStage("diffusemap", str);
- }
- else if ( !token.Icmp( "specularmap" ) ) {
- idStr str;
- src->ReadRestOfLine( str );
- AddSpecialMapStage("specularmap", str);
- }
- else if ( !token.Icmp( "bumpmap" ) ) {
- idStr str;
- src->ReadRestOfLine( str );
- AddSpecialMapStage("bumpmap", str);
- }
- else if( token == "{" ) {
- ParseStage(src);
- }
- }
- }
- /**
- * Parses a single stage from the source text from an idMaterial and initializes the editor dictionary
- * representation of the material.
- * @param src The idLexer object that contains the material text.
- */
- void MaterialDoc::ParseStage(idLexer* src) {
-
- MEStage_t* newStage = new MEStage_t();
- int index = editMaterial.stages.Append(newStage);
-
- newStage->stageData.SetInt("stagetype", STAGE_TYPE_NORMAL);
- newStage->enabled = true;
- idToken token;
- while ( 1 ) {
-
- if ( !src->ExpectAnyToken( &token ) ) {
- //Todo: Add some error checking here
- return;
- }
- if ( token == "}" ) {
- break;
- }
- if(ParseMaterialDef(&token, src, MaterialDefManager::MATERIAL_DEF_STAGE, &newStage->stageData)) {
- continue;
- }
- if(!token.Icmp("name")) {
- idStr str;
- src->ReadRestOfLine( str );
- str.StripTrailing('\"');
- str.StripLeading('\"');
- newStage->stageData.Set("name", str);
- continue;
- }
- }
- idStr name;
- newStage->stageData.GetString("name", "", name);
- if(name.Length() <= 0)
- newStage->stageData.Set("name", va("Stage %d", index+1));
- }
- /**
- * Adds a special stage to the material.
- * @param stageName The name of the special stage bumpmap, diffusemap or specularmap
- * @param map The map for the special stage.
- */
- void MaterialDoc::AddSpecialMapStage(const char* stageName, const char* map) {
- MEStage_t* newStage = new MEStage_t();
- int index = editMaterial.stages.Append(newStage);
- newStage->stageData.Set("name", stageName);
- newStage->stageData.Set("map", map);
- newStage->stageData.SetInt("stagetype", STAGE_TYPE_SPECIALMAP);
- newStage->enabled = true;
- }
- /**
- * Finds the appropriate material definition for the supplied token and initializes the
- * internal dictionary data.
- * @param token The token to lookup
- * @param src The idLexer that contains the material source text.
- * @param type The type of attribute grouping to use material, stage or special stage.
- * @param dict The dictionary to initialize.
- */
- bool MaterialDoc::ParseMaterialDef(idToken* token, idLexer* src, int type, idDict* dict) {
-
- MaterialDefList* defs = MaterialDefManager::GetMaterialDefs(type);
- for(int i = 0; i < defs->Num(); i++) {
- if(!token->Icmp((*defs)[i]->dictName)) {
- switch((*defs)[i]->type) {
- case MaterialDef::MATERIAL_DEF_TYPE_STRING:
- {
- idStr str;
- src->ReadRestOfLine( str );
- if((*defs)[i]->quotes) {
- str.StripTrailing('\"');
- str.StripLeading('\"');
- }
- dict->Set((*defs)[i]->dictName, str);
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
- {
- src->SkipRestOfLine();
- dict->SetBool((*defs)[i]->dictName, true);
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_FLOAT:
- {
- idStr str;
- src->ReadRestOfLine( str );
- dict->Set((*defs)[i]->dictName, str);
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_INT:
- {
- idStr str;
- src->ReadRestOfLine( str );
- dict->Set((*defs)[i]->dictName, str);
- }
- break;
- }
- return true;
- }
- }
- return false;
- }
- /**
- * Cleans up the edit material by deleting the stage data structures.
- */
- void MaterialDoc::ClearEditMaterial() {
- for(int i = 0; i < GetStageCount(); i++) {
- delete editMaterial.stages[i];
- }
- editMaterial.stages.Clear();
- editMaterial.materialData.Clear();
- }
- /**
- * Writes the internal dictionary data to the standard format.
- */
- const char* MaterialDoc::GenerateSourceText() {
- idFile_Memory f;
- f.WriteFloatString("\n\n/*\n"
- "\tGenerated by the Material Editor.\n"
- "\tType 'materialeditor' at the console to launch the material editor.\n"
- "*/\n" );
- f.WriteFloatString("%s\n", name.c_str());
- f.WriteFloatString( "{\n" );
- WriteMaterialDef(-1, &f, MaterialDefManager::MATERIAL_DEF_MATERIAL, 1);
- for(int i = 0; i < editMaterial.stages.Num(); i++) {
- if(editMaterial.stages[i]->enabled) {
- WriteStage(i, &f);
- }
- }
- f.WriteFloatString( "}\n" );
- return f.GetDataPtr();
- }
- /**
- * Writes the internal dictionary data to the standard format and replaces the
- * idMaterial source text with the newly generated text.
- */
- void MaterialDoc::ReplaceSourceText() {
- renderMaterial->SetText(GenerateSourceText());
- }
- /**
- * Writes a single stage.
- * @param stage The stage to write.
- * @param file The file where the stage should be wirtten
- */
- void MaterialDoc::WriteStage(int stage, idFile_Memory* file) {
- //idStr stageName = GetAttribute(stage, "name");
- int type = GetAttributeInt(stage, "stagetype");
- //if(!stageName.Icmp("diffusemap") || !stageName.Icmp("specularmap") || !stageName.Icmp("bumpmap")) {
- if(type == STAGE_TYPE_SPECIALMAP) {
- WriteSpecialMapStage(stage, file);
- return;
- }
- file->WriteFloatString( "\t{\n" );
- idStr name = GetAttribute(stage, "name");
- if(name.Length() > 0) {
- file->WriteFloatString("\t\tname\t\"%s\"\n", name.c_str());
- }
- WriteMaterialDef(stage, file, MaterialDefManager::MATERIAL_DEF_STAGE, 2);
- file->WriteFloatString( "\t}\n" );
-
- }
- /**
- * Writes a single special stage.
- * @param stage The stage to write.
- * @param file The file where the stage should be wirtten
- */
- void MaterialDoc::WriteSpecialMapStage(int stage, idFile_Memory* file) {
- idStr stageName = GetAttribute(stage, "name");
- idStr map = GetAttribute(stage, "map");
- file->WriteFloatString( "\t%s\t%s\n", stageName.c_str(), map.c_str() );
- }
- /**
- * Writes a set of material attributes to a file.
- * @param stage The stage to write or -1 for the material.
- * @param file The file where the stage should be wirtten.
- * @param type The attribute grouping to use.
- * @param indent The number of tabs to indent the text.
- */
- void MaterialDoc::WriteMaterialDef(int stage, idFile_Memory* file, int type, int indent) {
- idStr prefix = "";
- for(int i = 0; i < indent; i++) {
- prefix += "\t";
- }
- MaterialDefList* defs = MaterialDefManager::GetMaterialDefs(type);
- for(int i = 0; i < defs->Num(); i++) {
- switch((*defs)[i]->type) {
- case MaterialDef::MATERIAL_DEF_TYPE_STRING:
- {
- idStr attrib = GetAttribute(stage, (*defs)[i]->dictName);
- if(attrib.Length() > 0) {
- if((*defs)[i]->quotes)
- file->WriteFloatString("%s%s\t\"%s\"\n", prefix.c_str(), (*defs)[i]->dictName.c_str(), attrib.c_str());
- else
- file->WriteFloatString("%s%s\t%s\n", prefix.c_str(), (*defs)[i]->dictName.c_str(), attrib.c_str());
- }
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
- {
- if(GetAttributeBool(stage, (*defs)[i]->dictName))
- file->WriteFloatString("%s%s\t\n",prefix.c_str(), (*defs)[i]->dictName.c_str());
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_FLOAT:
- {
- float val = GetAttributeFloat(stage, (*defs)[i]->dictName);
- file->WriteFloatString("%s%s\t%f\n", prefix.c_str(), (*defs)[i]->dictName.c_str(), val);
- }
- break;
- case MaterialDef::MATERIAL_DEF_TYPE_INT:
- {
- int val = GetAttributeInt(stage, (*defs)[i]->dictName);
- file->WriteFloatString("%s%s\t%d\n", prefix.c_str(), (*defs)[i]->dictName.c_str(), val);
- }
- break;
- }
- }
- }
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