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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "MaterialDef.h"
- /**
- * Constructor.
- */
- MaterialDef::MaterialDef(void) {
- type = 0;
- quotes = false;
- }
- /**
- * Destructor.
- */
- MaterialDef::~MaterialDef(void) {
- }
- /**
- * Returns view specific data associated with the material definition.
- */
- DWORD MaterialDef::GetViewData(const char* viewName) {
- DWORD* value = NULL;
- viewData.Get(viewName, &value);
- return *value;
- }
- /**
- * Sets view specific data for the material definition.
- */
- void MaterialDef::SetViewData(const char* viewName, DWORD value) {
- viewData.Set(viewName, value);
- }
- #define MATERIAL_DEF_FILE "MaterialEditorDefs.med"
- MaterialDefList MaterialDefManager::materialDefs[MaterialDefManager::MATERIAL_DEF_NUM];
- /**
- * Loads the material definition file instatiates MaterialDef objects for each definition
- * and groups the definitions.
- */
- void MaterialDefManager::InitializeMaterialDefLists() {
-
- char *buffer;
- int length = fileSystem->ReadFile( MATERIAL_DEF_FILE, (void **)&buffer);
- if ( length == -1 ) {
- common->Error( "Couldn't load material editor definition: %s", MATERIAL_DEF_FILE );
- return;
- }
- idLexer src;
- if ( !src.LoadMemory( buffer, length, MATERIAL_DEF_FILE ) ) {
- common->Error( "Couldn't parse %s", MATERIAL_DEF_FILE );
- fileSystem->FreeFile(buffer);
- }
- InitializeMaterialDefList(&src, "materialprops", &materialDefs[MATERIAL_DEF_MATERIAL]);
- InitializeMaterialDefList(&src, "stageprops", &materialDefs[MATERIAL_DEF_STAGE]);
- InitializeMaterialDefList(&src, "specialmapstageprops", &materialDefs[MATERIAL_DEF_SPECIAL_STAGE]);
- fileSystem->FreeFile(buffer);
- }
- /**
- * Loads a single type of material attributes and adds them to the supplied MaterialDefList object.
- * @param src The idLexer object that contains the file.
- * @param typeName The name of the attribute grouping to search for in the file.
- * @param list The MaterialDefList object to append the MaterialDef instances to.
- */
- void MaterialDefManager::InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list) {
- idToken token;
- src->Reset();
- src->SkipUntilString(typeName);
- src->SkipUntilString("{");
- while(1) {
- if ( !src->ExpectAnyToken( &token ) ) {
- //Todo: Add some error checking here
- return;
- }
- if ( token == "}" ) {
- break;
- }
- MaterialDef* newProp = new MaterialDef();
- if(!token.Icmp("TYPE_GROUP")) {
- newProp->type = MaterialDef::MATERIAL_DEF_TYPE_GROUP;
- } else if(!token.Icmp("TYPE_BOOL")) {
- newProp->type = MaterialDef::MATERIAL_DEF_TYPE_BOOL;
- } else if(!token.Icmp("TYPE_STRING")) {
- newProp->type = MaterialDef::MATERIAL_DEF_TYPE_STRING;
- } else if(!token.Icmp("TYPE_FLOAT")) {
- newProp->type = MaterialDef::MATERIAL_DEF_TYPE_FLOAT;
- } else if(!token.Icmp("TYPE_INT")) {
- newProp->type = MaterialDef::MATERIAL_DEF_TYPE_INT;
- }
- //Skip the ,
- src->ReadToken(&token);
- //Read Dict Name
- src->ReadToken(&token);
- newProp->dictName = token;
- //Skip the ,
- src->ReadToken(&token);
- //Read Display Name
- src->ReadToken(&token);
- newProp->displayName = token;
- //Skip the ,
- src->ReadToken(&token);
- //Read Display Info
- src->ReadToken(&token);
- newProp->displayInfo = token;
- //Type Specific Data
- if(newProp->type == MaterialDef::MATERIAL_DEF_TYPE_STRING) {
- newProp->quotes = false;
- //Skip the ,
- src->ReadToken(&token);
- //Read validate flag
- src->ReadToken(&token);
- if(token == "1") {
- newProp->quotes = true;
- }
- }
- src->SkipRestOfLine();
- list->Append(newProp);
- }
- }
- /**
- * Destroys all MaterialDef instances and clears the material attribute grouping lists.
- */
- void MaterialDefManager::DestroyMaterialDefLists() {
-
- for(int i = 0; i < MATERIAL_DEF_NUM; i++) {
- for(int j = 0; j < materialDefs[i].Num(); j++) {
- delete materialDefs[i][j];
- }
- materialDefs[i].Clear();
- }
- }
- /**
- * Returns the MaterialDefList for the specified attribute grouping.
- * @param type The attribute grouping for which to retreive the attribute list.
- */
- MaterialDefList* MaterialDefManager::GetMaterialDefs(int type) {
- if(type >= 0 && type < MATERIAL_DEF_NUM) {
- return &materialDefs[type];
- }
- return NULL;
- }
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