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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "GEApp.h"
- #include "GEStateModifier.h"
- rvGEStateModifier::rvGEStateModifier ( const char* name, idWindow* window, idDict& dict ) :
- rvGEModifier ( name, window ),
- mDict ( dict )
- {
- mDict.Copy ( dict );
- // Make a copy of the current dictionary
- mUndoDict.Copy ( mWrapper->GetStateDict() );
- }
- /*
- ================
- rvGEStateModifier::Apply
- Applys the new state dictionary to the window
- ================
- */
- bool rvGEStateModifier::Apply ( void )
- {
- return SetState ( mDict );
- }
- /*
- ================
- rvGEStateModifier::Undo
- Applies the undo dictionary to the window
- ================
- */
- bool rvGEStateModifier::Undo ( void )
- {
- return SetState ( mUndoDict );
- }
- /*
- ================
- rvGEStateModifier::Apply
- Applys the given dictionary to the window
- ================
- */
- bool rvGEStateModifier::SetState ( idDict& dict )
- {
- const idKeyValue* key;
- int i;
-
- // Delete any key thats gone in the new dict
- for ( i = 0; i < mWrapper->GetStateDict().GetNumKeyVals(); i ++ )
- {
- key = mWrapper->GetStateDict().GetKeyVal ( i );
- if ( !key )
- {
- continue;
- }
- }
-
- mWrapper->SetState ( dict );
-
- return true;
- }
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