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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "win_local.h"
- #include "../../renderer/tr_local.h"
- #ifndef USE_SDL
- LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
- static bool s_alttab_disabled;
- static void WIN_DisableAltTab( void ) {
- if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
- return;
- }
- if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
- RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
- } else {
- BOOL old;
- SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
- }
- s_alttab_disabled = true;
- }
- static void WIN_EnableAltTab( void ) {
- if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
- return;
- }
- if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
- UnregisterHotKey( 0, 0 );
- } else {
- BOOL old;
- SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
- }
- s_alttab_disabled = false;
- }
- void WIN_Sizing(WORD side, RECT *rect)
- {
- if ( !glConfig.isInitialized || glConfig.vidHeight <= 0 || glConfig.vidWidth <= 0 ) {
- return;
- }
- if ( idKeyInput::IsDown( K_CTRL ) ) {
- return;
- }
- int width = rect->right - rect->left;
- int height = rect->bottom - rect->top;
- // Adjust width/height for window decoration
- RECT decoRect = { 0, 0, 0, 0 };
- AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE );
- int decoWidth = decoRect.right - decoRect.left;
- int decoHeight = decoRect.bottom - decoRect.top;
- width -= decoWidth;
- height -= decoHeight;
- // Clamp to a minimum size
- int minWidth = 160;
- int minHeight = minWidth * SCREEN_HEIGHT / SCREEN_WIDTH;
- if ( width < minWidth ) {
- width = minWidth;
- }
- if ( height < minHeight ) {
- height = minHeight;
- }
- // Set the new size
- switch ( side ) {
- case WMSZ_LEFT:
- rect->left = rect->right - width - decoWidth;
- rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
- break;
- case WMSZ_RIGHT:
- rect->right = rect->left + width + decoWidth;
- rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
- break;
- case WMSZ_BOTTOM:
- case WMSZ_BOTTOMRIGHT:
- rect->bottom = rect->top + height + decoHeight;
- rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
- break;
- case WMSZ_TOP:
- case WMSZ_TOPRIGHT:
- rect->top = rect->bottom - height - decoHeight;
- rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
- break;
- case WMSZ_BOTTOMLEFT:
- rect->bottom = rect->top + height + decoHeight;
- rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
- break;
- case WMSZ_TOPLEFT:
- rect->top = rect->bottom - height - decoHeight;
- rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
- break;
- }
- }
- #endif
- //==========================================================================
- // Keep this in sync with the one in win_input.cpp
- // This one is used in the menu, the other one is used in game
- static byte s_scantokey[128] =
- {
- // 0 1 2 3 4 5 6 7
- // 8 9 A B C D E F
- 0, 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', K_ENTER,K_CTRL, 'a', 's', // 1
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- '\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
- 'b', 'n', 'm', ',', '.', '/', K_SHIFT, K_KP_STAR,
- K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
- K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
- K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
- K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, // 6
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 // 7
- };
- static byte s_scantoshift[128] =
- {
- // 0 1 2 3 4 5 6 7
- // 8 9 A B C D E F
- 0, 27, '!', '@', '#', '$', '%', '^',
- '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
- 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
- 'O', 'P', '{', '}', K_ENTER,K_CTRL, 'A', 'S', // 1
- 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
- '|' , '~', K_SHIFT, '\\', 'Z', 'X', 'C', 'V', // 2
- 'B', 'N', 'M', '<', '>', '?', K_SHIFT, K_KP_STAR,
- K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
- K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
- K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
- K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, // 6
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 // 7
- };
- /*
- =======
- MapKey
- Map from windows to Doom keynums
- =======
- */
- int MapKey (int key)
- {
- int result;
- int modified;
- bool is_extended;
- modified = ( key >> 16 ) & 255;
- if ( modified > 127 )
- return 0;
- if ( key & ( 1 << 24 ) ) {
- is_extended = true;
- }
- else {
- is_extended = false;
- }
- //Check for certain extended character codes.
- //The specific case we are testing is the numpad / is not being translated
- //properly for localized builds.
- if(is_extended) {
- switch(modified) {
- case 0x35: //Numpad /
- return K_KP_SLASH;
- }
- }
- const unsigned char *scanToKey = Sys_GetScanTable();
- result = scanToKey[modified];
- // common->Printf( "Key: 0x%08x Modified: 0x%02x Extended: %s Result: 0x%02x\n", key, modified, (is_extended?"Y":"N"), result);
- if ( is_extended ) {
- switch ( result )
- {
- case K_PAUSE:
- return K_KP_NUMLOCK;
- case 0x0D:
- return K_KP_ENTER;
- case 0x2F:
- return K_KP_SLASH;
- case 0xAF:
- return K_KP_PLUS;
- case K_KP_STAR:
- return K_PRINT_SCR;
- case K_ALT:
- return K_RIGHT_ALT;
- }
- }
- else {
- switch ( result )
- {
- case K_HOME:
- return K_KP_HOME;
- case K_UPARROW:
- return K_KP_UPARROW;
- case K_PGUP:
- return K_KP_PGUP;
- case K_LEFTARROW:
- return K_KP_LEFTARROW;
- case K_RIGHTARROW:
- return K_KP_RIGHTARROW;
- case K_END:
- return K_KP_END;
- case K_DOWNARROW:
- return K_KP_DOWNARROW;
- case K_PGDN:
- return K_KP_PGDN;
- case K_INS:
- return K_KP_INS;
- case K_DEL:
- return K_KP_DEL;
- }
- }
- return result;
- }
- #ifndef USE_SDL
- /*
- ====================
- MainWndProc
- main window procedure
- ====================
- */
- LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
- int key;
- switch( uMsg ) {
- case WM_WINDOWPOSCHANGED:
- if (glConfig.isInitialized) {
- RECT rect;
- if (::GetClientRect(win32.hWnd, &rect)) {
- glConfig.vidWidth = rect.right - rect.left;
- glConfig.vidHeight = rect.bottom - rect.top;
- }
- }
- break;
- case WM_CREATE:
- win32.hWnd = hWnd;
- if ( win32.cdsFullscreen ) {
- WIN_DisableAltTab();
- } else {
- WIN_EnableAltTab();
- }
- // do the OpenGL setup
- void GLW_WM_CREATE( HWND hWnd );
- GLW_WM_CREATE( hWnd );
- break;
- case WM_DESTROY:
- // let sound and input know about this?
- win32.hWnd = NULL;
- if ( win32.cdsFullscreen ) {
- WIN_EnableAltTab();
- }
- break;
- case WM_CLOSE:
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit" );
- break;
- case WM_ACTIVATE:
- // if we got here because of an alt-tab or maximize,
- // we should activate immediately. If we are here because
- // the mouse was clicked on a title bar or drag control,
- // don't activate until the mouse button is released
- {
- int fActive, fMinimized;
- fActive = LOWORD(wParam);
- fMinimized = (BOOL) HIWORD(wParam);
- win32.activeApp = (fActive != WA_INACTIVE);
- if ( win32.activeApp ) {
- idKeyInput::ClearStates();
- com_editorActive = false;
- Sys_GrabMouseCursor( true );
- }
- if ( fActive == WA_INACTIVE ) {
- win32.movingWindow = false;
- }
- // start playing the game sound world
- session->SetPlayingSoundWorld();
- // we do not actually grab or release the mouse here,
- // that will be done next time through the main loop
- }
- break;
- case WM_MOVE: {
- int xPos, yPos;
- RECT r;
- int style;
- if (!win32.cdsFullscreen )
- {
- xPos = (short) LOWORD(lParam); // horizontal position
- yPos = (short) HIWORD(lParam); // vertical position
- r.left = 0;
- r.top = 0;
- r.right = 1;
- r.bottom = 1;
- style = GetWindowLong( hWnd, GWL_STYLE );
- AdjustWindowRect( &r, style, FALSE );
- win32.win_xpos.SetInteger( xPos + r.left );
- win32.win_ypos.SetInteger( yPos + r.top );
- win32.win_xpos.ClearModified();
- win32.win_ypos.ClearModified();
- }
- break;
- }
- case WM_TIMER: {
- if ( win32.win_timerUpdate.GetBool() ) {
- common->Frame();
- }
- break;
- }
- case WM_SYSCOMMAND:
- if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) {
- return 0;
- }
- break;
- case WM_SYSKEYDOWN:
- if ( wParam == 13 ) { // alt-enter toggles full-screen
- cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() );
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
- return 0;
- }
- // fall through for other keys
- case WM_KEYDOWN:
- key = MapKey( lParam );
- if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
- // let direct-input handle this because windows sends Alt-Gr
- // as two events (ctrl then alt)
- break;
- }
- Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
- break;
- case WM_SYSKEYUP:
- case WM_KEYUP:
- key = MapKey( lParam );
- if ( key == K_PRINT_SCR ) {
- // don't queue printscreen keys. Since windows doesn't send us key
- // down events for this, we handle queueing them with DirectInput
- break;
- } else if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
- // let direct-input handle this because windows sends Alt-Gr
- // as two events (ctrl then alt)
- break;
- }
- Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
- break;
- case WM_CHAR:
- Sys_QueEvent( win32.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
- break;
- case WM_NCLBUTTONDOWN:
- // win32.movingWindow = true;
- break;
- case WM_ENTERSIZEMOVE:
- win32.movingWindow = true;
- break;
- case WM_EXITSIZEMOVE:
- win32.movingWindow = false;
- break;
- case WM_SIZING:
- WIN_Sizing(wParam, (RECT *)lParam);
- break;
- case WM_RBUTTONDOWN:
- case WM_RBUTTONUP:
- case WM_MBUTTONDOWN:
- case WM_MBUTTONUP:
- case WM_MOUSEMOVE: {
- break;
- }
- case WM_MOUSEWHEEL: {
- int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA;
- int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP;
- delta = abs( delta );
- while( delta-- > 0 ) {
- Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
- Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
- }
- break;
- }
- }
- return DefWindowProc( hWnd, uMsg, wParam, lParam );
- }
- #endif
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