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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- ** WIN_GLIMP.C
- **
- ** This file contains ALL Win32 specific stuff having to do with the
- ** OpenGL refresh. When a port is being made the following functions
- ** must be implemented by the port:
- **
- ** GLimp_SwapBuffers
- ** GLimp_Init
- ** GLimp_Shutdown
- ** GLimp_SetGamma
- **
- ** Note that the GLW_xxx functions are Windows specific GL-subsystem
- ** related functions that are relevant ONLY to win_glimp.c
- */
- #ifndef USE_SDL
- #include "../../idlib/precompiled.h"
- #pragma hdrstop
- #include "win_local.h"
- #include "rc/AFEditor_resource.h"
- #include "rc/doom_resource.h"
- #include "../../renderer/tr_local.h"
- static void GLW_InitExtensions( void );
- // WGL_ARB_extensions_string
- PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
- // WGL_EXT_swap_interval
- PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
- // WGL_ARB_pixel_format
- PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
- PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
- PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
- // WGL_ARB_pbuffer
- PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
- PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
- PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
- PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
- PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;
- // WGL_ARB_render_texture
- PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
- PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
- PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB;
- /* ARB_pixel_format */
- #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
- #define WGL_DRAW_TO_WINDOW_ARB 0x2001
- #define WGL_DRAW_TO_BITMAP_ARB 0x2002
- #define WGL_ACCELERATION_ARB 0x2003
- #define WGL_NEED_PALETTE_ARB 0x2004
- #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
- #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
- #define WGL_SWAP_METHOD_ARB 0x2007
- #define WGL_NUMBER_OVERLAYS_ARB 0x2008
- #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
- #define WGL_TRANSPARENT_ARB 0x200A
- #define WGL_SHARE_DEPTH_ARB 0x200C
- #define WGL_SHARE_STENCIL_ARB 0x200D
- #define WGL_SHARE_ACCUM_ARB 0x200E
- #define WGL_SUPPORT_GDI_ARB 0x200F
- #define WGL_SUPPORT_OPENGL_ARB 0x2010
- #define WGL_DOUBLE_BUFFER_ARB 0x2011
- #define WGL_STEREO_ARB 0x2012
- #define WGL_PIXEL_TYPE_ARB 0x2013
- #define WGL_COLOR_BITS_ARB 0x2014
- #define WGL_RED_BITS_ARB 0x2015
- #define WGL_RED_SHIFT_ARB 0x2016
- #define WGL_GREEN_BITS_ARB 0x2017
- #define WGL_GREEN_SHIFT_ARB 0x2018
- #define WGL_BLUE_BITS_ARB 0x2019
- #define WGL_BLUE_SHIFT_ARB 0x201A
- #define WGL_ALPHA_BITS_ARB 0x201B
- #define WGL_ALPHA_SHIFT_ARB 0x201C
- #define WGL_ACCUM_BITS_ARB 0x201D
- #define WGL_ACCUM_RED_BITS_ARB 0x201E
- #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
- #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
- #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
- #define WGL_DEPTH_BITS_ARB 0x2022
- #define WGL_STENCIL_BITS_ARB 0x2023
- #define WGL_AUX_BUFFERS_ARB 0x2024
- #define WGL_NO_ACCELERATION_ARB 0x2025
- #define WGL_GENERIC_ACCELERATION_ARB 0x2026
- #define WGL_FULL_ACCELERATION_ARB 0x2027
- #define WGL_SWAP_EXCHANGE_ARB 0x2028
- #define WGL_SWAP_COPY_ARB 0x2029
- #define WGL_SWAP_UNDEFINED_ARB 0x202A
- #define WGL_TYPE_RGBA_ARB 0x202B
- #define WGL_TYPE_COLORINDEX_ARB 0x202C
- #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
- #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
- #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
- #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
- #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
- /* ARB_multisample */
- #define WGL_SAMPLE_BUFFERS_ARB 0x2041
- #define WGL_SAMPLES_ARB 0x2042
- //
- // function declaration
- //
- bool QGL_Init( const char *dllname );
- void QGL_Shutdown( void );
- /*
- ========================
- GLimp_GetOldGammaRamp
- ========================
- */
- static void GLimp_SaveGamma( void ) {
- HDC hDC;
- BOOL success;
- hDC = GetDC( GetDesktopWindow() );
- success = GetDeviceGammaRamp( hDC, win32.oldHardwareGamma );
- common->DPrintf( "...getting default gamma ramp: %s\n", success ? "success" : "failed" );
- ReleaseDC( GetDesktopWindow(), hDC );
- }
- /*
- ========================
- GLimp_RestoreGamma
- ========================
- */
- static void GLimp_RestoreGamma( void ) {
- HDC hDC;
- BOOL success;
- // if we never read in a reasonable looking
- // table, don't write it out
- if ( win32.oldHardwareGamma[0][255] == 0 ) {
- return;
- }
- hDC = GetDC( GetDesktopWindow() );
- success = SetDeviceGammaRamp( hDC, win32.oldHardwareGamma );
- common->DPrintf ( "...restoring hardware gamma: %s\n", success ? "success" : "failed" );
- ReleaseDC( GetDesktopWindow(), hDC );
- }
- /*
- ========================
- GLimp_SetGamma
- The renderer calls this when the user adjusts r_gamma or r_brightness
- ========================
- */
- void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] ) {
- unsigned short table[3][256];
- int i;
- if ( !win32.hDC ) {
- return;
- }
- for ( i = 0; i < 256; i++ ) {
- table[0][i] = red[i];
- table[1][i] = green[i];
- table[2][i] = blue[i];
- }
- if ( !SetDeviceGammaRamp( win32.hDC, table ) ) {
- common->Printf( "WARNING: SetDeviceGammaRamp failed.\n" );
- }
- }
- /*
- =============================================================================
- WglExtension Grabbing
- This is gross -- creating a window just to get a context to get the wgl extensions
- =============================================================================
- */
- /*
- ====================
- FakeWndProc
- Only used to get wglExtensions
- ====================
- */
- LONG WINAPI FakeWndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam) {
- if ( uMsg == WM_DESTROY ) {
- PostQuitMessage(0);
- }
- if ( uMsg != WM_CREATE ) {
- return DefWindowProc(hWnd, uMsg, wParam, lParam);
- }
- const static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR),
- 1,
- PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
- PFD_TYPE_RGBA,
- 24,
- 0, 0, 0, 0, 0, 0,
- 8, 0,
- 0, 0, 0, 0,
- 24, 8,
- 0,
- PFD_MAIN_PLANE,
- 0,
- 0,
- 0,
- 0,
- };
- int pixelFormat;
- HDC hDC;
- HGLRC hGLRC;
- hDC = GetDC(hWnd);
- // Set up OpenGL
- pixelFormat = ChoosePixelFormat(hDC, &pfd);
- SetPixelFormat(hDC, pixelFormat, &pfd);
- hGLRC = qwglCreateContext(hDC);
- qwglMakeCurrent(hDC, hGLRC);
- // free things
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(hGLRC);
- ReleaseDC(hWnd, hDC);
- return DefWindowProc(hWnd, uMsg, wParam, lParam);
- }
- /*
- ==================
- GLW_GetWGLExtensionsWithFakeWindow
- ==================
- */
- void GLW_CheckWGLExtensions( HDC hDC ) {
- wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
- GLimp_ExtensionPointer("wglGetExtensionsStringARB");
- if ( wglGetExtensionsStringARB ) {
- glConfig.wgl_extensions_string = (const char *) wglGetExtensionsStringARB(hDC);
- } else {
- glConfig.wgl_extensions_string = "";
- }
- // WGL_EXT_swap_control
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) GLimp_ExtensionPointer( "wglSwapIntervalEXT" );
- r_swapInterval.SetModified(); // force a set next frame
- // WGL_ARB_pixel_format
- wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribivARB");
- wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribfvARB");
- wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLimp_ExtensionPointer("wglChoosePixelFormatARB");
- // WGL_ARB_pbuffer
- wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)GLimp_ExtensionPointer("wglCreatePbufferARB");
- wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglGetPbufferDCARB");
- wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglReleasePbufferDCARB");
- wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)GLimp_ExtensionPointer("wglDestroyPbufferARB");
- wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)GLimp_ExtensionPointer("wglQueryPbufferARB");
- // WGL_ARB_render_texture
- wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)GLimp_ExtensionPointer("wglBindTexImageARB");
- wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)GLimp_ExtensionPointer("wglReleaseTexImageARB");
- wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)GLimp_ExtensionPointer("wglSetPbufferAttribARB");
- }
- /*
- ==================
- GLW_GetWGLExtensionsWithFakeWindow
- ==================
- */
- static void GLW_GetWGLExtensionsWithFakeWindow( void ) {
- HWND hWnd;
- MSG msg;
- // Create a window for the sole purpose of getting
- // a valid context to get the wglextensions
- hWnd = CreateWindow(WIN32_FAKE_WINDOW_CLASS_NAME, GAME_NAME,
- WS_OVERLAPPEDWINDOW,
- 40, 40,
- 640,
- 480,
- NULL, NULL, win32.hInstance, NULL );
- if ( !hWnd ) {
- common->FatalError( "GLW_GetWGLExtensionsWithFakeWindow: Couldn't create fake window" );
- }
- HDC hDC = GetDC( hWnd );
- HGLRC gRC = wglCreateContext( hDC );
- wglMakeCurrent( hDC, gRC );
- GLW_CheckWGLExtensions( hDC );
- wglDeleteContext( gRC );
- ReleaseDC( hWnd, hDC );
- DestroyWindow( hWnd );
- while ( GetMessage( &msg, NULL, 0, 0 ) ) {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- }
- //=============================================================================
- /*
- ====================
- GLW_WM_CREATE
- ====================
- */
- void GLW_WM_CREATE( HWND hWnd ) {
- }
- /*
- ====================
- GLW_InitDriver
- Set the pixelformat for the window before it is
- shown, and create the rendering context
- ====================
- */
- static bool GLW_InitDriver( glimpParms_t parms ) {
- PIXELFORMATDESCRIPTOR src =
- {
- sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
- 1, // version number
- PFD_DRAW_TO_WINDOW | // support window
- PFD_SUPPORT_OPENGL | // support OpenGL
- PFD_DOUBLEBUFFER, // double buffered
- PFD_TYPE_RGBA, // RGBA type
- 32, // 32-bit color depth
- 0, 0, 0, 0, 0, 0, // color bits ignored
- 8, // 8 bit destination alpha
- 0, // shift bit ignored
- 0, // no accumulation buffer
- 0, 0, 0, 0, // accum bits ignored
- 24, // 24-bit z-buffer
- 8, // 8-bit stencil buffer
- 0, // no auxiliary buffer
- PFD_MAIN_PLANE, // main layer
- 0, // reserved
- 0, 0, 0 // layer masks ignored
- };
- common->Printf( "Initializing OpenGL driver\n" );
- //
- // get a DC for our window if we don't already have one allocated
- //
- if ( win32.hDC == NULL ) {
- common->Printf( "...getting DC: " );
- if ( ( win32.hDC = GetDC( win32.hWnd ) ) == NULL ) {
- common->Printf( "^3failed^0\n" );
- return false;
- }
- common->Printf( "succeeded\n" );
- }
- // the multisample path uses the wgl
- if ( wglChoosePixelFormatARB && parms.multiSamples > 1 ) {
- int iAttributes[20];
- FLOAT fAttributes[] = {0, 0};
- UINT numFormats;
- // FIXME: specify all the other stuff
- iAttributes[0] = WGL_SAMPLE_BUFFERS_ARB;
- iAttributes[1] = 1;
- iAttributes[2] = WGL_SAMPLES_ARB;
- iAttributes[3] = parms.multiSamples;
- iAttributes[4] = WGL_DOUBLE_BUFFER_ARB;
- iAttributes[5] = TRUE;
- iAttributes[6] = WGL_STENCIL_BITS_ARB;
- iAttributes[7] = 8;
- iAttributes[8] = WGL_DEPTH_BITS_ARB;
- iAttributes[9] = 24;
- iAttributes[10] = WGL_RED_BITS_ARB;
- iAttributes[11] = 8;
- iAttributes[12] = WGL_BLUE_BITS_ARB;
- iAttributes[13] = 8;
- iAttributes[14] = WGL_GREEN_BITS_ARB;
- iAttributes[15] = 8;
- iAttributes[16] = WGL_ALPHA_BITS_ARB;
- iAttributes[17] = 8;
- iAttributes[18] = 0;
- iAttributes[19] = 0;
- wglChoosePixelFormatARB( win32.hDC, iAttributes, fAttributes, 1, &win32.pixelformat, &numFormats );
- } else {
- // this is the "classic" choose pixel format path
- // eventually we may need to have more fallbacks, but for
- // now, ask for everything
- if ( parms.stereo ) {
- common->Printf( "...attempting to use stereo\n" );
- src.dwFlags |= PFD_STEREO;
- }
- //
- // choose, set, and describe our desired pixel format. If we're
- // using a minidriver then we need to bypass the GDI functions,
- // otherwise use the GDI functions.
- //
- if ( ( win32.pixelformat = ChoosePixelFormat( win32.hDC, &src ) ) == 0 ) {
- common->Printf( "...^3GLW_ChoosePFD failed^0\n");
- return false;
- }
- common->Printf( "...PIXELFORMAT %d selected\n", win32.pixelformat );
- }
- // get the full info
- DescribePixelFormat( win32.hDC, win32.pixelformat, sizeof( win32.pfd ), &win32.pfd );
- glConfig.colorBits = win32.pfd.cColorBits;
- glConfig.depthBits = win32.pfd.cDepthBits;
- glConfig.stencilBits = win32.pfd.cStencilBits;
- // XP seems to set this incorrectly
- if ( !glConfig.stencilBits ) {
- glConfig.stencilBits = 8;
- }
- // the same SetPixelFormat is used either way
- if ( SetPixelFormat( win32.hDC, win32.pixelformat, &win32.pfd ) == FALSE ) {
- common->Printf( "...^3SetPixelFormat failed^0\n", win32.hDC );
- return false;
- }
- //
- // startup the OpenGL subsystem by creating a context and making it current
- //
- common->Printf( "...creating GL context: " );
- if ( ( win32.hGLRC = qwglCreateContext( win32.hDC ) ) == 0 ) {
- common->Printf( "^3failed^0\n" );
- return false;
- }
- common->Printf( "succeeded\n" );
- common->Printf( "...making context current: " );
- if ( !qwglMakeCurrent( win32.hDC, win32.hGLRC ) ) {
- qwglDeleteContext( win32.hGLRC );
- win32.hGLRC = NULL;
- common->Printf( "^3failed^0\n" );
- return false;
- }
- common->Printf( "succeeded\n" );
- return true;
- }
- /*
- ====================
- GLW_CreateWindowClasses
- ====================
- */
- static void GLW_CreateWindowClasses( void ) {
- WNDCLASS wc;
- //
- // register the window class if necessary
- //
- if ( win32.windowClassRegistered ) {
- return;
- }
- memset( &wc, 0, sizeof( wc ) );
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC) MainWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = win32.hInstance;
- wc.hIcon = LoadIcon( win32.hInstance, MAKEINTRESOURCE(IDI_ICON1));
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.hbrBackground = (struct HBRUSH__ *)COLOR_GRAYTEXT;
- wc.lpszMenuName = 0;
- wc.lpszClassName = WIN32_WINDOW_CLASS_NAME;
- if ( !RegisterClass( &wc ) ) {
- common->FatalError( "GLW_CreateWindow: could not register window class" );
- }
- common->Printf( "...registered window class\n" );
- // now register the fake window class that is only used
- // to get wgl extensions
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC) FakeWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = win32.hInstance;
- wc.hIcon = LoadIcon( win32.hInstance, MAKEINTRESOURCE(IDI_ICON1));
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.hbrBackground = (struct HBRUSH__ *)COLOR_GRAYTEXT;
- wc.lpszMenuName = 0;
- wc.lpszClassName = WIN32_FAKE_WINDOW_CLASS_NAME;
- if ( !RegisterClass( &wc ) ) {
- common->FatalError( "GLW_CreateWindow: could not register window class" );
- }
- common->Printf( "...registered fake window class\n" );
- win32.windowClassRegistered = true;
- }
- /*
- =======================
- GLW_CreateWindow
- Responsible for creating the Win32 window.
- If cdsFullscreen is true, it won't have a border
- =======================
- */
- static bool GLW_CreateWindow( glimpParms_t parms ) {
- int stylebits;
- int x, y, w, h;
- int exstyle;
- //
- // compute width and height
- //
- if ( parms.fullScreen ) {
- exstyle = WS_EX_TOPMOST;
- stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU;
- x = 0;
- y = 0;
- w = parms.width;
- h = parms.height;
- } else {
- RECT r;
- // adjust width and height for window border
- r.bottom = parms.height;
- r.left = 0;
- r.top = 0;
- r.right = parms.width;
- exstyle = 0;
- stylebits = WINDOW_STYLE|WS_SYSMENU;
- AdjustWindowRect (&r, stylebits, FALSE);
- w = r.right - r.left;
- h = r.bottom - r.top;
- x = win32.win_xpos.GetInteger();
- y = win32.win_ypos.GetInteger();
- // adjust window coordinates if necessary
- // so that the window is completely on screen
- if ( x + w > win32.desktopWidth ) {
- x = ( win32.desktopWidth - w );
- }
- if ( y + h > win32.desktopHeight ) {
- y = ( win32.desktopHeight - h );
- }
- if ( x < 0 ) {
- x = 0;
- }
- if ( y < 0 ) {
- y = 0;
- }
- }
- win32.hWnd = CreateWindowEx (
- exstyle,
- WIN32_WINDOW_CLASS_NAME,
- GAME_NAME,
- stylebits,
- x, y, w, h,
- NULL,
- NULL,
- win32.hInstance,
- NULL);
- if ( !win32.hWnd ) {
- common->Printf( "^3GLW_CreateWindow() - Couldn't create window^0\n" );
- return false;
- }
- ::SetTimer( win32.hWnd, 0, 100, NULL );
- ShowWindow( win32.hWnd, SW_SHOW );
- UpdateWindow( win32.hWnd );
- common->Printf( "...created window @ %d,%d (%dx%d)\n", x, y, w, h );
- if ( !GLW_InitDriver( parms ) ) {
- ShowWindow( win32.hWnd, SW_HIDE );
- DestroyWindow( win32.hWnd );
- win32.hWnd = NULL;
- return false;
- }
- SetForegroundWindow( win32.hWnd );
- SetFocus( win32.hWnd );
- glConfig.isFullscreen = parms.fullScreen;
- return true;
- }
- static void PrintCDSError( int value ) {
- switch ( value ) {
- case DISP_CHANGE_RESTART:
- common->Printf( "restart required\n" );
- break;
- case DISP_CHANGE_BADPARAM:
- common->Printf( "bad param\n" );
- break;
- case DISP_CHANGE_BADFLAGS:
- common->Printf( "bad flags\n" );
- break;
- case DISP_CHANGE_FAILED:
- common->Printf( "DISP_CHANGE_FAILED\n" );
- break;
- case DISP_CHANGE_BADMODE:
- common->Printf( "bad mode\n" );
- break;
- case DISP_CHANGE_NOTUPDATED:
- common->Printf( "not updated\n" );
- break;
- default:
- common->Printf( "unknown error %d\n", value );
- break;
- }
- }
- /*
- ===================
- GLW_SetFullScreen
- ===================
- */
- static bool GLW_SetFullScreen( glimpParms_t parms ) {
- #if 0
- // for some reason, bounds checker claims that windows is
- // writing past the bounds of dm in the get display frequency call
- union {
- DEVMODE dm;
- byte filler[1024];
- } hack;
- #endif
- DEVMODE dm;
- int cdsRet;
- DEVMODE devmode;
- int modeNum;
- bool matched;
- // first make sure the user is not trying to select a mode that his card/monitor can't handle
- matched = false;
- for ( modeNum = 0 ; ; modeNum++ ) {
- if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
- if ( matched ) {
- // we got a resolution match, but not a frequency match
- // so disable the frequency requirement
- common->Printf( "...^3%dhz is unsupported at %dx%d^0\n", parms.displayHz, parms.width, parms.height );
- parms.displayHz = 0;
- break;
- }
- common->Printf( "...^3%dx%d is unsupported in 32 bit^0\n", parms.width, parms.height );
- return false;
- }
- if ( (int)devmode.dmPelsWidth >= parms.width
- && (int)devmode.dmPelsHeight >= parms.height
- && devmode.dmBitsPerPel == 32 ) {
- matched = true;
- if ( parms.displayHz == 0 || devmode.dmDisplayFrequency == parms.displayHz ) {
- break;
- }
- }
- }
- memset( &dm, 0, sizeof( dm ) );
- dm.dmSize = sizeof( dm );
- dm.dmPelsWidth = parms.width;
- dm.dmPelsHeight = parms.height;
- dm.dmBitsPerPel = 32;
- dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
- if ( parms.displayHz != 0 ) {
- dm.dmDisplayFrequency = parms.displayHz;
- dm.dmFields |= DM_DISPLAYFREQUENCY;
- }
-
- common->Printf( "...calling CDS: " );
-
- // try setting the exact mode requested, because some drivers don't report
- // the low res modes in EnumDisplaySettings, but still work
- if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) {
- common->Printf( "ok\n" );
- win32.cdsFullscreen = true;
- return true;
- }
- //
- // the exact mode failed, so scan EnumDisplaySettings for the next largest mode
- //
- common->Printf( "^3failed^0, " );
-
- PrintCDSError( cdsRet );
- common->Printf( "...trying next higher resolution:" );
-
- // we could do a better matching job here...
- for ( modeNum = 0 ; ; modeNum++ ) {
- if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) {
- break;
- }
- if ( (int)devmode.dmPelsWidth >= parms.width
- && (int)devmode.dmPelsHeight >= parms.height
- && devmode.dmBitsPerPel == 32 ) {
- if ( ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) {
- common->Printf( "ok\n" );
- win32.cdsFullscreen = true;
- return true;
- }
- break;
- }
- }
- common->Printf( "\n...^3no high res mode found^0\n" );
- return false;
- }
- /*
- ===================
- GLimp_Init
- This is the platform specific OpenGL initialization function. It
- is responsible for loading OpenGL, initializing it,
- creating a window of the appropriate size, doing
- fullscreen manipulations, etc. Its overall responsibility is
- to make sure that a functional OpenGL subsystem is operating
- when it returns to the ref.
- If there is any failure, the renderer will revert back to safe
- parameters and try again.
- ===================
- */
- bool GLimp_Init( glimpParms_t parms ) {
- const char *driverName;
- HDC hDC;
- common->Printf( "Initializing OpenGL subsystem\n" );
- // check our desktop attributes
- hDC = GetDC( GetDesktopWindow() );
- win32.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
- win32.desktopWidth = GetDeviceCaps( hDC, HORZRES );
- win32.desktopHeight = GetDeviceCaps( hDC, VERTRES );
- ReleaseDC( GetDesktopWindow(), hDC );
- // we can't run in a window unless it is 32 bpp
- if ( win32.desktopBitsPixel < 32 && !parms.fullScreen ) {
- common->Printf("^3Windowed mode requires 32 bit desktop depth^0\n");
- return false;
- }
- // save the hardware gamma so it can be
- // restored on exit
- GLimp_SaveGamma();
- // create our window classes if we haven't already
- GLW_CreateWindowClasses();
- // this will load the dll and set all our qgl* function pointers,
- // but doesn't create a window
- // r_glDriver is only intended for using instrumented OpenGL
- // dlls. Normal users should never have to use it, and it is
- // not archived.
- driverName = r_glDriver.GetString()[0] ? r_glDriver.GetString() : "opengl32";
- if ( !QGL_Init( driverName ) ) {
- common->Printf( "^3GLimp_Init() could not load r_glDriver \"%s\"^0\n", driverName );
- return false;
- }
- // getting the wgl extensions involves creating a fake window to get a context,
- // which is pretty disgusting, and seems to mess with the AGP VAR allocation
- GLW_GetWGLExtensionsWithFakeWindow();
- // try to change to fullscreen
- if ( parms.fullScreen ) {
- if ( !GLW_SetFullScreen( parms ) ) {
- GLimp_Shutdown();
- return false;
- }
- }
- // try to create a window with the correct pixel format
- // and init the renderer context
- if ( !GLW_CreateWindow( parms ) ) {
- GLimp_Shutdown();
- return false;
- }
- // wglSwapinterval, etc
- GLW_CheckWGLExtensions( win32.hDC );
- // check logging
- GLimp_EnableLogging( ( r_logFile.GetInteger() != 0 ) );
- return true;
- }
- /*
- ===================
- GLimp_SetScreenParms
- Sets up the screen based on passed parms..
- ===================
- */
- bool GLimp_SetScreenParms( glimpParms_t parms ) {
- int exstyle;
- int stylebits;
- int x, y, w, h;
- DEVMODE dm;
- memset( &dm, 0, sizeof( dm ) );
- dm.dmSize = sizeof( dm );
- dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
- if ( parms.displayHz != 0 ) {
- dm.dmDisplayFrequency = parms.displayHz;
- dm.dmFields |= DM_DISPLAYFREQUENCY;
- }
- win32.cdsFullscreen = parms.fullScreen;
- glConfig.isFullscreen = parms.fullScreen;
- if ( parms.fullScreen ) {
- exstyle = WS_EX_TOPMOST;
- stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU;
- SetWindowLong( win32.hWnd, GWL_STYLE, stylebits );
- SetWindowLong( win32.hWnd, GWL_EXSTYLE, exstyle );
- dm.dmPelsWidth = parms.width;
- dm.dmPelsHeight = parms.height;
- dm.dmBitsPerPel = 32;
- x = y = w = h = 0;
- } else {
- RECT r;
- // adjust width and height for window border
- r.bottom = parms.height;
- r.left = 0;
- r.top = 0;
- r.right = parms.width;
- w = r.right - r.left;
- h = r.bottom - r.top;
- x = win32.win_xpos.GetInteger();
- y = win32.win_ypos.GetInteger();
- // adjust window coordinates if necessary
- // so that the window is completely on screen
- if ( x + w > win32.desktopWidth ) {
- x = ( win32.desktopWidth - w );
- }
- if ( y + h > win32.desktopHeight ) {
- y = ( win32.desktopHeight - h );
- }
- if ( x < 0 ) {
- x = 0;
- }
- if ( y < 0 ) {
- y = 0;
- }
- dm.dmPelsWidth = win32.desktopWidth;
- dm.dmPelsHeight = win32.desktopHeight;
- dm.dmBitsPerPel = win32.desktopBitsPixel;
- exstyle = 0;
- stylebits = WINDOW_STYLE|WS_SYSMENU;
- AdjustWindowRect (&r, stylebits, FALSE);
- SetWindowLong( win32.hWnd, GWL_STYLE, stylebits );
- SetWindowLong( win32.hWnd, GWL_EXSTYLE, exstyle );
- common->Printf( "%i %i %i %i\n", x, y, w, h );
- }
- bool ret = ( ChangeDisplaySettings( &dm, parms.fullScreen ? CDS_FULLSCREEN : 0 ) == DISP_CHANGE_SUCCESSFUL );
- SetWindowPos( win32.hWnd, parms.fullScreen ? HWND_TOPMOST : HWND_NOTOPMOST, x, y, w, h, parms.fullScreen ? SWP_NOSIZE | SWP_NOMOVE : SWP_SHOWWINDOW );
- return ret;
- }
- /*
- ===================
- GLimp_Shutdown
- This routine does all OS specific shutdown procedures for the OpenGL
- subsystem.
- ===================
- */
- void GLimp_Shutdown( void ) {
- const char *success[] = { "failed", "success" };
- int retVal;
- common->Printf( "Shutting down OpenGL subsystem\n" );
- // set current context to NULL
- if ( qwglMakeCurrent ) {
- retVal = qwglMakeCurrent( NULL, NULL ) != 0;
- common->Printf( "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
- }
- // delete HGLRC
- if ( win32.hGLRC ) {
- retVal = qwglDeleteContext( win32.hGLRC ) != 0;
- common->Printf( "...deleting GL context: %s\n", success[retVal] );
- win32.hGLRC = NULL;
- }
- // release DC
- if ( win32.hDC ) {
- retVal = ReleaseDC( win32.hWnd, win32.hDC ) != 0;
- common->Printf( "...releasing DC: %s\n", success[retVal] );
- win32.hDC = NULL;
- }
- // destroy window
- if ( win32.hWnd ) {
- common->Printf( "...destroying window\n" );
- ShowWindow( win32.hWnd, SW_HIDE );
- DestroyWindow( win32.hWnd );
- win32.hWnd = NULL;
- }
- // reset display settings
- if ( win32.cdsFullscreen ) {
- common->Printf( "...resetting display\n" );
- ChangeDisplaySettings( 0, 0 );
- win32.cdsFullscreen = false;
- }
- // close the thread so the handle doesn't dangle
- if ( win32.renderThreadHandle ) {
- common->Printf( "...closing smp thread\n" );
- CloseHandle( win32.renderThreadHandle );
- win32.renderThreadHandle = NULL;
- }
- // restore gamma
- GLimp_RestoreGamma();
- // shutdown QGL subsystem
- QGL_Shutdown();
- }
- /*
- =====================
- GLimp_SwapBuffers
- =====================
- */
- void GLimp_SwapBuffers( void ) {
- //
- // wglSwapinterval is a windows-private extension,
- // so we must check for it here instead of portably
- //
- if ( r_swapInterval.IsModified() ) {
- r_swapInterval.ClearModified();
- if ( wglSwapIntervalEXT ) {
- wglSwapIntervalEXT( r_swapInterval.GetInteger() );
- }
- }
- qwglSwapBuffers( win32.hDC );
- //Sys_DebugPrintf( "*** SwapBuffers() ***\n" );
- }
- /*
- ===========================================================
- SMP acceleration
- ===========================================================
- */
- //#define REALLOC_DC
- /*
- ===================
- GLimp_ActivateContext
- ===================
- */
- void GLimp_ActivateContext( void ) {
- if ( !qwglMakeCurrent( win32.hDC, win32.hGLRC ) ) {
- win32.wglErrors++;
- }
- }
- /*
- ===================
- GLimp_DeactivateContext
- ===================
- */
- void GLimp_DeactivateContext( void ) {
- qglFinish();
- if ( !qwglMakeCurrent( win32.hDC, NULL ) ) {
- win32.wglErrors++;
- }
- #ifdef REALLOC_DC
- // makeCurrent NULL frees the DC, so get another
- if ( ( win32.hDC = GetDC( win32.hWnd ) ) == NULL ) {
- win32.wglErrors++;
- }
- #endif
- }
- /*
- ===================
- GLimp_RenderThreadWrapper
- ===================
- */
- static void GLimp_RenderThreadWrapper( void ) {
- win32.glimpRenderThread();
- // unbind the context before we die
- qwglMakeCurrent( win32.hDC, NULL );
- }
- /*
- =======================
- GLimp_SpawnRenderThread
- Returns false if the system only has a single processor
- =======================
- */
- bool GLimp_SpawnRenderThread( void (*function)( void ) ) {
- SYSTEM_INFO info;
- // check number of processors
- GetSystemInfo( &info );
- if ( info.dwNumberOfProcessors < 2 ) {
- return false;
- }
-
- // create the IPC elements
- win32.renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
- win32.renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
- win32.renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
- win32.glimpRenderThread = function;
- win32.renderThreadHandle = CreateThread(
- NULL, // LPSECURITY_ATTRIBUTES lpsa,
- 0, // DWORD cbStack,
- (LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr,
- 0, // LPVOID lpvThreadParm,
- 0, // DWORD fdwCreate,
- &win32.renderThreadId );
- if ( !win32.renderThreadHandle ) {
- common->Error( "GLimp_SpawnRenderThread: failed" );
- }
- SetThreadPriority( win32.renderThreadHandle, THREAD_PRIORITY_ABOVE_NORMAL );
- #if 0
- // make sure they always run on different processors
- SetThreadAffinityMask( GetCurrentThread, 1 );
- SetThreadAffinityMask( win32.renderThreadHandle, 2 );
- #endif
- return true;
- }
- //#define DEBUG_PRINTS
- /*
- ===================
- GLimp_BackEndSleep
- ===================
- */
- void *GLimp_BackEndSleep( void ) {
- void *data;
- #ifdef DEBUG_PRINTS
- OutputDebugString( "-->GLimp_BackEndSleep\n" );
- #endif
- ResetEvent( win32.renderActiveEvent );
- // after this, the front end can exit GLimp_FrontEndSleep
- SetEvent( win32.renderCompletedEvent );
- WaitForSingleObject( win32.renderCommandsEvent, INFINITE );
- ResetEvent( win32.renderCompletedEvent );
- ResetEvent( win32.renderCommandsEvent );
- data = win32.smpData;
- // after this, the main thread can exit GLimp_WakeRenderer
- SetEvent( win32.renderActiveEvent );
- #ifdef DEBUG_PRINTS
- OutputDebugString( "<--GLimp_BackEndSleep\n" );
- #endif
- return data;
- }
- /*
- ===================
- GLimp_FrontEndSleep
- ===================
- */
- void GLimp_FrontEndSleep( void ) {
- #ifdef DEBUG_PRINTS
- OutputDebugString( "-->GLimp_FrontEndSleep\n" );
- #endif
- WaitForSingleObject( win32.renderCompletedEvent, INFINITE );
- #ifdef DEBUG_PRINTS
- OutputDebugString( "<--GLimp_FrontEndSleep\n" );
- #endif
- }
- volatile bool renderThreadActive;
- /*
- ===================
- GLimp_WakeBackEnd
- ===================
- */
- void GLimp_WakeBackEnd( void *data ) {
- int r;
- #ifdef DEBUG_PRINTS
- OutputDebugString( "-->GLimp_WakeBackEnd\n" );
- #endif
- win32.smpData = data;
- if ( renderThreadActive ) {
- common->FatalError( "GLimp_WakeBackEnd: already active" );
- }
- r = WaitForSingleObject( win32.renderActiveEvent, 0 );
- if ( r == WAIT_OBJECT_0 ) {
- common->FatalError( "GLimp_WakeBackEnd: already signaled" );
- }
- r = WaitForSingleObject( win32.renderCommandsEvent, 0 );
- if ( r == WAIT_OBJECT_0 ) {
- common->FatalError( "GLimp_WakeBackEnd: commands already signaled" );
- }
- // after this, the renderer can continue through GLimp_RendererSleep
- SetEvent( win32.renderCommandsEvent );
- r = WaitForSingleObject( win32.renderActiveEvent, 5000 );
- if ( r == WAIT_TIMEOUT ) {
- common->FatalError( "GLimp_WakeBackEnd: WAIT_TIMEOUT" );
- }
- #ifdef DEBUG_PRINTS
- OutputDebugString( "<--GLimp_WakeBackEnd\n" );
- #endif
- }
- //===================================================================
- /*
- ===================
- GLimp_ExtensionPointer
- Returns a function pointer for an OpenGL extension entry point
- ===================
- */
- GLExtension_t GLimp_ExtensionPointer( const char *name ) {
- void (*proc)(void);
- proc = (GLExtension_t)qwglGetProcAddress( name );
- if ( !proc ) {
- common->Printf( "Couldn't find proc address for: %s\n", name );
- }
- return proc;
- }
- #endif
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