glimp_glenum.h 10 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. DEF(GL_FALSE)
  21. DEF(GL_TRUE)
  22. DEF(GL_BYTE)
  23. DEF(GL_UNSIGNED_BYTE)
  24. DEF(GL_SHORT)
  25. DEF(GL_UNSIGNED_SHORT)
  26. DEF(GL_INT)
  27. DEF(GL_UNSIGNED_INT)
  28. DEF(GL_FLOAT)
  29. DEF(GL_DOUBLE)
  30. DEF(GL_TEXTURE_CUBE_MAP_EXT)
  31. DEF(GL_TEXTURE_3D)
  32. DEF(GL_TEXTURE_2D)
  33. DEF(GL_BLEND)
  34. DEF(GL_DEPTH_TEST)
  35. DEF(GL_CULL_FACE)
  36. DEF(GL_CLIP_PLANE0)
  37. DEF(GL_COLOR_ARRAY)
  38. DEF(GL_TEXTURE_COORD_ARRAY)
  39. DEF(GL_VERTEX_ARRAY)
  40. DEF(GL_ALPHA_TEST)
  41. DEF(GL_TEXTURE_GEN_S)
  42. DEF(GL_TEXTURE_GEN_T)
  43. DEF(GL_TEXTURE_GEN_R)
  44. DEF(GL_TEXTURE_GEN_Q)
  45. DEF(GL_STENCIL_TEST)
  46. DEF(GL_POLYGON_OFFSET_FILL)
  47. DEF(GL_TRIANGLES)
  48. DEF(GL_TRIANGLE_STRIP)
  49. DEF(GL_TRIANGLE_FAN)
  50. DEF(GL_QUADS)
  51. DEF(GL_QUAD_STRIP)
  52. DEF(GL_POLYGON)
  53. DEF(GL_POINTS)
  54. DEF(GL_LINES)
  55. DEF(GL_LINE_STRIP)
  56. DEF(GL_LINE_LOOP)
  57. DEF(GL_ALWAYS)
  58. DEF(GL_NEVER)
  59. DEF(GL_LEQUAL)
  60. DEF(GL_LESS)
  61. DEF(GL_EQUAL)
  62. DEF(GL_GREATER)
  63. DEF(GL_GEQUAL)
  64. DEF(GL_NOTEQUAL)
  65. DEF(GL_ONE)
  66. DEF(GL_ZERO)
  67. DEF(GL_SRC_ALPHA)
  68. DEF(GL_ONE_MINUS_SRC_ALPHA)
  69. DEF(GL_DST_COLOR)
  70. DEF(GL_ONE_MINUS_DST_COLOR)
  71. DEF(GL_DST_ALPHA)
  72. DEF(GL_MODELVIEW)
  73. DEF(GL_PROJECTION)
  74. DEF(GL_TEXTURE)
  75. DEF(GL_NONE)
  76. DEF(GL_FRONT_LEFT)
  77. DEF(GL_FRONT_RIGHT)
  78. DEF(GL_BACK_LEFT)
  79. DEF(GL_BACK_RIGHT)
  80. DEF(GL_FRONT)
  81. DEF(GL_BACK)
  82. DEF(GL_LEFT)
  83. DEF(GL_RIGHT)
  84. DEF(GL_FRONT_AND_BACK)
  85. DEF(GL_AUX0)
  86. DEF(GL_AUX1)
  87. DEF(GL_AUX2)
  88. DEF(GL_AUX3)
  89. DEF(GL_CURRENT_COLOR)
  90. DEF(GL_CURRENT_INDEX)
  91. DEF(GL_CURRENT_NORMAL)
  92. DEF(GL_CURRENT_TEXTURE_COORDS)
  93. DEF(GL_CURRENT_RASTER_COLOR)
  94. DEF(GL_CURRENT_RASTER_INDEX)
  95. DEF(GL_CURRENT_RASTER_TEXTURE_COORDS)
  96. DEF(GL_CURRENT_RASTER_POSITION)
  97. DEF(GL_CURRENT_RASTER_POSITION_VALID)
  98. DEF(GL_CURRENT_RASTER_DISTANCE)
  99. DEF(GL_POINT_SMOOTH)
  100. DEF(GL_POINT_SIZE)
  101. DEF(GL_POINT_SIZE_RANGE)
  102. DEF(GL_POINT_SIZE_GRANULARITY)
  103. DEF(GL_LINE_SMOOTH)
  104. DEF(GL_LINE_WIDTH)
  105. DEF(GL_LINE_WIDTH_RANGE)
  106. DEF(GL_LINE_WIDTH_GRANULARITY)
  107. DEF(GL_LINE_STIPPLE)
  108. DEF(GL_LINE_STIPPLE_PATTERN)
  109. DEF(GL_LINE_STIPPLE_REPEAT)
  110. DEF(GL_LIST_MODE)
  111. DEF(GL_MAX_LIST_NESTING)
  112. DEF(GL_LIST_BASE)
  113. DEF(GL_LIST_INDEX)
  114. DEF(GL_POLYGON_MODE)
  115. DEF(GL_POLYGON_SMOOTH)
  116. DEF(GL_POLYGON_STIPPLE)
  117. DEF(GL_EDGE_FLAG)
  118. DEF(GL_CULL_FACE)
  119. DEF(GL_CULL_FACE_MODE)
  120. DEF(GL_FRONT_FACE)
  121. DEF(GL_LIGHTING)
  122. DEF(GL_LIGHT_MODEL_LOCAL_VIEWER)
  123. DEF(GL_LIGHT_MODEL_TWO_SIDE)
  124. DEF(GL_LIGHT_MODEL_AMBIENT)
  125. DEF(GL_SHADE_MODEL)
  126. DEF(GL_COLOR_MATERIAL_FACE)
  127. DEF(GL_COLOR_MATERIAL_PARAMETER)
  128. DEF(GL_COLOR_MATERIAL)
  129. DEF(GL_FOG)
  130. DEF(GL_FOG_INDEX)
  131. DEF(GL_FOG_DENSITY)
  132. DEF(GL_FOG_START)
  133. DEF(GL_FOG_END)
  134. DEF(GL_FOG_MODE)
  135. DEF(GL_FOG_COLOR)
  136. DEF(GL_DEPTH_RANGE)
  137. DEF(GL_DEPTH_TEST)
  138. DEF(GL_DEPTH_WRITEMASK)
  139. DEF(GL_DEPTH_CLEAR_VALUE)
  140. DEF(GL_DEPTH_FUNC)
  141. DEF(GL_ACCUM_CLEAR_VALUE)
  142. DEF(GL_STENCIL_TEST)
  143. DEF(GL_STENCIL_CLEAR_VALUE)
  144. DEF(GL_STENCIL_FUNC)
  145. DEF(GL_STENCIL_VALUE_MASK)
  146. DEF(GL_STENCIL_FAIL)
  147. DEF(GL_STENCIL_PASS_DEPTH_FAIL)
  148. DEF(GL_STENCIL_PASS_DEPTH_PASS)
  149. DEF(GL_STENCIL_REF)
  150. DEF(GL_STENCIL_WRITEMASK)
  151. DEF(GL_MATRIX_MODE)
  152. DEF(GL_NORMALIZE)
  153. DEF(GL_VIEWPORT)
  154. DEF(GL_MODELVIEW_STACK_DEPTH)
  155. DEF(GL_PROJECTION_STACK_DEPTH)
  156. DEF(GL_TEXTURE_STACK_DEPTH)
  157. DEF(GL_MODELVIEW_MATRIX)
  158. DEF(GL_PROJECTION_MATRIX)
  159. DEF(GL_TEXTURE_MATRIX)
  160. DEF(GL_ATTRIB_STACK_DEPTH)
  161. DEF(GL_CLIENT_ATTRIB_STACK_DEPTH)
  162. DEF(GL_ALPHA_TEST)
  163. DEF(GL_ALPHA_TEST_FUNC)
  164. DEF(GL_ALPHA_TEST_REF)
  165. DEF(GL_DITHER)
  166. DEF(GL_BLEND_DST)
  167. DEF(GL_BLEND_SRC)
  168. DEF(GL_BLEND)
  169. DEF(GL_LOGIC_OP_MODE)
  170. DEF(GL_INDEX_LOGIC_OP)
  171. DEF(GL_COLOR_LOGIC_OP)
  172. DEF(GL_AUX_BUFFERS)
  173. DEF(GL_DRAW_BUFFER)
  174. DEF(GL_READ_BUFFER)
  175. DEF(GL_SCISSOR_BOX)
  176. DEF(GL_SCISSOR_TEST)
  177. DEF(GL_INDEX_CLEAR_VALUE)
  178. DEF(GL_INDEX_WRITEMASK)
  179. DEF(GL_COLOR_CLEAR_VALUE)
  180. DEF(GL_COLOR_WRITEMASK)
  181. DEF(GL_INDEX_MODE)
  182. DEF(GL_RGBA_MODE)
  183. DEF(GL_DOUBLEBUFFER)
  184. DEF(GL_STEREO)
  185. DEF(GL_RENDER_MODE)
  186. DEF(GL_PERSPECTIVE_CORRECTION_HINT)
  187. DEF(GL_POINT_SMOOTH_HINT)
  188. DEF(GL_LINE_SMOOTH_HINT)
  189. DEF(GL_POLYGON_SMOOTH_HINT)
  190. DEF(GL_FOG_HINT)
  191. DEF(GL_TEXTURE_GEN_S)
  192. DEF(GL_TEXTURE_GEN_T)
  193. DEF(GL_TEXTURE_GEN_R)
  194. DEF(GL_TEXTURE_GEN_Q)
  195. DEF(GL_PIXEL_MAP_I_TO_I)
  196. DEF(GL_PIXEL_MAP_S_TO_S)
  197. DEF(GL_PIXEL_MAP_I_TO_R)
  198. DEF(GL_PIXEL_MAP_I_TO_G)
  199. DEF(GL_PIXEL_MAP_I_TO_B)
  200. DEF(GL_PIXEL_MAP_I_TO_A)
  201. DEF(GL_PIXEL_MAP_R_TO_R)
  202. DEF(GL_PIXEL_MAP_G_TO_G)
  203. DEF(GL_PIXEL_MAP_B_TO_B)
  204. DEF(GL_PIXEL_MAP_A_TO_A)
  205. DEF(GL_PIXEL_MAP_I_TO_I_SIZE)
  206. DEF(GL_PIXEL_MAP_S_TO_S_SIZE)
  207. DEF(GL_PIXEL_MAP_I_TO_R_SIZE)
  208. DEF(GL_PIXEL_MAP_I_TO_G_SIZE)
  209. DEF(GL_PIXEL_MAP_I_TO_B_SIZE)
  210. DEF(GL_PIXEL_MAP_I_TO_A_SIZE)
  211. DEF(GL_PIXEL_MAP_R_TO_R_SIZE)
  212. DEF(GL_PIXEL_MAP_G_TO_G_SIZE)
  213. DEF(GL_PIXEL_MAP_B_TO_B_SIZE)
  214. DEF(GL_PIXEL_MAP_A_TO_A_SIZE)
  215. DEF(GL_UNPACK_SWAP_BYTES)
  216. DEF(GL_UNPACK_LSB_FIRST)
  217. DEF(GL_UNPACK_ROW_LENGTH)
  218. DEF(GL_UNPACK_SKIP_ROWS)
  219. DEF(GL_UNPACK_SKIP_PIXELS)
  220. DEF(GL_UNPACK_ALIGNMENT)
  221. DEF(GL_PACK_SWAP_BYTES)
  222. DEF(GL_PACK_LSB_FIRST)
  223. DEF(GL_PACK_ROW_LENGTH)
  224. DEF(GL_PACK_SKIP_ROWS)
  225. DEF(GL_PACK_SKIP_PIXELS)
  226. DEF(GL_PACK_ALIGNMENT)
  227. DEF(GL_MAP_COLOR)
  228. DEF(GL_MAP_STENCIL)
  229. DEF(GL_INDEX_SHIFT)
  230. DEF(GL_INDEX_OFFSET)
  231. DEF(GL_RED_SCALE)
  232. DEF(GL_RED_BIAS)
  233. DEF(GL_ZOOM_X)
  234. DEF(GL_ZOOM_Y)
  235. DEF(GL_GREEN_SCALE)
  236. DEF(GL_GREEN_BIAS)
  237. DEF(GL_BLUE_SCALE)
  238. DEF(GL_BLUE_BIAS)
  239. DEF(GL_ALPHA_SCALE)
  240. DEF(GL_ALPHA_BIAS)
  241. DEF(GL_DEPTH_SCALE)
  242. DEF(GL_DEPTH_BIAS)
  243. DEF(GL_MAX_EVAL_ORDER)
  244. DEF(GL_MAX_LIGHTS)
  245. DEF(GL_MAX_CLIP_PLANES)
  246. DEF(GL_MAX_TEXTURE_SIZE)
  247. DEF(GL_MAX_PIXEL_MAP_TABLE)
  248. DEF(GL_MAX_ATTRIB_STACK_DEPTH)
  249. DEF(GL_MAX_MODELVIEW_STACK_DEPTH)
  250. DEF(GL_MAX_NAME_STACK_DEPTH)
  251. DEF(GL_MAX_PROJECTION_STACK_DEPTH)
  252. DEF(GL_MAX_TEXTURE_STACK_DEPTH)
  253. DEF(GL_MAX_VIEWPORT_DIMS)
  254. DEF(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
  255. DEF(GL_SUBPIXEL_BITS)
  256. DEF(GL_INDEX_BITS)
  257. DEF(GL_RED_BITS)
  258. DEF(GL_GREEN_BITS)
  259. DEF(GL_BLUE_BITS)
  260. DEF(GL_ALPHA_BITS)
  261. DEF(GL_DEPTH_BITS)
  262. DEF(GL_STENCIL_BITS)
  263. DEF(GL_ACCUM_RED_BITS)
  264. DEF(GL_ACCUM_GREEN_BITS)
  265. DEF(GL_ACCUM_BLUE_BITS)
  266. DEF(GL_ACCUM_ALPHA_BITS)
  267. DEF(GL_NAME_STACK_DEPTH)
  268. DEF(GL_AUTO_NORMAL)
  269. DEF(GL_MAP1_COLOR_4)
  270. DEF(GL_MAP1_INDEX)
  271. DEF(GL_MAP1_NORMAL)
  272. DEF(GL_MAP1_TEXTURE_COORD_1)
  273. DEF(GL_MAP1_TEXTURE_COORD_2)
  274. DEF(GL_MAP1_TEXTURE_COORD_3)
  275. DEF(GL_MAP1_TEXTURE_COORD_4)
  276. DEF(GL_MAP1_VERTEX_3)
  277. DEF(GL_MAP1_VERTEX_4)
  278. DEF(GL_MAP2_COLOR_4)
  279. DEF(GL_MAP2_INDEX)
  280. DEF(GL_MAP2_NORMAL)
  281. DEF(GL_MAP2_TEXTURE_COORD_1)
  282. DEF(GL_MAP2_TEXTURE_COORD_2)
  283. DEF(GL_MAP2_TEXTURE_COORD_3)
  284. DEF(GL_MAP2_TEXTURE_COORD_4)
  285. DEF(GL_MAP2_VERTEX_3)
  286. DEF(GL_MAP2_VERTEX_4)
  287. DEF(GL_MAP1_GRID_DOMAIN)
  288. DEF(GL_MAP1_GRID_SEGMENTS)
  289. DEF(GL_MAP2_GRID_DOMAIN)
  290. DEF(GL_MAP2_GRID_SEGMENTS)
  291. DEF(GL_TEXTURE_1D)
  292. DEF(GL_TEXTURE_2D)
  293. DEF(GL_FEEDBACK_BUFFER_POINTER)
  294. DEF(GL_FEEDBACK_BUFFER_SIZE)
  295. DEF(GL_FEEDBACK_BUFFER_TYPE)
  296. DEF(GL_SELECTION_BUFFER_POINTER)
  297. DEF(GL_SELECTION_BUFFER_SIZE)
  298. DEF(GL_COLOR)
  299. DEF(GL_DEPTH)
  300. DEF(GL_STENCIL)
  301. DEF(GL_COLOR_INDEX)
  302. DEF(GL_STENCIL_INDEX)
  303. DEF(GL_DEPTH_COMPONENT)
  304. DEF(GL_RED)
  305. DEF(GL_GREEN)
  306. DEF(GL_BLUE)
  307. DEF(GL_ALPHA)
  308. DEF(GL_RGB)
  309. DEF(GL_RGBA)
  310. DEF(GL_LUMINANCE)
  311. DEF(GL_LUMINANCE_ALPHA)
  312. DEF(GL_PIXEL_MAP_I_TO_I)
  313. DEF(GL_PIXEL_MAP_S_TO_S)
  314. DEF(GL_PIXEL_MAP_I_TO_R)
  315. DEF(GL_PIXEL_MAP_I_TO_G)
  316. DEF(GL_PIXEL_MAP_I_TO_B)
  317. DEF(GL_PIXEL_MAP_I_TO_A)
  318. DEF(GL_PIXEL_MAP_R_TO_R)
  319. DEF(GL_PIXEL_MAP_G_TO_G)
  320. DEF(GL_PIXEL_MAP_B_TO_B)
  321. DEF(GL_PIXEL_MAP_A_TO_A)
  322. DEF(GL_UNPACK_SWAP_BYTES)
  323. DEF(GL_UNPACK_LSB_FIRST)
  324. DEF(GL_UNPACK_ROW_LENGTH)
  325. DEF(GL_UNPACK_SKIP_ROWS)
  326. DEF(GL_UNPACK_SKIP_PIXELS)
  327. DEF(GL_UNPACK_ALIGNMENT)
  328. DEF(GL_PACK_SWAP_BYTES)
  329. DEF(GL_PACK_LSB_FIRST)
  330. DEF(GL_PACK_ROW_LENGTH)
  331. DEF(GL_PACK_SKIP_ROWS)
  332. DEF(GL_PACK_SKIP_PIXELS)
  333. DEF(GL_PACK_ALIGNMENT)
  334. DEF(GL_MAP_COLOR)
  335. DEF(GL_MAP_STENCIL)
  336. DEF(GL_INDEX_SHIFT)
  337. DEF(GL_INDEX_OFFSET)
  338. DEF(GL_RED_SCALE)
  339. DEF(GL_RED_BIAS)
  340. DEF(GL_GREEN_SCALE)
  341. DEF(GL_GREEN_BIAS)
  342. DEF(GL_BLUE_SCALE)
  343. DEF(GL_BLUE_BIAS)
  344. DEF(GL_ALPHA_SCALE)
  345. DEF(GL_ALPHA_BIAS)
  346. DEF(GL_DEPTH_SCALE)
  347. DEF(GL_DEPTH_BIAS)
  348. DEF(GL_BITMAP)
  349. DEF(GL_BYTE)
  350. DEF(GL_UNSIGNED_BYTE)
  351. DEF(GL_SHORT)
  352. DEF(GL_UNSIGNED_SHORT)
  353. DEF(GL_INT)
  354. DEF(GL_UNSIGNED_INT)
  355. DEF(GL_FLOAT)
  356. DEF(GL_POINT)
  357. DEF(GL_LINE)
  358. DEF(GL_FILL)
  359. DEF(GL_RENDER)
  360. DEF(GL_FEEDBACK)
  361. DEF(GL_SELECT)
  362. DEF(GL_FLAT)
  363. DEF(GL_SMOOTH)
  364. DEF(GL_ZERO)
  365. DEF(GL_KEEP)
  366. DEF(GL_REPLACE)
  367. DEF(GL_INCR)
  368. DEF(GL_DECR)
  369. DEF(GL_INVERT)
  370. DEF(GL_VENDOR)
  371. DEF(GL_RENDERER)
  372. DEF(GL_VERSION)
  373. DEF(GL_EXTENSIONS)
  374. DEF(GL_S)
  375. DEF(GL_T)
  376. DEF(GL_R)
  377. DEF(GL_Q)
  378. DEF(GL_SHORT)
  379. DEF(GL_INT)
  380. DEF(GL_FLOAT)
  381. DEF(GL_DOUBLE)
  382. DEF(GL_MODULATE)
  383. DEF(GL_DECAL)
  384. DEF(GL_BLEND)
  385. DEF(GL_REPLACE)
  386. DEF(GL_TEXTURE_ENV_MODE)
  387. DEF(GL_TEXTURE_ENV_COLOR)
  388. DEF(GL_TEXTURE_ENV)
  389. DEF(GL_EYE_LINEAR)
  390. DEF(GL_OBJECT_LINEAR)
  391. DEF(GL_SPHERE_MAP)
  392. DEF(GL_TEXTURE_GEN_MODE)
  393. DEF(GL_OBJECT_PLANE)
  394. DEF(GL_EYE_PLANE)
  395. DEF(GL_NEAREST)
  396. DEF(GL_LINEAR)
  397. DEF(GL_NEAREST)
  398. DEF(GL_LINEAR)
  399. DEF(GL_NEAREST_MIPMAP_NEAREST)
  400. DEF(GL_LINEAR_MIPMAP_NEAREST)
  401. DEF(GL_NEAREST_MIPMAP_LINEAR)
  402. DEF(GL_LINEAR_MIPMAP_LINEAR)
  403. DEF(GL_TEXTURE_MAG_FILTER)
  404. DEF(GL_TEXTURE_MIN_FILTER)
  405. DEF(GL_TEXTURE_WRAP_S)
  406. DEF(GL_TEXTURE_WRAP_T)
  407. DEF(GL_TEXTURE_BORDER_COLOR)
  408. DEF(GL_TEXTURE_PRIORITY)
  409. DEF(GL_TEXTURE_1D)
  410. DEF(GL_TEXTURE_2D)
  411. DEF(GL_PROXY_TEXTURE_1D)
  412. DEF(GL_PROXY_TEXTURE_2D)
  413. DEF(GL_CLAMP)
  414. DEF(GL_REPEAT)
  415. DEF(GL_SHORT)
  416. DEF(GL_INT)
  417. DEF(GL_FLOAT)
  418. DEF(GL_DOUBLE)
  419. DEF(GL_CLIENT_PIXEL_STORE_BIT)
  420. DEF(GL_CLIENT_VERTEX_ARRAY_BIT)
  421. /* DEF(GL_CLIENT_ALL_ATTRIB_BITS) */
  422. DEF(GL_POLYGON_OFFSET_FACTOR)
  423. DEF(GL_POLYGON_OFFSET_UNITS)
  424. DEF(GL_POLYGON_OFFSET_POINT)
  425. DEF(GL_POLYGON_OFFSET_LINE)
  426. DEF(GL_POLYGON_OFFSET_FILL)