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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "tr_local.h"
- //#define WRITE_GUIS
- typedef struct {
- int version;
- int sizeofRenderEntity;
- int sizeofRenderLight;
- char mapname[256];
- } demoHeader_t;
- /*
- ==============
- StartWritingDemo
- ==============
- */
- void idRenderWorldLocal::StartWritingDemo( idDemoFile *demo ) {
- int i;
- // FIXME: we should track the idDemoFile locally, instead of snooping into session for it
- WriteLoadMap();
- // write the door portal state
- for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
- if ( doublePortals[i].blockingBits ) {
- SetPortalState( i+1, doublePortals[i].blockingBits );
- }
- }
- // clear the archive counter on all defs
- for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
- if ( lightDefs[i] ) {
- lightDefs[i]->archived = false;
- }
- }
- for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
- if ( entityDefs[i] ) {
- entityDefs[i]->archived = false;
- }
- }
- }
- void idRenderWorldLocal::StopWritingDemo() {
- // writeDemo = NULL;
- }
- /*
- ==============
- ProcessDemoCommand
- ==============
- */
- bool idRenderWorldLocal::ProcessDemoCommand( idDemoFile *readDemo, renderView_t *renderView, int *demoTimeOffset ) {
- bool newMap = false;
-
- if ( !readDemo ) {
- return false;
- }
- demoCommand_t dc;
- qhandle_t h;
- if ( !readDemo->ReadInt( (int&)dc ) ) {
- // a demoShot may not have an endFrame, but it is still valid
- return false;
- }
- switch( dc ) {
- case DC_LOADMAP:
- // read the initial data
- demoHeader_t header;
- readDemo->ReadInt( header.version );
- readDemo->ReadInt( header.sizeofRenderEntity );
- readDemo->ReadInt( header.sizeofRenderLight );
- for ( int i = 0; i < 256; i++ )
- readDemo->ReadChar( header.mapname[i] );
- // the internal version value got replaced by DS_VERSION at toplevel
- if ( header.version != 4 ) {
- common->Error( "Demo version mismatch.\n" );
- }
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_LOADMAP: %s\n", header.mapname );
- }
- InitFromMap( header.mapname );
- newMap = true; // we will need to set demoTimeOffset
- break;
- case DC_RENDERVIEW:
- readDemo->ReadInt( renderView->viewID );
- readDemo->ReadInt( renderView->x );
- readDemo->ReadInt( renderView->y );
- readDemo->ReadInt( renderView->width );
- readDemo->ReadInt( renderView->height );
- readDemo->ReadFloat( renderView->fov_x );
- readDemo->ReadFloat( renderView->fov_y );
- readDemo->ReadVec3( renderView->vieworg );
- readDemo->ReadMat3( renderView->viewaxis );
- readDemo->ReadBool( renderView->cramZNear );
- readDemo->ReadBool( renderView->forceUpdate );
- // binary compatibility with win32 padded structures
- char tmp;
- readDemo->ReadChar( tmp );
- readDemo->ReadChar( tmp );
- readDemo->ReadInt( renderView->time );
- for ( int i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
- readDemo->ReadFloat( renderView->shaderParms[i] );
- if ( !readDemo->ReadInt( (int&)renderView->globalMaterial ) ) {
- return false;
- }
-
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_RENDERVIEW: %i\n", renderView->time );
- }
- // possibly change the time offset if this is from a new map
- if ( newMap && demoTimeOffset ) {
- *demoTimeOffset = renderView->time - eventLoop->Milliseconds();
- }
- return false;
- case DC_UPDATE_ENTITYDEF:
- ReadRenderEntity();
- break;
- case DC_DELETE_ENTITYDEF:
- if ( !readDemo->ReadInt( h ) ) {
- return false;
- }
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_DELETE_ENTITYDEF: %i\n", h );
- }
- FreeEntityDef( h );
- break;
- case DC_UPDATE_LIGHTDEF:
- ReadRenderLight();
- break;
- case DC_DELETE_LIGHTDEF:
- if ( !readDemo->ReadInt( h ) ) {
- return false;
- }
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_DELETE_LIGHTDEF: %i\n", h );
- }
- FreeLightDef( h );
- break;
- case DC_CAPTURE_RENDER:
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_CAPTURE_RENDER\n" );
- }
- renderSystem->CaptureRenderToImage( readDemo->ReadHashString() );
- break;
- case DC_CROP_RENDER:
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_CROP_RENDER\n" );
- }
- int size[3];
- readDemo->ReadInt( size[0] );
- readDemo->ReadInt( size[1] );
- readDemo->ReadInt( size[2] );
- renderSystem->CropRenderSize( size[0], size[1], size[2] != 0 );
- break;
- case DC_UNCROP_RENDER:
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_UNCROP\n" );
- }
- renderSystem->UnCrop();
- break;
- case DC_GUI_MODEL:
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_GUI_MODEL\n" );
- }
- tr.demoGuiModel->ReadFromDemo( readDemo );
- break;
- case DC_DEFINE_MODEL:
- {
- idRenderModel *model = renderModelManager->AllocModel();
- model->ReadFromDemoFile( session->readDemo );
- // add to model manager, so we can find it
- renderModelManager->AddModel( model );
- // save it in the list to free when clearing this map
- localModels.Append( model );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_DEFINE_MODEL\n" );
- }
- break;
- }
- case DC_SET_PORTAL_STATE:
- {
- int data[2];
- readDemo->ReadInt( data[0] );
- readDemo->ReadInt( data[1] );
- SetPortalState( data[0], data[1] );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_SET_PORTAL_STATE: %i %i\n", data[0], data[1] );
- }
- }
-
- break;
- case DC_END_FRAME:
- return true;
- default:
- common->Error( "Bad token in demo stream" );
- }
- return false;
- }
- /*
- ================
- WriteLoadMap
- ================
- */
- void idRenderWorldLocal::WriteLoadMap() {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_LOADMAP );
- demoHeader_t header;
- strncpy( header.mapname, mapName.c_str(), sizeof( header.mapname ) - 1 );
- header.version = 4;
- header.sizeofRenderEntity = sizeof( renderEntity_t );
- header.sizeofRenderLight = sizeof( renderLight_t );
- session->writeDemo->WriteInt( header.version );
- session->writeDemo->WriteInt( header.sizeofRenderEntity );
- session->writeDemo->WriteInt( header.sizeofRenderLight );
- for ( int i = 0; i < 256; i++ )
- session->writeDemo->WriteChar( header.mapname[i] );
-
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_DELETE_LIGHTDEF: %s\n", mapName.c_str() );
- }
- }
- /*
- ================
- WriteVisibleDefs
- ================
- */
- void idRenderWorldLocal::WriteVisibleDefs( const viewDef_t *viewDef ) {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- // make sure all necessary entities and lights are updated
- for ( viewEntity_t *viewEnt = viewDef->viewEntitys ; viewEnt ; viewEnt = viewEnt->next ) {
- idRenderEntityLocal *ent = viewEnt->entityDef;
- if ( ent->archived ) {
- // still up to date
- continue;
- }
- // write it out
- WriteRenderEntity( ent->index, &ent->parms );
- ent->archived = true;
- }
- for ( viewLight_t *viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next ) {
- idRenderLightLocal *light = viewLight->lightDef;
- if ( light->archived ) {
- // still up to date
- continue;
- }
- // write it out
- WriteRenderLight( light->index, &light->parms );
- light->archived = true;
- }
- }
- /*
- ================
- WriteRenderView
- ================
- */
- void idRenderWorldLocal::WriteRenderView( const renderView_t *renderView ) {
- int i;
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
-
- // write the actual view command
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_RENDERVIEW );
- session->writeDemo->WriteInt( renderView->viewID );
- session->writeDemo->WriteInt( renderView->x );
- session->writeDemo->WriteInt( renderView->y );
- session->writeDemo->WriteInt( renderView->width );
- session->writeDemo->WriteInt( renderView->height );
- session->writeDemo->WriteFloat( renderView->fov_x );
- session->writeDemo->WriteFloat( renderView->fov_y );
- session->writeDemo->WriteVec3( renderView->vieworg );
- session->writeDemo->WriteMat3( renderView->viewaxis );
- session->writeDemo->WriteBool( renderView->cramZNear );
- session->writeDemo->WriteBool( renderView->forceUpdate );
- // binary compatibility with old win32 version writing padded structures directly to disk
- session->writeDemo->WriteUnsignedChar( 0 );
- session->writeDemo->WriteUnsignedChar( 0 );
- session->writeDemo->WriteInt( renderView->time );
- for ( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
- session->writeDemo->WriteFloat( renderView->shaderParms[i] );
- session->writeDemo->WriteInt( (int&)renderView->globalMaterial );
-
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_RENDERVIEW: %i\n", renderView->time );
- }
- }
- /*
- ================
- WriteFreeEntity
- ================
- */
- void idRenderWorldLocal::WriteFreeEntity( qhandle_t handle ) {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_DELETE_ENTITYDEF );
- session->writeDemo->WriteInt( handle );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_DELETE_ENTITYDEF: %i\n", handle );
- }
- }
- /*
- ================
- WriteFreeLightEntity
- ================
- */
- void idRenderWorldLocal::WriteFreeLight( qhandle_t handle ) {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_DELETE_LIGHTDEF );
- session->writeDemo->WriteInt( handle );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_DELETE_LIGHTDEF: %i\n", handle );
- }
- }
- /*
- ================
- WriteRenderLight
- ================
- */
- void idRenderWorldLocal::WriteRenderLight( qhandle_t handle, const renderLight_t *light ) {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_UPDATE_LIGHTDEF );
- session->writeDemo->WriteInt( handle );
- session->writeDemo->WriteMat3( light->axis );
- session->writeDemo->WriteVec3( light->origin );
- session->writeDemo->WriteInt( light->suppressLightInViewID );
- session->writeDemo->WriteInt( light->allowLightInViewID );
- session->writeDemo->WriteBool( light->noShadows );
- session->writeDemo->WriteBool( light->noSpecular );
- session->writeDemo->WriteBool( light->pointLight );
- session->writeDemo->WriteBool( light->parallel );
- session->writeDemo->WriteVec3( light->lightRadius );
- session->writeDemo->WriteVec3( light->lightCenter );
- session->writeDemo->WriteVec3( light->target );
- session->writeDemo->WriteVec3( light->right );
- session->writeDemo->WriteVec3( light->up );
- session->writeDemo->WriteVec3( light->start );
- session->writeDemo->WriteVec3( light->end );
- session->writeDemo->WriteInt( (int&)light->prelightModel );
- session->writeDemo->WriteInt( light->lightId );
- session->writeDemo->WriteInt( (int&)light->shader );
- for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
- session->writeDemo->WriteFloat( light->shaderParms[i] );
- session->writeDemo->WriteInt( (int&)light->referenceSound );
- if ( light->prelightModel ) {
- session->writeDemo->WriteHashString( light->prelightModel->Name() );
- }
- if ( light->shader ) {
- session->writeDemo->WriteHashString( light->shader->GetName() );
- }
- if ( light->referenceSound ) {
- int index = light->referenceSound->Index();
- session->writeDemo->WriteInt( index );
- }
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_UPDATE_LIGHTDEF: %i\n", handle );
- }
- }
- /*
- ================
- ReadRenderLight
- ================
- */
- void idRenderWorldLocal::ReadRenderLight( ) {
- renderLight_t light;
- int index;
- session->readDemo->ReadInt( index );
- if ( index < 0 ) {
- common->Error( "ReadRenderLight: index < 0 " );
- }
- session->readDemo->ReadMat3( light.axis );
- session->readDemo->ReadVec3( light.origin );
- session->readDemo->ReadInt( light.suppressLightInViewID );
- session->readDemo->ReadInt( light.allowLightInViewID );
- session->readDemo->ReadBool( light.noShadows );
- session->readDemo->ReadBool( light.noSpecular );
- session->readDemo->ReadBool( light.pointLight );
- session->readDemo->ReadBool( light.parallel );
- session->readDemo->ReadVec3( light.lightRadius );
- session->readDemo->ReadVec3( light.lightCenter );
- session->readDemo->ReadVec3( light.target );
- session->readDemo->ReadVec3( light.right );
- session->readDemo->ReadVec3( light.up );
- session->readDemo->ReadVec3( light.start );
- session->readDemo->ReadVec3( light.end );
- session->readDemo->ReadInt( (int&)light.prelightModel );
- session->readDemo->ReadInt( light.lightId );
- session->readDemo->ReadInt( (int&)light.shader );
- for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
- session->readDemo->ReadFloat( light.shaderParms[i] );
- session->readDemo->ReadInt( (int&)light.referenceSound );
- if ( light.prelightModel ) {
- light.prelightModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
- }
- if ( light.shader ) {
- light.shader = declManager->FindMaterial( session->readDemo->ReadHashString() );
- }
- if ( light.referenceSound ) {
- int index;
- session->readDemo->ReadInt( index );
- light.referenceSound = session->sw->EmitterForIndex( index );
- }
- UpdateLightDef( index, &light );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_UPDATE_LIGHTDEF: %i\n", index );
- }
- }
- /*
- ================
- WriteRenderEntity
- ================
- */
- void idRenderWorldLocal::WriteRenderEntity( qhandle_t handle, const renderEntity_t *ent ) {
- // only the main renderWorld writes stuff to demos, not the wipes or
- // menu renders
- if ( this != session->rw ) {
- return;
- }
- session->writeDemo->WriteInt( DS_RENDER );
- session->writeDemo->WriteInt( DC_UPDATE_ENTITYDEF );
- session->writeDemo->WriteInt( handle );
-
- session->writeDemo->WriteInt( (int&)ent->hModel );
- session->writeDemo->WriteInt( ent->entityNum );
- session->writeDemo->WriteInt( ent->bodyId );
- session->writeDemo->WriteVec3( ent->bounds[0] );
- session->writeDemo->WriteVec3( ent->bounds[1] );
- session->writeDemo->WriteInt( (int&)ent->callback );
- session->writeDemo->WriteInt( (int&)ent->callbackData );
- session->writeDemo->WriteInt( ent->suppressSurfaceInViewID );
- session->writeDemo->WriteInt( ent->suppressShadowInViewID );
- session->writeDemo->WriteInt( ent->suppressShadowInLightID );
- session->writeDemo->WriteInt( ent->allowSurfaceInViewID );
- session->writeDemo->WriteVec3( ent->origin );
- session->writeDemo->WriteMat3( ent->axis );
- session->writeDemo->WriteInt( (int&)ent->customShader );
- session->writeDemo->WriteInt( (int&)ent->referenceShader );
- session->writeDemo->WriteInt( (int&)ent->customSkin );
- session->writeDemo->WriteInt( (int&)ent->referenceSound );
- for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
- session->writeDemo->WriteFloat( ent->shaderParms[i] );
- for ( int i = 0; i < MAX_RENDERENTITY_GUI; i++ )
- session->writeDemo->WriteInt( (int&)ent->gui[i] );
- session->writeDemo->WriteInt( (int&)ent->remoteRenderView );
- session->writeDemo->WriteInt( ent->numJoints );
- session->writeDemo->WriteInt( (int&)ent->joints );
- session->writeDemo->WriteFloat( ent->modelDepthHack );
- session->writeDemo->WriteBool( ent->noSelfShadow );
- session->writeDemo->WriteBool( ent->noShadow );
- session->writeDemo->WriteBool( ent->noDynamicInteractions );
- session->writeDemo->WriteBool( ent->weaponDepthHack );
- session->writeDemo->WriteInt( ent->forceUpdate );
- if ( ent->customShader ) {
- session->writeDemo->WriteHashString( ent->customShader->GetName() );
- }
- if ( ent->customSkin ) {
- session->writeDemo->WriteHashString( ent->customSkin->GetName() );
- }
- if ( ent->hModel ) {
- session->writeDemo->WriteHashString( ent->hModel->Name() );
- }
- if ( ent->referenceShader ) {
- session->writeDemo->WriteHashString( ent->referenceShader->GetName() );
- }
- if ( ent->referenceSound ) {
- int index = ent->referenceSound->Index();
- session->writeDemo->WriteInt( index );
- }
- if ( ent->numJoints ) {
- for ( int i = 0; i < ent->numJoints; i++) {
- float *data = ent->joints[i].ToFloatPtr();
- for ( int j = 0; j < 12; ++j)
- session->writeDemo->WriteFloat( data[j] );
- }
- }
- /*
- if ( ent->decals ) {
- ent->decals->WriteToDemoFile( session->readDemo );
- }
- if ( ent->overlay ) {
- ent->overlay->WriteToDemoFile( session->writeDemo );
- }
- */
- #ifdef WRITE_GUIS
- if ( ent->gui ) {
- ent->gui->WriteToDemoFile( session->writeDemo );
- }
- if ( ent->gui2 ) {
- ent->gui2->WriteToDemoFile( session->writeDemo );
- }
- if ( ent->gui3 ) {
- ent->gui3->WriteToDemoFile( session->writeDemo );
- }
- #endif
- // RENDERDEMO_VERSION >= 2 ( Doom3 1.2 )
- session->writeDemo->WriteInt( ent->timeGroup );
- session->writeDemo->WriteInt( ent->xrayIndex );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() : "NULL" );
- }
- }
- /*
- ================
- ReadRenderEntity
- ================
- */
- void idRenderWorldLocal::ReadRenderEntity() {
- renderEntity_t ent;
- int index, i;
- session->readDemo->ReadInt( index );
- if ( index < 0 ) {
- common->Error( "ReadRenderEntity: index < 0" );
- }
- session->readDemo->ReadInt( (int&)ent.hModel );
- session->readDemo->ReadInt( ent.entityNum );
- session->readDemo->ReadInt( ent.bodyId );
- session->readDemo->ReadVec3( ent.bounds[0] );
- session->readDemo->ReadVec3( ent.bounds[1] );
- session->readDemo->ReadInt( (int&)ent.callback );
- session->readDemo->ReadInt( (int&)ent.callbackData );
- session->readDemo->ReadInt( ent.suppressSurfaceInViewID );
- session->readDemo->ReadInt( ent.suppressShadowInViewID );
- session->readDemo->ReadInt( ent.suppressShadowInLightID );
- session->readDemo->ReadInt( ent.allowSurfaceInViewID );
- session->readDemo->ReadVec3( ent.origin );
- session->readDemo->ReadMat3( ent.axis );
- session->readDemo->ReadInt( (int&)ent.customShader );
- session->readDemo->ReadInt( (int&)ent.referenceShader );
- session->readDemo->ReadInt( (int&)ent.customSkin );
- session->readDemo->ReadInt( (int&)ent.referenceSound );
- for ( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
- session->readDemo->ReadFloat( ent.shaderParms[i] );
- }
- for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
- session->readDemo->ReadInt( (int&)ent.gui[i] );
- }
- session->readDemo->ReadInt( (int&)ent.remoteRenderView );
- session->readDemo->ReadInt( ent.numJoints );
- session->readDemo->ReadInt( (int&)ent.joints );
- session->readDemo->ReadFloat( ent.modelDepthHack );
- session->readDemo->ReadBool( ent.noSelfShadow );
- session->readDemo->ReadBool( ent.noShadow );
- session->readDemo->ReadBool( ent.noDynamicInteractions );
- session->readDemo->ReadBool( ent.weaponDepthHack );
- session->readDemo->ReadInt( ent.forceUpdate );
- ent.callback = NULL;
- if ( ent.customShader ) {
- ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
- }
- if ( ent.customSkin ) {
- ent.customSkin = declManager->FindSkin( session->readDemo->ReadHashString() );
- }
- if ( ent.hModel ) {
- ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
- }
- if ( ent.referenceShader ) {
- ent.referenceShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
- }
- if ( ent.referenceSound ) {
- int index;
- session->readDemo->ReadInt( index );
- ent.referenceSound = session->sw->EmitterForIndex( index );
- }
- if ( ent.numJoints ) {
- ent.joints = (idJointMat *)Mem_Alloc16( ent.numJoints * sizeof( ent.joints[0] ) );
- for ( int i = 0; i < ent.numJoints; i++) {
- float *data = ent.joints[i].ToFloatPtr();
- for ( int j = 0; j < 12; ++j)
- session->readDemo->ReadFloat( data[j] );
- }
- }
- ent.callbackData = NULL;
- /*
- if ( ent.decals ) {
- ent.decals = idRenderModelDecal::Alloc();
- ent.decals->ReadFromDemoFile( session->readDemo );
- }
- if ( ent.overlay ) {
- ent.overlay = idRenderModelOverlay::Alloc();
- ent.overlay->ReadFromDemoFile( session->readDemo );
- }
- */
- for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
- if ( ent.gui[ i ] ) {
- ent.gui[ i ] = uiManager->Alloc();
- #ifdef WRITE_GUIS
- ent.gui[ i ]->ReadFromDemoFile( session->readDemo );
- #endif
- }
- }
- // >= Doom3 v1.2 only
- if ( session->renderdemoVersion >= 2 ) {
- session->readDemo->ReadInt( ent.timeGroup );
- session->readDemo->ReadInt( ent.xrayIndex );
- } else {
- ent.timeGroup = 0;
- ent.xrayIndex = 0;
- }
- UpdateEntityDef( index, &ent );
- if ( r_showDemo.GetBool() ) {
- common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" );
- }
- }
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