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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MODELOVERLAY_H__
- #define __MODELOVERLAY_H__
- /*
- ===============================================================================
- Render model overlay for adding decals on top of dynamic models.
- ===============================================================================
- */
- const int MAX_OVERLAY_SURFACES = 16;
- typedef struct overlayVertex_s {
- int vertexNum;
- float st[2];
- } overlayVertex_t;
- typedef struct overlaySurface_s {
- int surfaceNum;
- int surfaceId;
- int numIndexes;
- glIndex_t * indexes;
- int numVerts;
- overlayVertex_t * verts;
- } overlaySurface_t;
- typedef struct overlayMaterial_s {
- const idMaterial * material;
- idList<overlaySurface_t *> surfaces;
- } overlayMaterial_t;
- class idRenderModelOverlay {
- public:
- idRenderModelOverlay();
- ~idRenderModelOverlay();
- static idRenderModelOverlay *Alloc( void );
- static void Free( idRenderModelOverlay *overlay );
- // Projects an overlay onto deformable geometry and can be added to
- // a render entity to allow decals on top of dynamic models.
- // This does not generate tangent vectors, so it can't be used with
- // light interaction shaders. Materials for overlays should always
- // be clamped, because the projected texcoords can run well off the
- // texture since no new clip vertexes are generated.
- void CreateOverlay( const idRenderModel *model, const idPlane localTextureAxis[2], const idMaterial *material );
- // Creates new model surfaces for baseModel, which should be a static instantiation of a dynamic model.
- void AddOverlaySurfacesToModel( idRenderModel *baseModel );
- // Removes overlay surfaces from the model.
- static void RemoveOverlaySurfacesFromModel( idRenderModel *baseModel );
- void ReadFromDemoFile( class idDemoFile *f );
- void WriteToDemoFile( class idDemoFile *f ) const;
- private:
- idList<overlayMaterial_t *> materials;
- void FreeSurface( overlaySurface_t *surface );
- };
- #endif /* !__MODELOVERLAY_H__ */
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