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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __STRPOOL_H__
- #define __STRPOOL_H__
- /*
- ===============================================================================
- idStrPool
- ===============================================================================
- */
- class idStrPool;
- class idPoolStr : public idStr {
- friend class idStrPool;
- public:
- idPoolStr() { numUsers = 0; }
- ~idPoolStr() { assert( numUsers == 0 ); }
- // returns total size of allocated memory
- size_t Allocated( void ) const { return idStr::Allocated(); }
- // returns total size of allocated memory including size of string pool type
- size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
- // returns a pointer to the pool this string was allocated from
- const idStrPool * GetPool( void ) const { return pool; }
- private:
- idStrPool * pool;
- mutable int numUsers;
- };
- class idStrPool {
- public:
- idStrPool() { caseSensitive = true; }
- void SetCaseSensitive( bool caseSensitive );
- int Num( void ) const { return pool.Num(); }
- size_t Allocated( void ) const;
- size_t Size( void ) const;
- const idPoolStr * operator[]( int index ) const { return pool[index]; }
- const idPoolStr * AllocString( const char *string );
- void FreeString( const idPoolStr *poolStr );
- const idPoolStr * CopyString( const idPoolStr *poolStr );
- void Clear( void );
- private:
- bool caseSensitive;
- idList<idPoolStr *> pool;
- idHashIndex poolHash;
- };
- /*
- ================
- idStrPool::SetCaseSensitive
- ================
- */
- ID_INLINE void idStrPool::SetCaseSensitive( bool caseSensitive ) {
- this->caseSensitive = caseSensitive;
- }
- /*
- ================
- idStrPool::AllocString
- ================
- */
- ID_INLINE const idPoolStr *idStrPool::AllocString( const char *string ) {
- int i, hash;
- idPoolStr *poolStr;
- hash = poolHash.GenerateKey( string, caseSensitive );
- if ( caseSensitive ) {
- for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
- if ( pool[i]->Cmp( string ) == 0 ) {
- pool[i]->numUsers++;
- return pool[i];
- }
- }
- } else {
- for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
- if ( pool[i]->Icmp( string ) == 0 ) {
- pool[i]->numUsers++;
- return pool[i];
- }
- }
- }
- poolStr = new idPoolStr;
- *static_cast<idStr *>(poolStr) = string;
- poolStr->pool = this;
- poolStr->numUsers = 1;
- poolHash.Add( hash, pool.Append( poolStr ) );
- return poolStr;
- }
- /*
- ================
- idStrPool::FreeString
- ================
- */
- ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
- int i, hash;
- assert( poolStr->numUsers >= 1 );
- assert( poolStr->pool == this );
- poolStr->numUsers--;
- if ( poolStr->numUsers <= 0 && pool.Num() > 0 ) {
- hash = poolHash.GenerateKey( poolStr->c_str(), caseSensitive );
- if ( caseSensitive ) {
- for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
- if ( pool[i]->Cmp( poolStr->c_str() ) == 0 ) {
- break;
- }
- }
- } else {
- for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
- if ( pool[i]->Icmp( poolStr->c_str() ) == 0 ) {
- break;
- }
- }
- }
- assert( i != -1 );
- assert( pool[i] == poolStr );
- delete pool[i];
- pool.RemoveIndex( i );
- poolHash.RemoveIndex( hash, i );
- }
- }
- /*
- ================
- idStrPool::CopyString
- ================
- */
- ID_INLINE const idPoolStr *idStrPool::CopyString( const idPoolStr *poolStr ) {
- assert( poolStr->numUsers >= 1 );
- if ( poolStr->pool == this ) {
- // the string is from this pool so just increase the user count
- poolStr->numUsers++;
- return poolStr;
- } else {
- // the string is from another pool so it needs to be re-allocated from this pool.
- return AllocString( poolStr->c_str() );
- }
- }
- /*
- ================
- idStrPool::Clear
- ================
- */
- ID_INLINE void idStrPool::Clear( void ) {
- int i;
- for ( i = 0; i < pool.Num(); i++ ) {
- pool[i]->numUsers = 0;
- }
- pool.DeleteContents( true );
- poolHash.Free();
- }
- /*
- ================
- idStrPool::Allocated
- ================
- */
- ID_INLINE size_t idStrPool::Allocated( void ) const {
- int i;
- size_t size;
- size = pool.Allocated() + poolHash.Allocated();
- for ( i = 0; i < pool.Num(); i++ ) {
- size += pool[i]->Allocated();
- }
- return size;
- }
- /*
- ================
- idStrPool::Size
- ================
- */
- ID_INLINE size_t idStrPool::Size( void ) const {
- int i;
- size_t size;
- size = pool.Size() + poolHash.Size();
- for ( i = 0; i < pool.Num(); i++ ) {
- size += pool[i]->Size();
- }
- return size;
- }
- #endif /* !__STRPOOL_H__ */
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