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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __HASHTABLE_H__
- #define __HASHTABLE_H__
- /*
- ===============================================================================
- General hash table. Slower than idHashIndex but it can also be used for
- linked lists and other data structures than just indexes or arrays.
- ===============================================================================
- */
- template< class Type >
- class idHashTable {
- public:
- idHashTable( int newtablesize = 256 );
- idHashTable( const idHashTable<Type> &map );
- ~idHashTable( void );
- // returns total size of allocated memory
- size_t Allocated( void ) const;
- // returns total size of allocated memory including size of hash table type
- size_t Size( void ) const;
- void Set( const char *key, Type &value );
- bool Get( const char *key, Type **value = NULL ) const;
- bool Remove( const char *key );
- void Clear( void );
- void DeleteContents( void );
- // the entire contents can be itterated over, but note that the
- // exact index for a given element may change when new elements are added
- int Num( void ) const;
- Type * GetIndex( int index ) const;
- int GetSpread( void ) const;
- private:
- struct hashnode_s {
- idStr key;
- Type value;
- hashnode_s *next;
- hashnode_s( const idStr &k, Type v, hashnode_s *n ) : key( k ), value( v ), next( n ) {};
- hashnode_s( const char *k, Type v, hashnode_s *n ) : key( k ), value( v ), next( n ) {};
- };
- hashnode_s ** heads;
- int tablesize;
- int numentries;
- int tablesizemask;
- int GetHash( const char *key ) const;
- };
- /*
- ================
- idHashTable<Type>::idHashTable
- ================
- */
- template< class Type >
- ID_INLINE idHashTable<Type>::idHashTable( int newtablesize ) {
- assert( idMath::IsPowerOfTwo( newtablesize ) );
- tablesize = newtablesize;
- assert( tablesize > 0 );
- heads = new hashnode_s *[ tablesize ];
- memset( heads, 0, sizeof( *heads ) * tablesize );
- numentries = 0;
- tablesizemask = tablesize - 1;
- }
- /*
- ================
- idHashTable<Type>::idHashTable
- ================
- */
- template< class Type >
- ID_INLINE idHashTable<Type>::idHashTable( const idHashTable<Type> &map ) {
- int i;
- hashnode_s *node;
- hashnode_s **prev;
- assert( map.tablesize > 0 );
- tablesize = map.tablesize;
- heads = new hashnode_s *[ tablesize ];
- numentries = map.numentries;
- tablesizemask = map.tablesizemask;
- for( i = 0; i < tablesize; i++ ) {
- if ( !map.heads[ i ] ) {
- heads[ i ] = NULL;
- continue;
- }
- prev = &heads[ i ];
- for( node = map.heads[ i ]; node != NULL; node = node->next ) {
- *prev = new hashnode_s( node->key, node->value, NULL );
- prev = &( *prev )->next;
- }
- }
- }
- /*
- ================
- idHashTable<Type>::~idHashTable<Type>
- ================
- */
- template< class Type >
- ID_INLINE idHashTable<Type>::~idHashTable( void ) {
- Clear();
- delete[] heads;
- }
- /*
- ================
- idHashTable<Type>::Allocated
- ================
- */
- template< class Type >
- ID_INLINE size_t idHashTable<Type>::Allocated( void ) const {
- return sizeof( heads ) * tablesize + sizeof( *heads ) * numentries;
- }
- /*
- ================
- idHashTable<Type>::Size
- ================
- */
- template< class Type >
- ID_INLINE size_t idHashTable<Type>::Size( void ) const {
- return sizeof( idHashTable<Type> ) + sizeof( heads ) * tablesize + sizeof( *heads ) * numentries;
- }
- /*
- ================
- idHashTable<Type>::GetHash
- ================
- */
- template< class Type >
- ID_INLINE int idHashTable<Type>::GetHash( const char *key ) const {
- return ( idStr::Hash( key ) & tablesizemask );
- }
- /*
- ================
- idHashTable<Type>::Set
- ================
- */
- template< class Type >
- ID_INLINE void idHashTable<Type>::Set( const char *key, Type &value ) {
- hashnode_s *node, **nextPtr;
- int hash, s;
- hash = GetHash( key );
- for( nextPtr = &(heads[hash]), node = *nextPtr; node != NULL; nextPtr = &(node->next), node = *nextPtr ) {
- s = node->key.Cmp( key );
- if ( s == 0 ) {
- node->value = value;
- return;
- }
- if ( s > 0 ) {
- break;
- }
- }
- numentries++;
- *nextPtr = new hashnode_s( key, value, heads[ hash ] );
- (*nextPtr)->next = node;
- }
- /*
- ================
- idHashTable<Type>::Get
- ================
- */
- template< class Type >
- ID_INLINE bool idHashTable<Type>::Get( const char *key, Type **value ) const {
- hashnode_s *node;
- int hash, s;
- hash = GetHash( key );
- for( node = heads[ hash ]; node != NULL; node = node->next ) {
- s = node->key.Cmp( key );
- if ( s == 0 ) {
- if ( value ) {
- *value = &node->value;
- }
- return true;
- }
- if ( s > 0 ) {
- break;
- }
- }
- if ( value ) {
- *value = NULL;
- }
- return false;
- }
- /*
- ================
- idHashTable<Type>::GetIndex
- the entire contents can be itterated over, but note that the
- exact index for a given element may change when new elements are added
- ================
- */
- template< class Type >
- ID_INLINE Type *idHashTable<Type>::GetIndex( int index ) const {
- hashnode_s *node;
- int count;
- int i;
- if ( ( index < 0 ) || ( index > numentries ) ) {
- assert( 0 );
- return NULL;
- }
- count = 0;
- for( i = 0; i < tablesize; i++ ) {
- for( node = heads[ i ]; node != NULL; node = node->next ) {
- if ( count == index ) {
- return &node->value;
- }
- count++;
- }
- }
- return NULL;
- }
- /*
- ================
- idHashTable<Type>::Remove
- ================
- */
- template< class Type >
- ID_INLINE bool idHashTable<Type>::Remove( const char *key ) {
- hashnode_s **head;
- hashnode_s *node;
- hashnode_s *prev;
- int hash;
- hash = GetHash( key );
- head = &heads[ hash ];
- if ( *head ) {
- for( prev = NULL, node = *head; node != NULL; prev = node, node = node->next ) {
- if ( node->key == key ) {
- if ( prev ) {
- prev->next = node->next;
- } else {
- *head = node->next;
- }
- delete node;
- numentries--;
- return true;
- }
- }
- }
- return false;
- }
- /*
- ================
- idHashTable<Type>::Clear
- ================
- */
- template< class Type >
- ID_INLINE void idHashTable<Type>::Clear( void ) {
- int i;
- hashnode_s *node;
- hashnode_s *next;
- for( i = 0; i < tablesize; i++ ) {
- next = heads[ i ];
- while( next != NULL ) {
- node = next;
- next = next->next;
- delete node;
- }
- heads[ i ] = NULL;
- }
- numentries = 0;
- }
- /*
- ================
- idHashTable<Type>::DeleteContents
- ================
- */
- template< class Type >
- ID_INLINE void idHashTable<Type>::DeleteContents( void ) {
- int i;
- hashnode_s *node;
- hashnode_s *next;
- for( i = 0; i < tablesize; i++ ) {
- next = heads[ i ];
- while( next != NULL ) {
- node = next;
- next = next->next;
- delete node->value;
- delete node;
- }
- heads[ i ] = NULL;
- }
- numentries = 0;
- }
- /*
- ================
- idHashTable<Type>::Num
- ================
- */
- template< class Type >
- ID_INLINE int idHashTable<Type>::Num( void ) const {
- return numentries;
- }
- #if defined(ID_TYPEINFO)
- #define __GNUC__ 99
- #endif
- #if !defined(__GNUC__) || __GNUC__ < 4
- /*
- ================
- idHashTable<Type>::GetSpread
- ================
- */
- template< class Type >
- int idHashTable<Type>::GetSpread( void ) const {
- int i, average, error, e;
- hashnode_s *node;
- // if no items in hash
- if ( !numentries ) {
- return 100;
- }
- average = numentries / tablesize;
- error = 0;
- for ( i = 0; i < tablesize; i++ ) {
- numItems = 0;
- for( node = heads[ i ]; node != NULL; node = node->next ) {
- numItems++;
- }
- e = abs( numItems - average );
- if ( e > 1 ) {
- error += e - 1;
- }
- }
- return 100 - (error * 100 / numentries);
- }
- #endif
- #if defined(ID_TYPEINFO)
- #undef __GNUC__
- #endif
- #endif /* !__HASHTABLE_H__ */
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